Revision as of 12:03, 6 July 2007 by T1 (talk | contribs) (Fleshed out terms and descriptions)

The following alphabetised list summarises some of the terms used by players for gaming in general, as well as Armagetron-specific jargon.


Boxing is simply driving a wall completely around another player, so he can't escape and will eventually run into it.


Camping is generally defined as the deliberate avoidance of confrontation by working an area of the grid away from other players, and therefore needlessly prolonging a match. Boxing yourself into an area of the Game Grid in order to 'camp' it out is seen as very dishonourable.

See Camping

Core Dump

To 'de-rez' or kill an opponent on the Game Grid, by causing them to drive into a wall.

Capture the Flag (CTF)

Capture the Flag is a game mode, in which opposing teams try to return the enemy's flag to their own zone whilst defending their own flag. Complex strategies can unfold, with individual players defending their own flag, re-Spawning core dumped players by driving through their own zone and defending the player currently holding the enemy flag.

See Capture the Flag


Cutting is the simplest way of attacking an enemy Zone, essentially driving your cycle through the gap between the goalie and the end of his wall, 'Cutting' him off.

See Cutting

Double / Triple Binding

The act of associating multiple keys to the same action, such as turning. By pressing multiple keys in succession it is possible to execute very tight turns.

See Double Binding


Fortress is a game mode, in which opposing teams try to overwhelm and 'capture' each other's zones. This game mode is very often played in two teams, with one or two players defending their Zone while the others attack the enemy.

See Fortress

Game Grid

The playing area that a game of Armagetron takes place within. This could be an size and shape depending on the current Map.


The act of running very close to a cycle trace or sometime an arena wall to benefit from the wall acceleration effect. A sound effect and sparks will normally accompany a grind.


Kicking is when you vote to get rid of a player because they are causing a nuisance. Occasionally, a kick vote will be used maliciously by some players, however this rarely succeeds and in fact often backfires. Player kicking is disabled on some servers.

See Etiquette and Protocol


Lag is the perceived time delay between making an action and seeing the result on the screen. In a local game, this delay is imperceptible, however online games are subject to network latency, as well as numerous other factors.

See Lag


A map contains the configuration and layout of the Game Grid, and can change numerous settings including the shape and area of the Game Grid, wall positions, player Spawn Points, number of Axes, Zone sizes and positions, etc.

See Map Making


Rubber is a mechanism that helps to account for Lag, where time is artificially slowed as your cycle approaches walls, this allows you to react to a situation that would ordinarily have already happened and killed you. If a cycle exceeds its rubber limit at any time, it is considered to have crashed into a wall. Rubber is normally regained at a steady pace.

See Rubber

Spawn Point

A point on the Grid that a player 'blinks' into existence. In some game modes it is possible to re-spawn dead players, whilst in others play continues and players re-spawn in the next round.

Team-Kill (TK)

A Team-Kill is when a player kills a team-mate, this is usually unintentional although it can have repercussions if not apologised for.


An area of the grid surrounded by a coloured, semi-transparent wall. Zones can serve multiple purposes, such as fortress areas, win zones and death zones, and are activated by keeping your cycle within them.