JTST/Rules

=Rules For Players=
 * 1) To be considered valid, a team must have a minimum of 2 players.
 * 2) Team Leaders must list their Global ID on the Challenge board. Players can not be signed up under multiple teams. You may only play for one team each JTST.
 * 3) Only Team Leaders may add, edit or remove their team from the Challenge Board. Modifications to the position of Team Leader may be done by the current Team Leader(s) or the new Team Leader(s).
 * 4) A player can remove themselves from the Challenge Board at any time.
 * 5) Changes may happen at any time until the cut-off for the provisional placement of teams.
 * 6) After the brackets have been set a Team Leader may add or replace a maximum of two players per team. A combination of one added and one switched is also acceptable. You can remove as many players as you like as long as no more than two unique names are added.
 * 7) Team Leaders should not change after the brackets are chosen or they may lose authority (servers need to be updated).
 * 8) Players listed on the Challenge Board are not allowed to join or switch teams under any circumstances in the hour before opening rounds. The Challenge Board is effectively locked until JTST starts, after which changes may be made to reflect actual playing situations (scores, server changes, substitutes, no shows).
 * 9) Substitutes may be added until the start of the semi-finals. After the semi-finals begin, a team needs the approval of the opponent to add a substitute.
 * 10) Everyone must be authenticated in order to participate during the JTST.
 * 11) Regarding times, if an opponent team has not shown up on time and the opponent team is not currently engaged in an earlier scheduled match, then the match can begin even if the opponent team is not full strength. A team can decide to give the opponent team a maximum of 10 minutes to prepare themselves. A forfeit is considered a bye. After the opening rounds, players may take no longer than 10 minutes between finals to organize themselves for the next match.
 * 12) Be aware of preexisting bans on tournament servers. If you were previously banned from an JTST server it is your responsibility to discover the ban and make arrangements with the server administrator beforehand. There is no guarantee a ban can be lifted on JTST day.
 * 13) No racist, anti-semitic, sexist or other discriminative team and player names.

=Rules for server owners & operators=
 * 1) Use only the official JTST settings and no other.
 * 2) Make sure your server is up to date with the final version of the JTST settings.
 * 3) Please run the JTST settings from default server configurations in order to make sure everything is unchanged. Also make sure you have no settings in your everytime.cfg or autoexec.cfg that would otherwise change the settings.
 * 4) Do not authorise or give anyone other than Global Moderators an access level of Moderator (2). Please also ensure Team Leaders have the correct access level (7).
 * 5) Do not use customized colours for teams. Gold and blue should be the standard.
 * 6) Do not use customized language strings on your server.
 * 7) Please limit the number of messages to promote or advertise your own site/server. One message in the ROUND_CONSOLE_MESSAGE should be enough. MESSAGE_OF_DAY is reserved for use by the JTST configuration file.

=How the JTST works=

Stage 1 - Preparation
An JTST Enthusiast will prepare the wiki for a new event keeping the following in mind -


 * The start times will change to follow Daylight Savings Time in the EU.

Here is a checklist of things to do when preparing a new Challenge Board:


 * Make an entry for the previous JTST on the Results page. Add the bracket template and update the table of contents.
 * Copy the teams and brackets from the old Challenge Board into a new event page. In addition, link directly to any recordings and add screenshots if presented. Follow the example on the previous results page for guidance.
 * Edit the old Challenge Board and remove the teams. Rename the bracket template to the current JTST number. Migrate the servers to the commented section below the heading.
 * Create the new bracket by copying a blank TeamBracket into it (8 Team bracket).
 * Create a new forum topic announcing the next JTST.
 * Update Template:JTST Meta.
 * On JTST/Challenge Board check that the time table is displayed with the appropriate number of rounds.

