Difference between revisions of "Console Commands"
From Armagetron
m (Reverted edits by 210.152.89.182 (Talk); changed back to last version by 88.163.200.50) |
(Updated the commands table to the latest trunk.) |
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== List of Commands == | == List of Commands == | ||
− | This list was generated by starting Armagetron Advanced version 0. | + | This list was generated by starting Armagetron Advanced version 0.3_alpha8367 with the <code>--doc</code> option and using vim to turn it into a table. |
<!-- CSS code for the table taken from the German Wikipedia --> | <!-- CSS code for the table taken from the German Wikipedia --> | ||
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! Meaning | ! Meaning | ||
|- | |- | ||
− | | | + | | ACCESS_LEVEL_CHAT || Minimal access level for chatting. |
+ | |- | ||
+ | | ACCESS_LEVEL_CHAT_TIMEOUT || Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. | ||
+ | |- | ||
+ | | ACCESS_LEVEL_IPS || Minimal access level you need for seeing IPs of players in the /players command. | ||
+ | |- | ||
+ | | ACCESS_LEVEL_RTFM || Minimal access level for /teach or /rtfm command. | ||
+ | |- | ||
+ | | ACCESS_LEVEL_SPY_MSG || Minimal access level you need for seeing /msg messages directed to others. | ||
+ | |- | ||
+ | | ACCESS_LEVEL_SPY_TEAM || Minimal access level you need for seeing /team messages as a spectator. | ||
|- | |- | ||
− | | | + | | ADD_HELP_TOPIC || Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> |
|- | |- | ||
− | | | + | | ADMIN_PASS || Password for the basic in game admin |
|- | |- | ||
− | | | + | | AI_CHARACTER_FILE || ai_character_file_help |
|- | |- | ||
− | | | + | | AI_IQ || IQ of the AI opponents |
|- | |- | ||
| ALLOW_CAM_1_0 || Allow/forbid the different camera modes | | ALLOW_CAM_1_0 || Allow/forbid the different camera modes | ||
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|- | |- | ||
| ALLOW_IMPOSTORS || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. | | ALLOW_IMPOSTORS || If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. | ||
+ | |- | ||
+ | | ALLOW_RENAME_PLAYER || Gives the given player the ability to rename. | ||
+ | |- | ||
+ | | ALLOW_TEAM_CHANGE || If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER | ||
+ | |- | ||
+ | | ALLOW_TEAM_CHANGE_PLAYER || Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled | ||
|- | |- | ||
| ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color | | ALLOW_TEAM_NAME_COLOR || Allow a team to be named after a color | ||
+ | |- | ||
+ | | ALLOW_TEAM_NAME_LEADER || Set to 1 to allow team leader to set a team, 0 otherwise. | ||
|- | |- | ||
| ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player | | ALLOW_TEAM_NAME_PLAYER || Allow a team to be named after the leading player | ||
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| ARMAGETRON_LAST_SCREENMODE || Last screen resolution | | ARMAGETRON_LAST_SCREENMODE || Last screen resolution | ||
|- | |- | ||
− | | ARMAGETRON_LAST_WINDOWSIZE || Last Window | + | | ARMAGETRON_LAST_WINDOWSIZE || Last Window sizea |
|- | |- | ||
| ARMAGETRON_SCREENMODE || Screen resolution | | ARMAGETRON_SCREENMODE || Screen resolution | ||
+ | |- | ||
+ | | ARMAGETRON_VSYNC || What to do with the monitor's vertical sync | ||
+ | |- | ||
+ | | ARMAGETRON_VSYNC_LAST || armagetron_vsync_last_help | ||
|- | |- | ||
| ARMAGETRON_WINDOWSIZE || Window size | | ARMAGETRON_WINDOWSIZE || Window size | ||
+ | |- | ||
+ | | AUTHORITY_BLACKLIST || Comma separated list of authorities your server should refuse to query. | ||
+ | |- | ||
+ | | AUTHORITY_NO_CHECK || authority_no_check_help | ||
+ | |- | ||
+ | | AUTHORITY_WHITELIST || If non-empty, only authorities on this comma separated list will be queried by your server. | ||
|- | |- | ||
| AUTO_AIS || Automatically spawn AI players? | | AUTO_AIS || Automatically spawn AI players? | ||
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|- | |- | ||
| AUTO_IQ || Automatically adjust AI IQ? | | AUTO_IQ || Automatically adjust AI IQ? | ||
+ | |- | ||
+ | | AUTO_LOGIN_1 || auto_login_help | ||
+ | |- | ||
+ | | AUTO_LOGIN_2 || auto_login_help | ||
+ | |- | ||
+ | | AUTO_LOGIN_3 || auto_login_help | ||
+ | |- | ||
+ | | AUTO_LOGIN_4 || auto_login_help | ||
|- | |- | ||
