Difference between revisions of "Joda's Team Code"
From Armagetron
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The *updated* features: | The *updated* features: | ||
[list] | [list] | ||
− | + | * Display current Team and Next Team in Team Selection Menu | |
− | + | ** Allows immediately rejoining your current team | |
− | + | ** Allows joining the empty team ? (Security Issue ?) | |
− | + | * Player settable Teamname either set a custom teamname (with menu) , let the server assign a color teamname or the default teamname. | |
Note: Requires protocol addition :( | Note: Requires protocol addition :( | ||
− | + | * Removed Teamname voting (oldest player sets teamname) | |
− | + | * Rewrote probalistic team balancing to determistic. | |
− | + | * Added Message to saying "PlayerA wants to join TeamB for next round" | |
− | + | * The configuration will be interpreted as strict as possible. | |
(currently imbalances are not yet respected) | (currently imbalances are not yet respected) | ||
− | + | * Score for team kills can be configured. | |
This allows positive or negative scores for team death/kill. Working. | This allows positive or negative scores for team death/kill. Working. | ||
− | + | * Removed "static bool reduction" in ePlayer... now works without | |
this construct. | this construct. | ||
− | + | ||
Todo: | Todo: | ||
− | + | * Add deterministic bot balancing | |
− | + | * AutoAI: Either swap bots or change their AI / name. | |
− | + | * What happens if teams_max=2 team_max_players=2, but the 5th player joined the server. Proposal: Add a feature for tournament "mode" | |
− | |||
by having more than 2 teams on the server but just setting two teams to alive. | by having more than 2 teams on the server but just setting two teams to alive. | ||
− | + | ||
http://forums.armagetronad.net/download.php?id=1832 | http://forums.armagetronad.net/download.php?id=1832 |
Revision as of 16:55, 3 November 2005
The *updated* features: [list]
- Display current Team and Next Team in Team Selection Menu
- Allows immediately rejoining your current team
- Allows joining the empty team ? (Security Issue ?)
- Player settable Teamname either set a custom teamname (with menu) , let the server assign a color teamname or the default teamname.
Note: Requires protocol addition :(
- Removed Teamname voting (oldest player sets teamname)
- Rewrote probalistic team balancing to determistic.
- Added Message to saying "PlayerA wants to join TeamB for next round"
- The configuration will be interpreted as strict as possible.
(currently imbalances are not yet respected)
- Score for team kills can be configured.
This allows positive or negative scores for team death/kill. Working.
- Removed "static bool reduction" in ePlayer... now works without
this construct.
Todo:
- Add deterministic bot balancing
- AutoAI: Either swap bots or change their AI / name.
- What happens if teams_max=2 team_max_players=2, but the 5th player joined the server. Proposal: Add a feature for tournament "mode"
by having more than 2 teams on the server but just setting two teams to alive.