Difference between revisions of "Glossary"

(Fleshed out terms and descriptions)
Line 1: Line 1:
Some of the terms used by players for gaming in general as well as game-specific jargon.
+
The following alphabetised list summarises some of the terms used by players for gaming in general, as well as Armagetron-specific jargon.
  
 +
=== Boxing ===
  
;Boxing
+
Boxing is simply driving a wall completely around another player, so he can't escape and will eventually run into it.
:Boxing is creating a wall around another player so he can't escape and will eventually run into it
+
 
;Camping
+
=== Camping ===
:Camping is when you basically box yourself (in a large box). By the time you can't go any further, the other players should have killed one another, so you can win. This may be considered a dishonorable action.
+
 
;Doublebinding
+
Camping is generally defined as the deliberate avoidance of confrontation by working an area of the grid away from other players, and therefore needlessly prolonging a match. Boxing yourself into an area of the Game Grid in order to 'camp' it out is seen as very dishonourable.
:Double Binding is what is referred to when more than one key is bound to the same actionA detailed discussion will be provided on the [[Double Binding]] page.
+
 
;Grinding
+
See [[Camping]]
:Grinding is what happens when you rub your cycle against a wall.  If you are running parallel to a wall and you are very close to it, you will be grinding.  A sound effect and sparks will normally accompany a grind.
+
 
;kick
+
=== Core Dump ===
:Kicking is when you vote to get rid of a teammate because they are causing a nuisance.
+
 
;Lag
+
To 'de-rez' or kill an opponent on the Game Grid, by causing them to drive into a wall.
:Lag is the difference between what you see on your computer screen and what is computed on the server which centralises all the different players info.
+
 
;Rubber
+
== Capture the Flag (CTF) ==
:Rubber is a mechanism that helps to account for lagAn understanding of rubber is only of arguable use, a detailed discussion is available on the [[Rubber]] page.
+
 
;tk
+
Capture the Flag is a game mode, in which opposing teams try to return the enemy's flag to their own zone whilst defending their own flag. Complex strategies can unfold, with individual players defending their own flag, [[Glossary#Spawn Point|re-Spawning]] core dumped players by driving through their own zone and defending the player currently holding the enemy flag.
:Team-Killing is when a player takes out his teammates. This is often a mistake and very rarely intentional.
+
 
 +
See [[Capture the Flag]]
 +
 
 +
=== Cutting ===
 +
 
 +
Cutting is the simplest way of attacking an enemy [[Glossary#Zone|Zone]], essentially driving your cycle through the gap between the goalie and the end of his wall, 'Cutting' him off.
 +
 
 +
See [[Cutting]]
 +
 
 +
=== Double / Triple Binding ===
 +
 
 +
The act of associating multiple keys to the same action, such as turning.  By pressing multiple keys in succession it is possible to execute very tight turns.
 +
 
 +
See [[Double Binding]]
 +
 
 +
=== Fortress ===
 +
 
 +
Fortress is a game mode, in which opposing teams try to overwhelm and 'capture' each other's zones.  This game mode is very often played in two teams, with one or two players defending their [[Glossary#Zone|Zone]] while the others attack the enemy.
 +
 
 +
See [[Fortress]]
 +
 
 +
=== Game Grid ===
 +
 
 +
The playing area that a game of Armagetron takes place withinThis could be an size and shape depending on the current [[Glossary#Map|Map]].
 +
 
 +
=== Grinding ===
 +
 
 +
The act of running very close to a cycle trace or sometime an arena wall to benefit from the wall acceleration effect.  A sound effect and sparks will normally accompany a grind.
 +
 
 +
=== Kick ===
 +
Kicking is when you vote to get rid of a player because they are causing a nuisance. Occasionally, a kick vote will be used maliciously by some players, however this rarely succeeds and in fact often backfires.  Player kicking is disabled on some servers.
 +
 
 +
See [[Etiquette and Protocol]]
 +
 
 +
=== Lag ===
 +
Lag is the perceived time delay between making an action and seeing the result on the screen. In a local game, this delay is imperceptible, however online games are subject to network latency, as well as numerous other factors.
 +
 
 +
See [[Lag]]
 +
 
 +
=== Map ===
 +
 
 +
A map contains the configuration and layout of the [[Glossary#Game Grid|Game Grid]], and can change numerous settings including the shape and area of the Game Grid, wall positions, player [[Glossary#Spawn Point|Spawn Point]]s, number of [[Glossary#Axes|Axes]], [[Glossary#Zone|Zone]] sizes and positions, etc.
 +
 
