File list

This special page shows all uploaded files.

File list
Date Name Thumbnail Size Description Versions
00:23, 4 September 2020 Armagetron-classic-sreenshot.png (file) 475 KB Armagetron classic screenshot 1
00:22, 4 September 2020 Armagetron-classic-title.jpg (file) 391 KB Background and header image from the old site, now part of a moviepack. 1
03:31, 9 January 2016 Ladle-2elim-v03.png (file) 48 KB Image showing team flow for double-elimination Ladle with an eight team bracket. 1
00:15, 11 December 2015 Ladle-2elim-v02.png (file) 96 KB   1
03:45, 5 December 2015 Ladle-2elim-v01.png (file) 71 KB This chart shows where losing teams go in a double-elimination Ladle (version 1). 1
01:36, 26 November 2013 Tronny.png (file) 173 KB The iconic and much sought after Tronny Award, its likeness masterfully rendered by Word. 1
19:42, 4 March 2013 Debug ff winxp2.png (file) 9 KB Right-click the file and choose "Properties" to find the path (Location). Use this plus the filename as one part of the run armagetronad command. 1
19:40, 4 March 2013 Debug ff winxp1.png (file) 9 KB Put the file you want to play on your desktop, then select Run from the Start Menu or type the Windows Key + R. 1
00:09, 25 February 2013 True-moviepack-screenshot.png (file) 334 KB   1
19:41, 13 January 2013 IllegalExit05.png (file) 112 KB   1
14:10, 10 August 2012 Ctfman-nph-basecamp.gif (file) 20 KB Stay even with the base-camper, then get your flag home easier and with fewer points sacrificed. 1
14:08, 10 August 2012 Ctfman-nph-hole.gif (file) 10 KB This method has the potential to save points and is easier to communicate. If the primary attacker keeps up with the defender it looks like a regular attack and is less predictable as a hole attempt. 1
20:55, 13 May 2012 Ctfman-step-def.png (file) 332 bytes Interlocking step-defense, popularized by Monkey D. Luffy. Step outwards as you circle the flag, and create "hooks" so enemies can't tunnel in. The defense is impossible to cut, but is far too slow for effective hole covering. Not often used competitively 1
18:55, 12 May 2012 Ctfman-2v2a.png (file) 23 KB This 2v2 is a virtual stalemate. The best action is to put pressure on the flag-holder and try to force a respawn. The base-camp should shrink slightly faster than the defense. Having a full team (4v2) will allow you a better chance to get your flag back 1
16:35, 12 May 2012 Ctfman-starting-pos1.png (file) 6 KB One possible setup. Attacker, Defender, and two players positioned in-between the flag and base adding support and flexibility. 1
16:33, 12 May 2012 Ctfman-holing2.png (file) 35 KB   1
16:33, 12 May 2012 Ctfman-holing1.png (file) 10 KB   1
16:32, 12 May 2012 Ctfman-ghosting1.png (file) 23 KB In this setup, pos-4 (inner def) dies at start, then uses cycle invulnerability to enter outer defense after being respawned. 1
16:28, 12 May 2012 Ctfman-flag-pass2.png (file) 12 KB Bisecting the flag makes it easier to flag run. Your opponent isn't likely to get around you or the flag, thus giving massive control over their space and making for easy pick-ups. 1
16:26, 12 May 2012 Ctfman-flag-pass1.png (file) 10 KB   1
16:25, 12 May 2012 Ctfman-4v2a.png (file) 22 KB With a perfectly camped base and a free defender, there is no reason to not to NPH. The attacker will be respawned and back on the far side of the grid in seconds. With no loss of points on your side, the value of such a move should be clear. 1
16:22, 12 May 2012 Ctfman-4v1a.png (file) 72 KB 1. Pick a side to hole and stay there, preferably a place where the distance between the flag and the defender is small. Or, fake a couple of holes to get the defender to shrink. 2. Keep your speed high. You know where the hole is going to be and it will 1
16:20, 12 May 2012 Ctfman-3v4b.png (file) 26 KB If your defense is the first to die and create a 3v4 imbalance, the attackers should both return immediately and restore the balance with a sacrifice. The loss of 4 total points is damaging, but probably not as much as losing a second player without havin 1
16:19, 12 May 2012 Ctfman-3v4a.png (file) 62 KB If one attacker dies, the remaining one should attack lightly and keep their speed high because they may need to retreat quickly if it becomes 2v4. It's even a good idea to try and "contain" the complete enemy defense as long as possible while your teamma 1
16:15, 12 May 2012 Ctfman-2v4a.png (file) 36 KB This image shows bad form. When down in a 2v4 situation, the flag must be defended at all costs. Trying to regain the base is too risky and any good team will scoop the flag from you immediately. Even camping their base offers no leverage against a pro te 1
16:12, 12 May 2012 Ctfman-2v3a.png (file) 18 KB The best move on 2v3 is to try and knock the flag loose. This maximizes the manpower and is likely to save points while possibly disrupting their set-up (if they try to hole). 1
23:02, 8 February 2012 IllegalExit04.jpg (file) 52 KB Illegal Exit 04 1
19:12, 1 June 2011 IllegalExit03.jpg (file) 72 KB Illegal Exit Banner 3
21:26, 24 February 2011 TronRules.gif (file) 23 KB   1
22:45, 29 May 2010 IllegalExit02.jpg (file) 79 KB   1
13:29, 17 May 2010 Dir wall transparency.png (file) 8 KB   1
13:31, 30 March 2010 Moviepack stars.png (file) 104 KB moviepack by klax 1
13:30, 30 March 2010 Moviepack forrest.png (file) 129 KB moviepack by klax 1
02:37, 19 March 2010 IllegalExit01.jpg (file) 76 KB   1
22:59, 27 December 2009 Coinop.png (file) 21 KB   1
14:18, 17 October 2009 RecourseTagExplained.png (file) 10 KB   1