Stage 2 - Team Sign Ups
Teams are added to the Challenge Board until the cut off for provisional placement, which is currently 0:00 CET on Saturday before the event. This will allow time for server administrators to update their servers, teams to discuss strategy and players/enthusiasts to share their predictions on the forums if they wish to. In the event your team misses the sign up deadline, and one or more teams have a bye in the first round, you may ask the team with the first bye for permission to fill the open slot. If they refuse, go through the byes in order. Alternatively, a team can make a public appeal, but must take the lowest bye offered up. No team is under any obligation to give up a bye, and open slots are first come, first serve. Note: If your entire team does not show up for JTST, you may be subject to disciplinary action.

Stage 3 - Playing the JTST
Teams meet at the designated servers and play the best of 3 matches. JTST Enthusiasts should record results on the brackets if Team Leaders fail to do so. Here's a crash course on how to update it efficiently. The brackets should be followed precisely unless there is a serious issue with the primary server. Team Leaders can discuss moving to the secondary server (examples: the majority of the players are from the same region and want to play on a closer server, or the primary server becomes unstable). Both teams must be in full agreement before switching servers. If no agreement can be reached then play must continue in the primary server. If there is no backup server (for instance, in the opening round) a public Trench server may be used if both teams agree. If a team tries to bully their opponent by refusing to play in the designated JTST server they are in forfeit. In the extremely rare case of a missing primary and secondary server, teams should be accommodating to each other and the rest of JTST by quickly moving their match to a public Trench server and making the best of the situation. Please be agreeable and stay on time.

Team management is available on all JTST servers. Designated Team Leaders should lock their teams so no random people can join, then invite their teammates as they arrive. All players are required to login to play, and those without forum accounts must be /OP'd by Global Moderator whose job it is to report this action on the current JTST thread. More on that here.

Stage 4 - The Outcome
Players use the forums to congratulate the winners and discuss issues.

The majority of tournaments run smoothly, however, problems occasionally arise. Issues regarding settings, dates, and general management can be settled through post-JTST discussions. Any changes must be announced on the forums well before the next event to allow for problem solving. While success of the tournament is everyone's responsibility there is usually a core group of JTST enthusiasts who stay in close communication with each other, sometimes working behind the scenes. It is important for these persons to document everything and keep the tournament open and transparent.

Sometimes problems cannot be solved through discussion alone and require a community vote. In this case an JTST Discussion Thread is created to break down the problems into choices that can easily fit on a ballot. After the discussion is exhausted, an JTST enthusiast makes an JTST Voting Thread with a ballot linked to the discussion. Here is an ideal thread to use as a model. Only teams signed up on the current Challenge Board can vote, one vote per team (usually by a Team Leader or designated representative). The voting ends when the Challenge Board is closed to sign ups (see above). We use a simple majority system: the highest number of votes wins. In case of a tie, no changes are made. Sometimes results may be decided by calculating the mean of the votes, usually when the choices are not binary. This should be stated beforehand for clarification. The results of the vote are then edited into the wiki and the affray.cfg files. Read more about JTST/Guidelines/Voting

If the problem is a specific player or group of players, then they can be punished. If the violation is serious enough and requires a timely change in rules or settings, the community can opt for a emergency vote using the previous Challenge Board.

=Things to know=

Players & Teams
The most important things for players and teams to know and do is -
 * Elect a Team Leader who you can trust, who listens to everyone in the team, who is capable of communicating with other Team Leaders, and can follow the procedure to the letter on JTST day. If you have doubts about the reliability of the Team Leader, then you should select an additional Team Leader for your team.
 * During the event, do not listen to anyone external to your team; rely on your Team Leader for information as to who you are playing and where.
 * Regarding ping, make sure your Team Leader is aware of your server location preference.

Team Leaders
The most important things for Team Leaders to know and do is -
 * A Team Leader should have their team signed up before the deadline.
 * A Team Leader should make sure all team edits, changes have been finalized before the last deadline.
 * Team Leaders must log-in under the same global ID they used on the Challenge Board. Failure to do so may result in loss of in-game authority.
 * Anything less than a full team of six players is considered your problem. An obliging opponent may reduce their numbers if they wish.
 * Team Leaders should update the wiki with match results as they move through the brackets.

