CMake

The CMake branch implements CMake as build files generator instead of autotools.

What Works

 * Building Client OR Dedicated (DEDICATED cmake var)
 * Building Master
 * Running them in a non-outsourced build
 * Version tags
 * Releasing (RELEASE cmake var)
 * Resource sorting
 * Installing
 * Build options
 * Client OR Dedicated (DEDICATED cmake var)
 * Sound support enable/disable
 * Particle system
 * Joystick support
 * Zones v1 support
 * Zones v2 support
 * Plugins: Fortress
 * BASIC ./configure-like wrapper: only stuff for packagers:
 * --prefix (PREFIX)
 * --sysconfdir (AA_SYSCONFDIR)
 * --mandir (AA_MANDIT)
 * --enable-dedicated (DEDICATED)
 * --enable-sysinstall (SYSINSTALL)
 * --enable-games (GAMES_SUFFIX)
 * binreloc support (included)

What needs to be done/tested

 * Windows/Mac support and cross-compilation
 * Debug targets
 * Tarball'ing
 * Uninstall (optionally via a package manager)
 * Build options:
 * Respawn support
 * --enable-{useradd,etc,desktop,initscripts,restoreold,migratestate}
 * Ruby/Python support (currently exclusive?)
 * Multiple Versions
 * MAXCLIENTS
 * GLEW support
 * BASIC ./configure-like wrapper: only stuff for packagers:
 * http://repos.archlinux.org/wsvn/community/armagetronad/repos/community-i686/PKGBUILD
 * --enable-multiver, --disable-useradd, --disable-etc, --disable-initscripts