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From Armagetron
  • These usually require actually applying a patch to Armagetron Advanced source and recompiling. Not for the faint of heart! === Applying a Code Patch ===
    5 KB (787 words) - 00:56, 17 April 2023
  • = SVN way of downloading and applying patch = The following is the traditional old way of getting the patch. It causes lots of conflicts you will need to resolve if followed to the le
    11 KB (1,683 words) - 19:51, 23 August 2021
  • _p1.cfg <- p for patch; they are usually to be applied to an already existing game. ==== Patch Modules ====
    11 KB (1,809 words) - 01:20, 5 February 2022
  • ;If you want to push as one big patch
    2 KB (282 words) - 14:21, 24 August 2021
  • ...compiling for windows which uses libopengl32. Just go ahead and apply this patch of mine to <code>m4/gl.m4</code> You can do so with the patch command:
    8 KB (1,280 words) - 22:26, 22 August 2021
  • = Flag Based [[Sty]] Patch = ...ou to apply a [http://forums.armagetronad.net/viewtopic.php?p=77331 Source Patch] and to recompile arma.
    9 KB (1,532 words) - 12:11, 23 August 2021
  • * It's so simple we should be able to supply it as a patch to 0.2.8.
    5 KB (701 words) - 21:05, 22 August 2021
  • ...sms followed by the developers, eg with version 0.2.7.1 replaced by 0.2.8, patch-programming and trunk modifications, and following open-source philosophy.<
    5 KB (785 words) - 14:03, 27 August 2021
  • ...nd would go to that old location. Z-Man accidentally committed the Pig Sty Patch to the main 0.2.8 branch that way.
    15 KB (2,461 words) - 21:28, 22 August 2021
  • ...s similiar to Microsofts, but only fixes a small part of it. The Microsoft patch also addresses power saving bugs (in Windows XP). ...st important 'hack' branches are 0.2.8-armagetronad-sty with the 'pig sty' patch that adds the CTF and ball game modes and shooting, and the 0.2.8-armagetro
    26 KB (4,471 words) - 11:14, 23 August 2021