Mac OS X

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Revision as of 19:05, 3 August 2008 by Sithy (talk | contribs) (First draft)
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This page will help you get up and running to hack Armagetron on Mac OS X I'm writing this as I go along so it is not yet complete!

Prerequisites

Xcode

You'll need Apple's Xcode, this guide was written for version 3.1. Xcode bundles important stuff for developping like gcc and stuff...

MacPorts

MacPorts may also come in handy for installing external libraries and stuff... who knows?

Libraries and dependancies

I guess you need stuff like

  • Boost
  • OpenGL
  • SDL

to build the project (I wouldn't know, I've havn't gone that far yet)

Getting into it

Checking out a working copy

I don't know sh*t about Bazaar and CBA to either... so I use SVN like everybody else. You can check out the stable branch a la mano like so:

svn co svn co https://svn.sourceforge.net/svnroot/armagetronad/armagetronad/trunk/armagetronad

However, I recommend using Xcode's SCM repository manager (SCM -> Configure SCM Repositories... to set it up) because oh-my-god it's so damn HAWT!! Then just browse and check out the same folder as above.

Check out working with SVN for more "information".

Creating the project

To open the project in Xcode, easy as pie : just open the Armagetron Advanced.xcodeproj in the MacOS folder where you checked out.

Building

Click the Build button ! Easy ! Now then... 6532 errors and 2warnings... Hmmm....