Linux Development

This guide assumes you're familiar with the linux console. All commands listed here are supposed to be entered there. For system andministration tasks, you have to be logged in as the superuser 'root'. (K/X)Ubuntu users generally need to prepend a 'sudo' in front of all system administration commands or sign in via 'sudo bash'.

= Install Development Environment and Dependencies =

The method differs from distribution to distribution. Required for all builds are: * The compiler gcc/g++ and its libraries * Python * the library libxml2 For 0.2.8 client builds, you need development files for * OpenGL * SDL * SDL_image * libpng For trunk builds, you need * boost * protobuf For trunk/0.4 client builds, you'll also need * SDL_mixer * freetype * ftgl * GLEW (optional right now) Also optional, but recommended for 0.4 are the SDL2 libraries * SDL2 * SDL2_mixer * SDL2_image If you pick those, the SDL1 versions can be skipped.

Remove what you don't need from the one-line instructions below.

(K/X)Ubuntu
To get all of this at once, enter at the console sudo apt-get install bison automake g++ python libxml2-dev libsdl1.2-dev libsdl-image1.2-dev libsdl-mixer1.2-dev libsdl2-dev libsdl2-image-dev libsdl2-mixer-dev libfreetype6-dev libftgl-dev libglew-dev libpng-dev libboost-dev libprotobuf-dev protobuf-compiler libboost-thread-dev Tested with Ubuntu 14.04.

Debian
Should be identical to Ubuntu, but without the sudo, and instead you need to be logged in as root.

Fedora/Red Hat
yum install gcc-c++ automake libxml2-devel SDL-devel SDL_image-devel SDL_mixer-devel SDL2-devel SDL2_image-devel SDL2_mixer-devel freetype-devel ftgl-devel glew-devel python boost-devel protobuf-devel Yay for sane package names.

Gentoo
To get all of this at once (minus python and g++, which are installed by default), enter at the console emerge libxml2 libsdl sdl-image sdl-mixer freetype ftgl glew libpng boost Boost takes a long time to build, so you may want to omit it if you don't need it.

(Missing: protobuf and the sdl2 libs. Task for the reader: find out what it is named and add it.)

Arch
Enter at the console (as root) pacman -S python2 gcc automake autoconf libxml2 sdl sdl_image sdl_mixer ftgl glew boost protobuf (Note: some things may be missing, I only tested it with an installation where the base development packages were pre-installed. SDL2 is definitely missing.)

= Get Sources =

From a distribution
Well, you download a source tarball (.tar.gz, .tar.bz2, .tbz or .tgz file extension) from download page. Then you unpack it with either tar -xzf  if the extension was a .tar.gz or .tgz, resp. tar -xjf  if the extension was a .tar.bz2 or .tbz. Either way, you'll get a shiny new directory called armagetronad-. That's the source.

No bootstrap is required here.

From SVN
You need SVN/subversion installed for this. Get 0.2.8 via svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/branches/0.2.8/armagetronad And the trunk (0.4) with svn co https://armagetronad.svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad

Then you continue with the bootstrap process.

From BZR
Get the latest 0.2.8 source with bzr branch lp:armagetronad/0.2.8 armagetronad and the trunk (0.4) with bzr branch lp:armagetronad

Then you continue with the bootstrap process.

Bootstraping
First, more installation to do. You'll need the autotools for this step. So enter X automake autoconf where X is "sudo apt-get install" for Ubuntu, "apt-get install" for Debian, "emerge" for Gentoo and "yum install" for Fedora. You need root rights for all but Ubuntu.

The SVN/BZR processes should have left you with a source checkout in the directory named "armagetronad". Do cd armagetronad ./bootstrap.sh cd .. to generate some files that are not kept in the source repository because they can be automatically generated in that way. Typically, you don't have to repeat this step after you update the source via "svn update" or "bzr pull" or any other way, the build system will take care of that.

= Building and Installing =

We're using autotools. That means that if you have build any other software on Linux before, there won't be any surprises. You don't need root rights for all but the installation step.

Configure
Make a new directory for your build and enter it: mkdir build cd build From there, call the configure script in the source directory: ../ /configure If you intend to build a server, pass it the --disable-glout flag: ../ /configure --disable-glout

Build
Simple: make We require gmake specifically. If the above command spews out tons of errors, try calling gmake directly: gmake and replace make by gmake in the subsequent commands as well.

Test
Type make run This lets the game/server run from the current directory. It won't destroy your regular configuration that way in case something is borked.

Install
Type make install

= Redistribution =

If you want to distribute the current source from a bzr/svn checkout or a patched source tree, enter your build directory and type make distcheck make dist This takes a while. It tests whether everything is in order (for example, whether the source tarball that is about to be created works and contains all required material). After it's done, you'll find a new file called armagetronad- .tar.gz in your build directory. That's your redistributable source.