Difference between revisions of "Ladle/Operations"

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m (link to rules)
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===Stage 2 - Adding the teams===
 
===Stage 2 - Adding the teams===
Teams are added to the Challenge Board until the cut off for provisional placement, which is currently 18:00 GMT on Thursday before the event. This will allow time for server admin's to update their servers, teams to discuss strategy, and players/enthusiasts to post their predictions on the forums if they want to. For a detailed description of the rules regarding team placement, see "Rules" below. ''If your team misses the sign-up deadline, and one or more teams have a bye in the first round, you may ask the team with the first bye for permission to fill the open slot.''
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Teams are added to the Challenge Board until the cut off for provisional placement, which is currently 18:00 GMT on Thursday before the event. This will allow time for server admin's to update their servers, teams to discuss strategy, and players/enthusiasts to post their predictions on the forums if they want to. For a detailed description of the rules regarding team placement, see [[#Rules | "Rules"]] below. ''If your team misses the sign-up deadline, and one or more teams have a bye in the first round, you may ask the team with the first bye for permission to fill the open slot.''
  
 
The most important thing for players to do in this stage is to:
 
The most important thing for players to do in this stage is to:
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Once servers are set and agreed on by players then someone will check to make sure they have .randomteam working (try to make sure you put testing Prior to this) this divides arguments by spaces so no names can contain spaces or else there will be errors. once confirmed one players does .r and another follows with the .randomteam command, the result of that .randomteam sets the challenge board up. once player adds them in accordingly and others confirm. If a .randomteam error was not caught in the initial testing than test and redo the .r and .randomteam commands.
 
Once servers are set and agreed on by players then someone will check to make sure they have .randomteam working (try to make sure you put testing Prior to this) this divides arguments by spaces so no names can contain spaces or else there will be errors. once confirmed one players does .r and another follows with the .randomteam command, the result of that .randomteam sets the challenge board up. once player adds them in accordingly and others confirm. If a .randomteam error was not caught in the initial testing than test and redo the .r and .randomteam commands.
 
.randomteam works by sending the teams to [http://crazy-tronners.com/kyle/random_2.php?teams=team1%20team2%20team_3%20team_4%20team5%20team6%20team7%20team8%20team9 this site], from there that then executes a [http://armagetron.pastebin.com/CXyQdsdK python script] that randomizes and shuffles the teams. Once shuffling is done it outputs teams and their positions in the format that the brackets use.
 
  
 
===Stage 4 - Playing the ladle===
 
===Stage 4 - Playing the ladle===

Revision as of 13:56, 6 August 2010

Ladle Info | About | Challenge Board | Tools | Operations | Results | Statistics | Voting | Bowl
The One hundred and fifty-seventh TRONIC Ladle will be played on Sunday, March 3rd, 2024!
  • Discussion for Ladle 157 is taking place [ here].
  • Server administrators please update your config files.
  • Teams please sign up on the Challenge Board.
  • Then get some practice in before the big day! :)

Stages

Stage 1 - Preparation

A Ladle Enthusiast will prepare the wiki for a new event keeping the following in mind: Per tradition, the Ladle will be played on the first Sunday of every month (except for January, which will take place on the Sunday following the first Tuesday of the month). The opening round of play will start at 18:45 GMT for a 16 team bracket, and 18:00 GMT for a 32-team bracket. The start times will change to follow Daylight Savings Time in the EU. Generally, 45 minutes is allowed to complete each round.

Stage 2 - Adding the teams

Teams are added to the Challenge Board until the cut off for provisional placement, which is currently 18:00 GMT on Thursday before the event. This will allow time for server admin's to update their servers, teams to discuss strategy, and players/enthusiasts to post their predictions on the forums if they want to. For a detailed description of the rules regarding team placement, see "Rules" below. If your team misses the sign-up deadline, and one or more teams have a bye in the first round, you may ask the team with the first bye for permission to fill the open slot.

The most important thing for players to do in this stage is to:

  • Elect a Team Leader who you can trust, who listens to everyone in the team, who is capable of communicating with other Team Leaders, and can follow the procedure to the letter on Ladle day.
  • A team leader should have their team signed up before the deadline.

If you have doubts about the reliability of the Team Leader, you should elect a co-leader and place that player and their GID on the Challenge Board also.

Stage 3 - Setting the challenge board

Ladle Enthusiasts meet On #Armagetron sometime between 18 and 22 GMT the Thursday prior to the Ladle to determine the brackets.

Once here one Enthusiast will fill in the servers to play on,

  • Odd numbered ladles have Finals played in a US server.
  • Even numbered ladles have Finals played in a Euro server.
  • Servers must flow smoothly.

