Servers
This is a list of current servers, in alphabetical order. To see a list of old servers that no longer exist but were interesting enough to write about, visit the page about Old Servers.
Flynn's Arcade - .:Avl:. Clan Server
Flynn's Arcade aims to be similar to the actual movie game grid, with emphasis on maneuvering skill, not just speed and rubber (although high speeds are quite possible). 1000 Settings include relatively low rubber, moderate speed and acceleration, infinite walls, and a turbo instead of brakes on one server, and good brakes and slow speed on the other server. Brake server is sometimes used for clan training. Servers are run by .:Avl:.C10ud:. (formerly ianthetechie). Homepage is http://flynns.servegame.org/
~|DarkSyndicate|~ Arena
High rubber Settings
The right place to test your skills. Fast server with high rubber settings. The 100mbit connection did the rest to make the server that popular. Specifications:
- server running armagetron 0.2.8.2
- standard arena
- walls last until you die
- explosions on a wall make gaps to get through
- no winzone activated
- server admins are ~|DS|~segv
GP-Clan server
Low rubber, not infinite, rim makes speed. Fun to test your LR skills.
Ion
Ion is a test server hosted by zero. It allows players to test out new server settings and maps without having to use their own server. For more information, please contact User:zero.
MicroBusCity
This server has long walls and high speeds. Brake users need not apply. This server is a standard gladiatorial-style arena where you are expected to kill or be killed. Server settings change at the end of every month, but MBC is always winzone-friendly.
Norms Place
A classic style server with friendly people. This server combines the best aspects of classic and fast play minus any bugs or much hated lag. To be among the best here you need skill and a range of strategies; however all are welcome whatever your ability. For server stats, FAQ and links visit norm.ds-media.eu
Race Server
This is the first server of its kind, but the setup is simple: You all start at about the same position of a long narrow alley with many obstacles in it. Whoever arrives first at the other end and hits the winzone there gets declared the winner