Global Moderators
The most important things for Team Leaders to know and do is -
 * Listen closely to the Team Leaders and take direction from them.
 * Know how to use the SLAP command to give points to a team.
 * Know how to /OP players.
 * Understand your role as assistant (see below).
 * Keep an eye on the brackets and update match scores when possible. Sometimes it is helpful to update match wins during a game to let the teams focus on playing.

Global IDs and authentication
We recommend that you use @forums authority due to the chance of having a PM vote, however all other authorities are still accepted. Read more about Authentication

=Responsibilities & duties during the JTST=

Global Moderators
A Global Moderator is a server owner/player who acts as a subordinate to Team Leaders. In case of a mid-match server crash, a GM may be called upon to set the previous score using the SLAP <-x player> command. Global Moderators may also be called upon to /OP Team Leaders who lack proper authority. When this happens, the GM should draw special attention to this matter by posting the name of the player and server on the forums. This is so the community can review the situation and help solve any login problems. A GM may be called upon to kick a spectator to make room for team members who can't get into a full server. And in some cases, a GM might silence a spectator who is clearly harassing Team Members. GM's can only act at the request of both Team Leaders. They have no authority to interfere in a match in any way. They hold no powers of judgement and are purely assistants.

Team Leaders
Some main duties include starting the matches, editing team names to reflect scores, silencing spammers or distributive spectators not using the /team chat (if a GM is not present to silence them). They are above the Team Members in terms of authority so they make the final decision for their own participating team. Team Leaders are fully responsible for sorting out disagreements, especially in regards to server switching. Both Team Leaders have equal share of the complete decision.

Team Members
They have no specific authority other than all equally deciding on a new Team Leader if the original team leader is not present (or wishes to promote somebody else to the new Team Leader).

=Warnings & Penalties= Players accused of violating a rule or committing an offense not defined by the rules they can be either a subject to a voting trial or be directly punished by Jericho.

How a PM Vote Trial works

 * 1) An JTST enthusiast creates a new forums thread about the PM Vote Trial after all evidence of wrongdoing comes to the surface. This will usually take several days for the witnesses to come forward and logs to be posted.
 * 2) The enthusiast sends PMs to the server admins and Team Leaders (or other representative if post-Ladle fallout causes Team Leader(s) to become unavailable. In this case arrangements should be made between the team and JTST enthusiast). All Team Leaders / representatives must be included, even if one of them is accused of committing an offense.
 * 3) Ensure the voter names are in the TO field and publicly known. The list of voters should be posted in the appropriate thread.
 * 4) The voting period must be open for at least one week, but may end earlier if everyone responds quickly. The end of voting should be clearly posted in the PMs and related thread. For example "Voting ends @ 18:00 GMT, on date..."
 * 5) Team Leaders discuss the vote with their team.
 * 6) Team Leaders and server admins send their vote back to the JTST enthusiast. Teams with more than one Team Leader only have one vote.
 * 7) The JTST enthusiast sends a receipt to each voter as the votes are tallied. Receipts allow voters to retain some anonymity.
 * 8) The results of the trial are then posted on the forums along with the receipts and the list of persons who actually voted. An example of a completed trial can be found here

The PM should link to all related threads and any available evidence. Each accused player should be listed separately as such:


 * is accused of . Given the evidence provided, is guilty of breaking an JTST rule or an offense against the tournament and community? If so, how many JTSTs should they be banned for? (0 - 12)

At least 2/3 of the votes must be yes for a ban to go into effect. The length of the ban will be the median response, rounded down. Bans take effect immediately and should be recorded in the Penalty Box where they stay as a permanent record. If a banned player is caught participating in JTST, a Global Moderator should kick/ban them immediately. The player in violation must be tried immediately and given a ban no less than twice the previous one. Allowing a banned person to play with you will likely send your entire team to trial, so don't do it!