Talk:Wildcat Tournament october 2011
From Armagetron
Settings
I hope that this time we will get unified settings so i'm starting this early :) - Vov
Copy from september, with 1v1 settings, score limit 13 and a smaller arena:
#default, idk if needed CYCLE_TURN_MEMORY 3 #speed and accel CYCLE_SPEED 35.0 CYCLE_SPEED_MIN .25 CYCLE_SPEED_DECAY_BELOW 5.0 CYCLE_SPEED_DECAY_ABOVE .1 CYCLE_START_SPEED 20.0 CYCLE_ACCEL 30.0 CYCLE_ACCEL_SELF 1.0 CYCLE_ACCEL_TEAM 1.0 CYCLE_ACCEL_ENEMY 1.0 CYCLE_ACCEL_RIM 0.0 CYCLE_ACCEL_SLINGSHOT 1.0 CYCLE_ACCEL_TUNNEL 1.0 CYCLE_ACCEL_OFFSET 2.0 CYCLE_WALL_NEAR 3.0 CYCLE_SOUND_SPEED 30.0 #brake CYCLE_BRAKE 90.0 CYCLE_BRAKE_REFILL .5 CYCLE_BRAKE_DEPLETE 0.25 #delay CYCLE_DELAY .000999987 CYCLE_DELAY_TIMEBASED 1.0 CYCLE_TURN_SPEED_FACTOR .95 #rubber CYCLE_RUBBER 20.0 CYCLE_PING_RUBBER 12.0 CYCLE_RUBBER_TIMEBASED 0.0 CYCLE_RUBBER_SPEED 40.0 CYCLE_RUBBER_MINDISTANCE .00999999 CYCLE_RUBBER_MINDISTANCE_RATIO 9.99868e-005 CYCLE_RUBBER_MINDISTANCE_RESERVOIR .005 CYCLE_RUBBER_MINDISTANCE_UNPREPARED .005 CYCLE_RUBBER_MINDISTANCE_PREPARATION .2 CYCLE_RUBBER_MINADJUST .1 CYCLE_RUBBER_LEGACY 0 CYCLE_RUBBER_TIME 5.0 CYCLE_RUBBER_DELAY 0.0 CYCLE_RUBBER_DELAY_BONUS .5 CYCLE_RUBBER_WALL_SHRINK 0 CYCLE_RUBBER_MINDISTANCE_GAP 0 CYCLE_RUBBER_MINDISTANCE_GAP_SIDE .5 #defaults, idk if needed CYCLE_WIDTH 0 CYCLE_WIDTH_SIDE 0 CYCLE_WIDTH_RUBBER_MIN 1 CYCLE_WIDTH_RUBBER_MAX 1 CYCLE_DIST_WALL_SHRINK 0.0 CYCLE_DIST_WALL_SHRINK_OFFSET 0.0 #stuff: no holes, instant wall disappearance, 200 wall length #size should be smaller than in the 2v2. #half the players, half the space -> size -4 instead of -3 EXPLOSION_RADIUS 0 WALLS_LENGTH 200 SP_WALLS_LENGTH 200 SIZE_FACTOR -4 SP_SIZE_FACTOR -4 WIN_ZONE_DEATHS 1 WIN_ZONE_RANDOMNESS 1 WIN_ZONE_EXPANSION 3 WIN_ZONE_MIN_ROUND_TIME 1200 WIN_ZONE_MIN_LAST_DEATH 50 TEAM_BALANCE_WITH_AIS 0 #it differs from default :p WALLS_STAY_UP_DELAY 0 #scores: first to 13, only kills, no round limit, no time limit. SCORE_KILL 1 SCORE_DIE 0 SCORE_SUICIDE 0 SCORE_DEATHZONE 0 SCORE_WIN 0 LIMIT_SCORE 13 LIMIT_ROUNDS 1000 LIMIT_TIME 120 #teams TEAMS_MIN 1 TEAMS_MAX 2 TEAM_MIN_PLAYERS 1 TEAM_MAX_PLAYERS 1 TEAM_MAX_IMBALANCE 1 #access levels - everyone can play #Admins: to op: /op [player] or /op [player] 7 #Referees and Admins can start matches and op people ACCESS_LEVEL_ADMIN 6 ACCESS_LEVEL START_NEW_MATCH 6 ACCESS_LEVEL_OP 6 ACCESS_LEVEL_OP_MAX 7 ACCESS_LEVEL_TEAM 7 ACCESS_LEVEL_PLAY 20 #no kickvotes, let the admins do that; need admins for that #suspend votes against players blocking spots are allowed but trackable ACCESS_LEVEL_VOTE_SUSPEND 15 ACCESS_LEVEL_VOTE_KICK 7 ACCESS_LEVEL SUSPEND 6 ACCESS_LEVEL KICK 2 ACCESS_LEVEL_AUTOKICK_IMMUNITY 10 #no /msg-spying and everyone sees admin actions #team chat doesn't matter at all in a 1v1; commented out ACCESS_LEVEL_SPY_MSG -1 #ACCESS_LEVEL_SPY_TEAM -1 ACCESS_LEVEL_SPY_CONSOLE 20
Anyone that would like to help moderating the event should add his/her global id to the list :
assuming the same helpers as last time:
USER_LEVEL karas@ct/public 1 USER_LEVEL weey;D@forums 1 USER_LEVEL vov@forums 1
Questions and Suggestions
Does someone want to record games? My recordings lagged quite a bit last time... - vov
and: Heh, why a new wiki page each month? Look at how other tournaments as the CTF Brawl and the Ladle do it:
- 1. One Challenge Board
- 2. One "History" page with the old brackets and outcomes etc.
- 3. The Blurb
At the moment, 1 and 3 seem to be done new each month and 2 shouldn't be that hard to create... The question is: would you want this structure?