Once servers are set and agreed on by players then someone will check to make sure they have .randomteam working (try to make sure you put testing Prior to this) this divides arguments by spaces so no names can contain spaces or else there will be errors. once confirmed one players does .r and another follows with the .randomteam command, the result of that .randomteam sets the challenge board up. once player adds them in accordingly and others confirm. If a .randomteam error was not caught in the initial testing than test and redo the .r and .randomteam commands.

Stage 4 - Playing the ladle

Team Leaders meet in IRC (/join #armagetron.ladle) 30 minutes before the opening rounds. This meeting is to make final preparations for Ladle, and to solve any problems that have arisen after the brackets were chosen. Teams then meet at the designated servers and play the best of 3 matches. Ladle Enthusiasts will record results on the brackets as they come in. The brackets should be followed precisely unless there is an issue with the primary server. Team Leaders can discuss moving to the secondary server (examples: the majority of the players are from the same region and want to play on a closer server, or the primary server becomes unstable). Team management is available on all Ladle servers. Designated Team Leaders should lock their teams so no random people can join, then invite their teammates as they arrive. All players are required to login to play, and those without forum accounts must be /OP'd by the Leader. More on that here.

The following guidelines for all players may prove useful:

  • During the event, do not listen to anyone external to your team; rely on your Team Leader for information as to who you are playing and where.
  • Regarding ping, make sure your Team Leader is aware of your server preference.
  • Regarding imbalanced teams... anything less than a full of team of 6 is your problem... an obliging opponent may reduce their numbers if they wish...
  • If opponents don't turn up on time, they forfeit, unless again a team wishes to delay the start... though this causes problems for subsequent timing...
  • Regarding new players turning up: server admins can make their server private, lock it once all players are in, or kick new players immediately.

Stage 5 - The outcome

Players use the forums to congratulate the winners, discuss issues, and eventually vote for changes where needed.

The majority of Ladles run smoothly, however, problems occasionally arise. If the problem is a specific player (or group of players), they can be shunned/IP banned for the following Ladle [1]. Problems with settings, dates, and general Ladle management can be settled using the quarterly voting system (currently every 3 Ladles starting from L-21). A Ladle Enthusiast creates a "voting discussion thread" on the forum to decide on which issues need a vote. An example can be found here.

Stage 6 - Quarterly voting

After the discussion is exhausted, and with enough time for a fair vote (at least a week before Ladle day), a "Ladle voting" thread is created. An example of such thread exists here. Only Team Leaders or someone in charge of the team currently signed up on the Challenge Board may vote; only one vote per team. The vote ends when the Challenge Board is closed to sign-ups (see above). The results of the vote are then edited into the wiki and the ladle.cfg files. Read more about Ladle/Guidelines/Voting

Rules

  • The Team Leader is the only person who can add, edit, or remove your team from the Challenge Board.
  • Changes can happen any time until the cut off for the provisional placement of teams (see Stage 2)
  • Each team must have at least 4 players signed up prior to the cutoff to be considered valid.
  • Teams can have a maximum of 11 players signed up at any time.
  • After the brackets are chosen a maximum of 2 players per team can be added or switched. A combination of 1 added, 1 switched is acceptable as long at the total number of changes does not exceed 2.
  • Players cannot be listed under multiple teams. You may only play for one team per Ladle. No switching or joining another team under ANY circumstances after 12:00 GMT on Ladle day.

Responsibilities During Ladle

Global Moderators

Duties include starting the matches, editing team names to reflect scores, settling disputes between teams, silencing spammers or distributive spectators not using the /team chat. They may also silence participating players if they are being insulting to the opponents or distracting them in a obvious way. They may kick constant hassling spectators that are avoiding the silence feature by rejoining. They are also above the Team Leader's and Team Member's in terms of authority so they may make the final decision if there is a disagreement between the two team leaders.

Team Leaders

If there is no GM to referee over the round then both team Leader's equally decide what should happen. Duties include starting the matches, editing team names to reflect scores, silencing spammers or distributive spectators not using the /team chat. They are above the Team Members in terms of authority so they make the final decision for their own participating team. Both Team Leader's have equal share of the complete decision, if there is no GM present and there is a dispute between a decision that prevents the matches from beginning (or continuing) then a GM must be called in to make a decision.

Team Members

They have no specific authority other than all equally deciding on a new Team Leader if the original team leader is not present (or wishes to promote somebody else to the new Team Leader).

How Global Moderators are elected.

Still needs to be voted on and finalized. How will they be elected? Will they be referrals or applications? etc, etc.

Requirements

Before becoming a Global Moderator the requirements are -

  • To not be participating part in the current Ladle that they will be moderating.
  • They must be able to oversee two matches simultaneously.