Organised Matches/Guidelines and Rules

Guidelines and Rules

 * Anyone can add a rule or a guideline, conflicts will be solved on forums --K-Yo 09:02, 9 December 2008 (PST)
 * Rules are dated and signed by appending --~ to the actual rule --epsy 09:03, 9 December 2008 (PST)
 * A rule will never apply on past actions --epsy 09:03, 9 December 2008 (PST)
 * Change to: A rule will only apply after 2 days from date of edition. If the end of the two days delay happens during a match, the match's rules will be those that were effective at the time the match theoretically started. --epsy 07:39, 22 December 2008 (PST)
 * Don't modify any rules, add your own under it and solve any conflict under it or on the discussion page associated with this page. Do link the discussion from the rule. --epsy 05:55, 9 December 2008 (PST)
 * Should you consider a rule to be deleted, place your suggestion under it. Once deleted it should go under the "Deleted rules that do not apply anymore" section. --epsy 14:58, 21 December 2008 (PST)
 * One must have read the rules before signing up, playing or asking to play. --epsy 14:58, 21 December 2008 (PST)
 * A rule can't be discussed and changed in the middle of a match. --epsy 14:58, 21 December 2008 (PST)
 * If two rules are in contradiction, the earliest will be applied --K-Yo 02:30, 23 December 2008 (PST)
 * if you feel like a rule needs to be deleted, start a poll on forums. this poll have to last 2 weeks. not more, not less (this duration can be discussed on forums) --K-Yo 02:38, 23 December 2008 (PST)
 * umm, wasn't that already said? Should you consider a rule to be deleted, place your suggestion under it. Once deleted it should go under the "Deleted rules that do not apply anymore" section. --epsy 04:22, 23 December 2008 (PST)
 * well, not really, this did not mention under what circumstances could a rule be deleted --K-Yo 11:34, 23 December 2008 (PST)
 * The original author of a rule may delelte his/her own rule if he/she feels that a new proposed rule makes an improvement to the current rule. --1200 03:23, 23 December 2008 (PST)
 * That means one can add a rule and delete his old conflicting rule, therefore modifying rules at will. Contradicts with 4th rule, and really isn't safe at all. --epsy 04:22, 23 December 2008 (PST)
 * agreed with epsy, see forums --K-Yo 11:34, 23 December 2008 (PST)
 * Why would anyone add a rule then add another rule which conflicts with it??? I can re-phrase it so that it won't conflict with the 4th Rule--1200 17:21, 23 December 2008 (PST)

If there are no opposing suggestions within one week, the author of the aforementioned rule may delete the rule but must post the deleted rule under the "Deleted Rules That Do Not Apply Anymore" section. (This duration can be discussed in forums if needed) This privilege is only given to the original author of a rule. The effect of such deletion will be applied after two days from the date & time of the deletion. --1200 18:03, 23 December 2008 (PST)
 * If the original author of a rule wishes to delete his/her own rule, he/she may make a post underneath the rule stating so.

Server

 * For each match server/match combination an admin will be chosen, based on volunteerism. --epsy 14:58, 21 December 2008 (PST)
 * The selected admin should be able to use config items KICK, BAN, UNBAN_IP, SUSPEND, UNSUSPEND, SILENCE, VOICE, UNSILENCE, MAX_CLIENTS, chat commands /op and /admin, and should be able to see the full output of /players (Client number, Player names, visible AND hidden Global IDs, IPs and network version, in it's two different forms, ie. number and string) --epsy 14:58, 21 December 2008 (PST)
 * Every player should be able to use /lock, /unlock, /invite, /uninvite and /shuffle in their full functionality. --epsy 14:58, 21 December 2008 (PST)
 * AUTHORITY_WHITELIST should remain empty and only authorities proven to be malicious should be put in AUTHORITY_BLACKLIST --epsy 14:58, 21 December 2008 (PST)
 * The administrator, if playing, should not see /team messages not intended for their team. --Pink Tomatoes 15:13, 21 December 2008 (PST)

Match Start

 * Teams are formed "on the spot" i.e. you join the team you wish, players will try to avoid too uneven teams --K-Yo 09:02, 9 December 2008 (PST) Poll started: --epsy 04:45, 23 December 2008 (PST)
 * Old behaviour (see earlier)
 * 1200's proposition:
 * Teams are chosen by two captains. At the start of the match everyone except the two captains will go into spectator mode. Two captains take turns picking players. The captain that picks first is the captain that signed up first. -- 1200 18:35, 22 December 2008 (PST)
 * The first two players that sign-up first will be the two captains of the first match. The two players that sign up for slots 17 & 18 will be the captains of the 2nd match if there is one. -- 1200 18:35, 22 December 2008 (PST)
 * If one or both captains do not show for the match whoever signed up next in line will become the captain(s). -- 1200 18:35, 22 December 2008 (PST)
 * When doing this, everyone should go to 'spectator' and the you work from there. When your given your team, you select the team you are chosen to be on, and this will create a lot less hassle. --Lightning December 16, 2008; 4:57 Central Time.
 * "this" ? "When your given your team" ? "the team you are chosen to be on" ? 1/ Fix your English (your you're..) 2/ You are insinuating the teams to be chosen by captains, which contradicts with the first rule here --epsy 14:35, 21 December 2008 (PST)
 * The sign-up opening date & time will be pre-announced at least 24 hours prior to the sign-ups so that it is fair for players that want to become captains. -- 1200 18:35, 22 December 2008 (PST)

During Match

 * If there is a conflict and no rule about it, the admin of the match has the last word, and a talk on forums about the issue (and creating a rule about it) is strongly advised --K-Yo 09:02, 9 December 2008 (PST)
 * If a player joins without being on the list, he can take any available spot, but if a registered player comes before the end of the first match they will switch after the end of the first match. If a registered player comes after the first match is over, he cannot take someone else's spot by force (or admin help) --K-Yo 09:02, 9 December 2008 (PST)
 * Proposed amendment: A player that hasn't signed up cannot join at all once the first match started. --epsy 14:58, 21 December 2008 (PST)
 * Another proposal: A player that hasn't signed up can join only if the admin of the match thinks it will improve the game (balance unbalanced teams for e.g., no other example comes to my mind arm...) --K-Yo 02:34, 23 December 2008 (PST)

=Deleted rules that do not apply anymore=