 +
See [[Map Making]]
 +
 
 +
=== Rubber ===
 +
Rubber is a mechanism that helps to account for [[Glossary#Lag|Lag]], where time is artificially slowed as your cycle approaches walls, this allows you to react to a situation that would ordinarily have already happened and killed youIf a cycle exceeds its rubber limit at any time, it is considered to have crashed into a wall.  Rubber is normally regained at a steady pace.
 +
 
 +
See [[Rubber]]
 +
 
 +
== Spawn Point ==
 +
 
 +
A point on the [[Glossary#Game Grid|Grid]] that a player 'blinks' into existence.  In some game modes it is possible to re-spawn dead players, whilst in others play continues and players re-spawn in the next round.
 +
 
 +
=== Team-Kill (TK) ===
 +
 
 +
A Team-Kill is when a player kills a team-mate, this is usually unintentional although it can have repercussions if not apologised for.
 +
 
 +
=== Zone ===
 +
 
 +
An area of the grid surrounded by a coloured, semi-transparent wall.  Zones can serve multiple purposes, such as fortress areas, win zones and death zones, and are activated by keeping your cycle within them.
 +
 
 +
[[Category:Game_Concepts]]

Revision as of 12:03, 6 July 2007

The following alphabetised list summarises some of the terms used by players for gaming in general, as well as Armagetron-specific jargon.

Boxing

Boxing is simply driving a wall completely around another player, so he can't escape and will eventually run into it.

Camping

Camping is generally defined as the deliberate avoidance of confrontation by working an area of the grid away from other players, and therefore needlessly prolonging a match. Boxing yourself into an area of the Game Grid in order to 'camp' it out is seen as very dishonourable.

See Camping

Core Dump

To 'de-rez' or kill an opponent on the Game Grid, by causing them to drive into a wall.

Capture the Flag (CTF)

Capture the Flag is a game mode, in which opposing teams try to return the enemy's flag to their own zone whilst defending their own flag. Complex strategies can unfold, with individual players defending their own flag, re-Spawning core dumped players by driving through their own zone and defending the player currently holding the enemy flag.

See Capture the Flag

Cutting

Cutting is the simplest way of attacking an enemy Zone, essentially driving your cycle through the gap between the goalie and the end of his wall, 'Cutting' him off.

See Cutting

Double / Triple Binding

The act of associating multiple keys to the same action, such as turning. By pressing multiple keys in succession it is possible to execute very tight turns.

See Double Binding

Fortress

Fortress is a game mode, in which opposing teams try to overwhelm and 'capture' each other's zones. This game mode is very often played in two teams, with one or two players defending their Zone while the others attack the enemy.

See Fortress

Game Grid

The playing area that a game of Armagetron takes place within. This could be an size and shape depending on the current Map.

Grinding

The act of running very close to a cycle trace or sometime an arena wall to benefit from the wall acceleration effect. A sound effect and sparks will normally accompany a grind.

Kick

Kicking is when you vote to get rid of a player because they are causing a nuisance. Occasionally, a kick vote will be used maliciously by some players, however this rarely succeeds and in fact often backfires. Player kicking is disabled on some servers.

See Etiquette and Protocol

Lag

Lag is the perceived time delay between making an action and seeing the result on the screen. In a local game, this delay is imperceptible, however online games are subject to network latency, as well as numerous other factors.

See Lag

Map

A map contains the configuration and layout of the Game Grid, and can change numerous settings including the shape and area of the Game Grid, wall positions, player Spawn Points, number of Axes, Zone sizes and positions, etc.

See Map Making

Rubber

Rubber is a mechanism that helps to account for Lag, where time is artificially slowed as your cycle approaches walls, this allows you to react to a situation that would ordinarily have already happened and killed you. If a cycle exceeds its rubber limit at any time, it is considered to have crashed into a wall. Rubber is normally regained at a steady pace.

See Rubber

Spawn Point

A point on the Grid that a player 'blinks' into existence. In some game modes it is possible to re-spawn dead players, whilst in others play continues and players re-spawn in the next round.

Team-Kill (TK)

A Team-Kill is when a player kills a team-mate, this is usually unintentional although it can have repercussions if not apologised for.

Zone

An area of the grid surrounded by a coloured, semi-transparent wall. Zones can serve multiple purposes, such as fortress areas, win zones and death zones, and are activated by keeping your cycle within them.