Armagetron Advanced

Source: Wikipedia article, which is apparently nominated for deletion.

Armagetron Advanced is a 3D online multiplayer game modeled after the light cycle sequences from the film Tron (film). Armagetron Advanced is licensed under version 2 of the GNU GPL.

Game Types
One may play:
 * Local Game: Play against the AI bots or split-screen against an opponent (see below)
 * Internet Game: Play versus people from all over the globe.
 * LAN Game: Play against people on the Local Area Network.

The game also allows split-screen play — more than one human-player on a computer. There can be up to four players on split screen mode.

Game Settings
Armagetron Advanced is a very configurable game, however you will find these settings to be most common:
 * You get points for core dumping an opponent (make him hit your trail).
 * Your cycle will accelerate if you drive closer to the trails.
 * A player wins the match when he surpasses a set score limit, the maximum number of rounds is surpassed, or has the most points when a set time limit is reached.

Game Modes
Several game modes exist:
 * Death Match, or Free-for-all: You versus everyone else.
 * Team Death Match: Cooperate with your teammates to win the match.
 * Fortress: Capture the enemy base. This game may be played with teams or death match style.
 * Pig Sty: A team death match where you try to shoot the other team's players with death zones.
 * Sumo: Stay in a zone while trying to force your opponent out.
 * Capture the Flag: Capture the opponents' flag and try to bring it back to your own zone.
 * Race: Race to the win zone at the end of the map.
 * Low/High Rubber:
 * Low: Try to destroy other cycles in your traps. You can face the wall for a little bit. You don't have much rubber. You have on average 1-3 rubber.
 * High: Try to destroy other cycles in your traps. You can face the wall for a longer time. You have on average 15 rubber.

A Short History

 * 2000: Walls, a prototype for Armagetron is released for GNU/Linux and Microsoft Windows.
 * 2001-2003: Armagetron is released and actively developed.
 * 2003: A Mac OS X port created by Ben Hines is released.
 * 2003: The author, Z-man, halts development and breaks communication channels. The Master Server Browser, used to connect to internet games, continues to run.
 * 2004: A group of developers Fork Armagetron and create Armagetron Advanced.
 * 2005: Z-man returns, and joins the Armagetron Advanced development team. He declares it to be the official successor to Armagetron.
 * Present Day: Development continues.