Difference between revisions of "User:Jonathan"
From Armagetron
(Couldn't resist.) |
(Literally making history, complete with a link farm targeting the forum, and exploiting a MediaWiki flaw. Tell me if it's too messy.) |
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− | + | Jonathan is the name my parents gave me. My last name is a bit of a mystery for most of you, which is good for my security. | |
− | + | [http://forums.armagetronad.net/profile.php?mode=viewprofile&u=368 Profile] on the forum. | |
== Things I've coded for Armagetron == | == Things I've coded for Armagetron == | ||
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# I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better. | # I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better. | ||
− | [http://forums.armagetronad.net/viewtopic.php?t=1684 | + | ==== Forum links ==== |
+ | *[http://forums.armagetronad.net/viewtopic.php?t=1684 Main thread] with screenshots: | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1072 bound.png] [http://forums.armagetronad.net/viewtopic.php?p=22751#22751 <nowiki>[post]</nowiki>]:The sensor problem. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1077 headlight1.png] [http://forums.armagetronad.net/download.php?id=1076 headlight2.png] [http://forums.armagetronad.net/download.php?id=1075 headlight3.png] [http://forums.armagetronad.net/viewtopic.php?p=22778#22778 <nowiki>[post]</nowiki>] by [[User:Z-Man|z-man]]:Headlights are born. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1081 screenshot_8.png] [http://forums.armagetronad.net/viewtopic.php?p=22793#22793 <nowiki>[post]</nowiki>] by k:Rotating search lights which didn't make it. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1273 16bots_16fps.png] [http://forums.armagetronad.net/viewtopic.php?p=26160#26160 <nowiki>[post]</nowiki>]:Self-explanatory. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1274 improved_lights.png] [http://forums.armagetronad.net/viewtopic.php?p=26205#26205 <nowiki>[post]</nowiki>]:First screenshot of lights of the current generation. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1275 17lights.png] [http://forums.armagetronad.net/viewtopic.php?p=26207#26207 <nowiki>[post]</nowiki>]:A lot shinier than 16bots_16fps.png, and faster too. Later in the round the framerate difference only grows. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1277 floornormal.png] [http://forums.armagetronad.net/viewtopic.php?p=26240#26240 <nowiki>[post]</nowiki>]:Not a true normal. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1281 screenshot_1.png] [http://forums.armagetronad.net/download.php?id=1280 screenshot_2.png] [http://forums.armagetronad.net/download.php?id=1279 screenshot_3.png] [http://forums.armagetronad.net/viewtopic.php?p=26363#26363 <nowiki>[post]</nowiki>] by [[User:Nemostultae|nemostultae]]:Without fragment program support, but with existent functions, the lights are drawn as a solid color. | ||
=== HUD map === | === HUD map === | ||
Originally a small experiment, but everyone wanted it, so I posted the source. | Originally a small experiment, but everyone wanted it, so I posted the source. | ||
− | [http://forums.armagetronad.net/viewtopic.php?t=2249 | + | ==== Forum links ==== |
+ | *[http://forums.armagetronad.net/viewtopic.php?p=29634#29634 First appearance] with later in the thread a [http://forums.armagetronad.net/download.php?id=1444 screenshot] [http://forums.armagetronad.net/viewtopic.php?p=29639#29639 <nowiki>[post]</nowiki>]. | ||
+ | *[http://forums.armagetronad.net/viewtopic.php?t=2249 Main thread] with screenshots: | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1473 twomaps.png] [http://forums.armagetronad.net/viewtopic.php?p=30410#30410 <nowiki>[post]</nowiki>]:Both a large map in the center of the screen and the usual small map in the corner. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=1479 600maps.png] [http://forums.armagetronad.net/viewtopic.php?p=30432#30432 <nowiki>[post]</nowiki>]:30 by 20 tiny maps. Framerates were good enough to play, yet playing was tricky. | ||
+ | *;[http://forums.armagetronad.net/download.php?id=2135 screenshot_32.png] [http://forums.armagetronad.net/download.php?id=2134 screenshot_33.png] [http://forums.armagetronad.net/viewtopic.php?p=39949#39949 <nowiki>[post]</nowiki>] by [[User:Lucifer|Lucifer]]:Black map, but not in menu. I assumed lighting and texturing to be off, but apparently sometimes something leaves them on. | ||
== Significant wiki contributions == | == Significant wiki contributions == | ||
; [[Elaborate color explanation]] : This article explains exactly what happens to player colors, unlike the common rough estimation. | ; [[Elaborate color explanation]] : This article explains exactly what happens to player colors, unlike the common rough estimation. | ||
− | == | + | == Forum links 2 == |
− | + | MediaWiki wasn't prepared for this. Two elements have the name "Forum_links_2" now. | |
− | |||
− |
Revision as of 02:40, 6 August 2006
Jonathan is the name my parents gave me. My last name is a bit of a mystery for most of you, which is good for my security.
Profile on the forum.
Things I've coded for Armagetron
Headlights
This is basically how it went:
- While playing with chatbot code I found that sensors screwed up at borders. I visualized it with basic colored OpenGL lines, and it looked sort of like lighting. It was very slow due to the large number of sensors.
- z-man made headlights based on it. It performed much better because it had less sensors in a smaller area, but still wasn't exactly fast. The lighting was also still as unrealistic.
- I wrote a little fragment program for more realistic lighting, used a triangle fan instead of lines, and reduced the number of sensors further. Performance is now often acceptable, and it looks much better.
Forum links
- Main thread with screenshots:
- bound.png [post]
- The sensor problem.
- headlight1.png headlight2.png headlight3.png [post] by z-man
- Headlights are born.
- screenshot_8.png [post] by k
- Rotating search lights which didn't make it.
- 16bots_16fps.png [post]
- Self-explanatory.
- improved_lights.png [post]
- First screenshot of lights of the current generation.
- 17lights.png [post]
- A lot shinier than 16bots_16fps.png, and faster too. Later in the round the framerate difference only grows.
- floornormal.png [post]
- Not a true normal.
- screenshot_1.png screenshot_2.png screenshot_3.png [post] by nemostultae
- Without fragment program support, but with existent functions, the lights are drawn as a solid color.
HUD map
Originally a small experiment, but everyone wanted it, so I posted the source.
Forum links
- First appearance with later in the thread a screenshot [post].
- Main thread with screenshots:
- twomaps.png [post]
- Both a large map in the center of the screen and the usual small map in the corner.
- 600maps.png [post]
- 30 by 20 tiny maps. Framerates were good enough to play, yet playing was tricky.
- screenshot_32.png screenshot_33.png [post] by Lucifer
- Black map, but not in menu. I assumed lighting and texturing to be off, but apparently sometimes something leaves them on.
Significant wiki contributions
- Elaborate color explanation
- This article explains exactly what happens to player colors, unlike the common rough estimation.
Forum links 2
MediaWiki wasn't prepared for this. Two elements have the name "Forum_links_2" now.