All public logs
From Armagetron
Combined display of all available logs of Armagetron. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
(newest | oldest) View (newer 50 | older 50) (20 | 50 | 100 | 250 | 500)- 20:18, 4 June 2021 Sinewav talk contribs deleted page When To Refinance Your Car Loan By Robert Watson (content was: "''removed spam'' - ''delinquent''")
- 20:07, 3 June 2021 Sinewav talk contribs send
- 20:07, 3 June 2021 Sinewav talk contribs send
- 20:05, 3 June 2021 Sinewav talk contribs send
- 17:44, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-why-maze.png
- 17:44, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-paperclips.png
- 17:43, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-layering.png
- 17:43, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-every-maze-ever.png
- 17:43, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-building-blocks.png
- 17:43, 24 February 2021 Sinewav talk contribs uploaded File:Mazing-basic-skills.png
- 00:23, 4 September 2020 Sinewav talk contribs uploaded File:Armagetron-classic-sreenshot.png (Armagetron classic screenshot)
- 00:22, 4 September 2020 Sinewav talk contribs uploaded File:Armagetron-classic-title.jpg (Background and header image from the old sourceforge.net site, now part of a moviepack.)
- 13:35, 4 July 2019 Sinewav talk contribs send
- 03:31, 9 January 2016 Sinewav talk contribs uploaded File:Ladle-2elim-v03.png (Image showing team flow for double-elimination Ladle with an eight team bracket.)
- 00:15, 11 December 2015 Sinewav talk contribs uploaded File:Ladle-2elim-v02.png
- 03:45, 5 December 2015 Sinewav talk contribs uploaded File:Ladle-2elim-v01.png (This chart shows where losing teams go in a double-elimination Ladle (version 1).)
- 01:36, 26 November 2013 Sinewav talk contribs uploaded File:Tronny.png (The iconic and much sought after Tronny Award, its likeness masterfully rendered by Word.)
- 19:42, 4 March 2013 Sinewav talk contribs uploaded File:Debug ff winxp2.png (Right-click the file and choose "Properties" to find the path (Location). Use this plus the filename as one part of the run armagetronad command.)
- 19:40, 4 March 2013 Sinewav talk contribs uploaded File:Debug ff winxp1.png (Put the file you want to play on your desktop, then select Run from the Start Menu or type the Windows Key + R.)
- 00:09, 25 February 2013 Sinewav talk contribs uploaded File:True-moviepack-screenshot.png
- 19:41, 13 January 2013 Sinewav talk contribs uploaded File:IllegalExit05.png
- 14:10, 10 August 2012 Sinewav talk contribs uploaded File:Ctfman-nph-basecamp.gif (Stay even with the base-camper, then get your flag home easier and with fewer points sacrificed.)
- 14:08, 10 August 2012 Sinewav talk contribs uploaded File:Ctfman-nph-hole.gif (This method has the potential to save points and is easier to communicate. If the primary attacker keeps up with the defender it looks like a regular attack and is less predictable as a hole attempt.)
- 20:55, 13 May 2012 Sinewav talk contribs uploaded File:Ctfman-step-def.png (Interlocking step-defense, popularized by Monkey D. Luffy. Step outwards as you circle the flag, and create "hooks" so enemies can't tunnel in. The defense is impossible to cut, but is far too slow for effective hole covering. Not often used competitively)
- 18:55, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-2v2a.png (This 2v2 is a virtual stalemate. The best action is to put pressure on the flag-holder and try to force a respawn. The base-camp should shrink slightly faster than the defense. Having a full team (4v2) will allow you a better chance to get your flag back )
- 16:35, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-starting-pos1.png (One possible setup. Attacker, Defender, and two players positioned in-between the flag and base adding support and flexibility.)
- 16:33, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-holing2.png
- 16:33, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-holing1.png
- 16:32, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-ghosting1.png (In this setup, pos-4 (inner def) dies at start, then uses cycle invulnerability to enter outer defense after being respawned.)
- 16:28, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-flag-pass2.png (Bisecting the flag makes it easier to flag run. Your opponent isn't likely to get around you or the flag, thus giving massive control over their space and making for easy pick-ups.)
- 16:26, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-flag-pass1.png
- 16:25, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-4v2a.png (With a perfectly camped base and a free defender, there is no reason to not to NPH. The attacker will be respawned and back on the far side of the grid in seconds. With no loss of points on your side, the value of such a move should be clear.)
- 16:22, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-4v1a.png (1. Pick a side to hole and stay there, preferably a place where the distance between the flag and the defender is small. Or, fake a couple of holes to get the defender to shrink. 2. Keep your speed high. You know where the hole is going to be and it will)
- 16:20, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-3v4b.png (If your defense is the first to die and create a 3v4 imbalance, the attackers should both return immediately and restore the balance with a sacrifice. The loss of 4 total points is damaging, but probably not as much as losing a second player without havin)
- 16:19, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-3v4a.png (If one attacker dies, the remaining one should attack lightly and keep their speed high because they may need to retreat quickly if it becomes 2v4. It's even a good idea to try and "contain" the complete enemy defense as long as possible while your teamma)
- 16:15, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-2v4a.png (This image shows bad form. When down in a 2v4 situation, the flag must be defended at all costs. Trying to regain the base is too risky and any good team will scoop the flag from you immediately. Even camping their base offers no leverage against a pro te)
- 16:12, 12 May 2012 Sinewav talk contribs uploaded File:Ctfman-2v3a.png (The best move on 2v3 is to try and knock the flag loose. This maximizes the manpower and is likely to save points while possibly disrupting their set-up (if they try to hole).)
- 23:02, 8 February 2012 Sinewav talk contribs uploaded File:IllegalExit04.jpg (Illegal Exit 04)
- 19:12, 1 June 2011 Sinewav talk contribs uploaded a new version of File:IllegalExit03.jpg (Illegal Exit Banner)
- 19:08, 1 June 2011 Sinewav talk contribs uploaded a new version of File:IllegalExit03.jpg
- 08:41, 1 June 2011 Sinewav talk contribs uploaded File:IllegalExit03.jpg (Illegal Exit 03 Banner)
- 21:26, 24 February 2011 Sinewav talk contribs uploaded File:TronRules.gif
- 14:54, 25 August 2010 Sinewav talk contribs moved page Ladle/Guidelines-Future to Ladle/Regulations (This is a revision of the former "Guidelines" page, done my sinewav, kyle, dlh, and Flex.)
- 22:45, 29 May 2010 Sinewav talk contribs uploaded File:IllegalExit02.jpg
- 13:29, 17 May 2010 Sinewav talk contribs uploaded File:Dir wall transparency.png
- 13:31, 30 March 2010 Sinewav talk contribs uploaded File:Moviepack stars.png (moviepack by klax)
- 13:30, 30 March 2010 Sinewav talk contribs uploaded File:Moviepack forrest.png (moviepack by klax)
- 02:37, 19 March 2010 Sinewav talk contribs uploaded File:IllegalExit01.jpg
- 22:59, 27 December 2009 Sinewav talk contribs uploaded File:Coinop.png
- 14:18, 17 October 2009 Sinewav talk contribs uploaded File:RecourseTagExplained.png