Difference between revisions of "User:Newbie"
From Armagetron
(New page: * <code>CAMERA_CUSTOM_BACK 25 </code> * <code>CAMERA_CUSTOM_RISE 22 </code> * <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code> * <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code> * <c...) |
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− | * <code>CAMERA_CUSTOM_BACK 25 </code> | + | = My Settings = |
− | * <code>CAMERA_CUSTOM_RISE 22 </code> | + | |
− | * <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code> | + | * <code>CAMERA_CUSTOM_BACK 25 </code> |
− | * <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code> | + | * <code>CAMERA_CUSTOM_RISE 22 </code> |
− | * <code>CAMERA_CUSTOM_PITCH -0.8 </code> | + | * <code>CAMERA_CUSTOM_BACK_FROMSPEED 0 </code> |
− | * <code>CAMERA_CUSTOM_ZOOM 0 </code> | + | * <code>CAMERA_CUSTOM_RISE_FROMSPEED 0 </code> |
− | * <code>CAMERA_CUSTOM_TURN_SPEED 50 </code> | + | * <code>CAMERA_CUSTOM_PITCH -0.8 </code> |
− | * <code>CAMERA_CUSTOM_TURN_SPEED_180 2 </code> | + | * <code>CAMERA_CUSTOM_ZOOM 0 </code> |
− | * <code>CAMERA_GLANCE_BACK 25 </code> | + | * <code>CAMERA_CUSTOM_TURN_SPEED 50 </code> |
− | * <code>CAMERA_GLANCE_RISE 22 </code> | + | * <code>CAMERA_CUSTOM_TURN_SPEED_180 2 </code> |
− | * <code>CAMERA_GLANCE_BACK_FROMSPEED 0 </code> | + | * <code>CAMERA_GLANCE_BACK 25 </code> |
− | * <code>CAMERA_GLANCE_RISE_FROMSPEED 0 </code> | + | * <code>CAMERA_GLANCE_RISE 22 </code> |
− | * <code>CAMERA_GLANCE_PITCH -0.8 </code> | + | * <code>CAMERA_GLANCE_BACK_FROMSPEED 0 </code> |
− | * <code>zone_height 0.25 </code> | + | * <code>CAMERA_GLANCE_RISE_FROMSPEED 0 </code> |
− | * <code>zone_alpha 0.75 </code> | + | * <code>CAMERA_GLANCE_PITCH -0.8 </code> |
+ | * <code>zone_height 0.25 </code> | ||
+ | * <code>zone_alpha 0.75 </code> | ||
+ | |||
+ | |||
+ | = Wall Shrink = | ||
+ | [[Image:Wall_shrink.jpg|left|Wall Shrink]] | ||
+ | |||
+ | === Why Wall Shrink Is Bad === | ||
+ | When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural. <br> | ||
+ | There is a reason why offensive is being called offensive and defensive is being called defensive. That reason lies in the differences between them. There is no good-bad & bad. There is only good & bad. This is balance. And wall shrink is about breaking that balance. |
Revision as of 05:28, 22 January 2010
My Settings
*CAMERA_CUSTOM_BACK 25
*CAMERA_CUSTOM_RISE 22
*CAMERA_CUSTOM_BACK_FROMSPEED 0
*CAMERA_CUSTOM_RISE_FROMSPEED 0
*CAMERA_CUSTOM_PITCH -0.8
*CAMERA_CUSTOM_ZOOM 0
*CAMERA_CUSTOM_TURN_SPEED 50
*CAMERA_CUSTOM_TURN_SPEED_180 2
*CAMERA_GLANCE_BACK 25
*CAMERA_GLANCE_RISE 22
*CAMERA_GLANCE_BACK_FROMSPEED 0
*CAMERA_GLANCE_RISE_FROMSPEED 0
*CAMERA_GLANCE_PITCH -0.8
*zone_height 0.25
*zone_alpha 0.75
Wall Shrink
Why Wall Shrink Is Bad
When someone hits a moving wall and that wall recedes, he survives. When someone hits a static wall, he crashes. This is natural.
There is a reason why offensive is being called offensive and defensive is being called defensive. That reason lies in the differences between them. There is no good-bad & bad. There is only good & bad. This is balance. And wall shrink is about breaking that balance.