Difference between revisions of "Dirtfight"

From Armagetron
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=== Scoring ===
 
=== Scoring ===
  
* 1000 points for a core dump
+
* 100 points for a core dump
 
* -1 point for a death/suicide
 
* -1 point for a death/suicide
* 1000 points for a round win
+
* 100 points for a round win
 
<br>
 
<br>
 
----
 
----
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* Up to 32 players  
 
* Up to 32 players  
 
** The top 16 moves on to the next round
 
** The top 16 moves on to the next round
* First to 32000 points wins, unless..
+
* First to 3200 points wins, unless..
 
** The match ends after 16 rounds
 
** The match ends after 16 rounds
 
* A deathzone will appear after '''2 minutes''' to wipe the grid each round.
 
* A deathzone will appear after '''2 minutes''' to wipe the grid each round.
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* 16 players
 
* 16 players
 
** The top 8 is qualified for the next round
 
** The top 8 is qualified for the next round
* First to 16000 points wins, unless..
+
* First to 1600 points wins, unless..
 
** The match ends after 12 rounds
 
** The match ends after 12 rounds
 
* A deathzone will appear after '''3 minutes''' to wipe the grid each round.
 
* A deathzone will appear after '''3 minutes''' to wipe the grid each round.
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* 8 players
 
* 8 players
 
** The top 4 is qualified for the final
 
** The top 4 is qualified for the final
* First to 16000 points wins, unless..
+
* First to 1600 points wins, unless..
 
** The match ends after 12 rounds
 
** The match ends after 12 rounds
 
* A deathzone will appear after '''3 minutes''' to wipe the grid each round.
 
* A deathzone will appear after '''3 minutes''' to wipe the grid each round.
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* 4 players
 
* 4 players
  
* First to 10000 points wins the tournament
+
* First to 1000 points wins the tournament
  
 
* A deathzone will appear after '''5 minutes''' to wipe the grid each round.
 
* A deathzone will appear after '''5 minutes''' to wipe the grid each round.
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----
 
----
 
<br><br>
 
<br><br>
<font size=2><code>MAX_CLIENTS</code> will be set at 32 throughout the tournament. There will not be room for non-participating spectators, but eliminated players are allowed to stay and watch.
+
<font size=3><code>MAX_CLIENTS</code></font> will be set at 32 throughout the tournament. There will not be room for non-participating spectators, but eliminated players are allowed to stay and watch.
  
As there ''will'' be lag in the first rounds, chat is discouraged. There will be close to zero tolerance towards spamming/trolling the public chat; have private conversations in /msg. Spectators may use /team and /msg</font>
+
As it ''will'' be chaotic and laggy in the first rounds, chat is discouraged. There will be close to '''zero tolerance''' towards spamming/trolling the public chat; have private conversations in /msg. Spectators may use /team and /msg. Violators of this rule will be silenced by a moderator.
 +
 
 +
Using armathentication is '''recommended''', but '''not required'''. At check-in time of 8pm GMT, all signed up players will be promoted to ''access level 8'' or more to be able to play in the tournament. When this is done, the tournament can start. <br>All players are expected to use the same name they signed up with.<br>'''People who show up late will be able to join as long as it's still the first round, but will have a clear disadvantage.'''
 +
<br>
 +
== Signups ==
 +
 
 +
<nowiki>* Player Name (@forums)</nowiki>

Revision as of 13:37, 17 September 2009

General Information

What's dirtfight?

Dirtfight is a gamemode based on the physical settings of Capture the flag (CTF) and the match settings of Dog Fight (DF). However, in difference to DF standards, you're allowed you use any dirty tricks the settings allow you to do (e.g. camping, closing, backdooring..)

The scoring in Dirtfight is a bit different from other gamemodes.

Scoring

  • 100 points for a core dump
  • -1 point for a death/suicide
  • 100 points for a round win



Tournaments

First Dirtfight Tournament (3/10-09)

8 pm GMT, Saturday, October 3, 2009

It's a knock-out tournament, with capacity for 32 players in one server. The match setup will be different for each round.

Round 1

  • Up to 32 players
    • The top 16 moves on to the next round
  • First to 3200 points wins, unless..
    • The match ends after 16 rounds
  • A deathzone will appear after 2 minutes to wipe the grid each round.

Round 2

  • 16 players
    • The top 8 is qualified for the next round
  • First to 1600 points wins, unless..
    • The match ends after 12 rounds
  • A deathzone will appear after 3 minutes to wipe the grid each round.

Round 3

  • 8 players
    • The top 4 is qualified for the final
  • First to 1600 points wins, unless..
    • The match ends after 12 rounds
  • A deathzone will appear after 3 minutes to wipe the grid each round.

Final

  • 4 players
  • First to 1000 points wins the tournament
  • A deathzone will appear after 5 minutes to wipe the grid each round.





MAX_CLIENTS will be set at 32 throughout the tournament. There will not be room for non-participating spectators, but eliminated players are allowed to stay and watch.

As it will be chaotic and laggy in the first rounds, chat is discouraged. There will be close to zero tolerance towards spamming/trolling the public chat; have private conversations in /msg. Spectators may use /team and /msg. Violators of this rule will be silenced by a moderator.

Using armathentication is recommended, but not required. At check-in time of 8pm GMT, all signed up players will be promoted to access level 8 or more to be able to play in the tournament. When this is done, the tournament can start.
All players are expected to use the same name they signed up with.
People who show up late will be able to join as long as it's still the first round, but will have a clear disadvantage.

Signups

* Player Name (@forums)