| AUTO_TEAM || Flag indicating whether players should be put into teams automatically. | | AUTO_TEAM || Flag indicating whether players should be put into teams automatically. | ||
+ | |- | ||
+ | | AXES_INDICATOR || Should the Axis Indicator be rendered? | ||
|- | |- | ||
| BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support. | | BACKWARD_COMPATIBILITY || Maximum number of old protocol versions to support. | ||
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| BOOKMARK_9_PORT || Server port of the 10th server bookmark | | BOOKMARK_9_PORT || Server port of the 10th server bookmark | ||
|- | |- | ||
− | | | + | | BOOKMARK__MASTER0_ADDRESS || bookmark__master0_address_help |
+ | |- | ||
+ | | BOOKMARK__MASTER0_NAME || bookmark__master0_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER0_PORT || bookmark__master0_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER10_ADDRESS || bookmark__master10_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER10_NAME || bookmark__master10_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER10_PORT || bookmark__master10_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER1_ADDRESS || bookmark__master1_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER1_NAME || bookmark__master1_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER1_PORT || bookmark__master1_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER2_ADDRESS || bookmark__master2_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER2_NAME || bookmark__master2_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER2_PORT || bookmark__master2_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER3_ADDRESS || bookmark__master3_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER3_NAME || bookmark__master3_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER3_PORT || bookmark__master3_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER4_ADDRESS || bookmark__master4_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER4_NAME || bookmark__master4_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER4_PORT || bookmark__master4_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER5_ADDRESS || bookmark__master5_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER5_NAME || bookmark__master5_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER5_PORT || bookmark__master5_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER6_ADDRESS || bookmark__master6_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER6_NAME || bookmark__master6_name_help | ||
|- | |- | ||
− | | | + | | BOOKMARK__MASTER6_PORT || bookmark__master6_port_help |
|- | |- | ||
− | | | + | | BOOKMARK__MASTER7_ADDRESS || bookmark__master7_address_help |
|- | |- | ||
− | | | + | | BOOKMARK__MASTER7_NAME || bookmark__master7_name_help |
+ | |- | ||
+ | | BOOKMARK__MASTER7_PORT || bookmark__master7_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER8_ADDRESS || bookmark__master8_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER8_NAME || bookmark__master8_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER8_PORT || bookmark__master8_port_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER9_ADDRESS || bookmark__master9_address_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER9_NAME || bookmark__master9_name_help | ||
+ | |- | ||
+ | | BOOKMARK__MASTER9_PORT || bookmark__master9_port_help | ||
|- | |- | ||
| BUG_COLOR_OVERFLOW || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. | | BUG_COLOR_OVERFLOW || Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. | ||
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|- | |- | ||
| CAMERA_CUSTOM_ZOOM || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation | | CAMERA_CUSTOM_ZOOM || Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation | ||
+ | |- | ||
+ | | CAMERA_EYE_1_COLOR || The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color | ||
+ | |- | ||
+ | | CAMERA_EYE_1_COLOUR || camera_eye_1_colour_help | ||
+ | |- | ||
+ | | CAMERA_EYE_2_COLOR || The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color | ||
+ | |- | ||
+ | | CAMERA_EYE_2_COLOUR || camera_eye_2_colour_help | ||
+ | |- | ||
+ | | CAMERA_EYE_DISTANCE || The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering | ||
|- | |- | ||
| CAMERA_FOLLOW_START_X || Start position of the fixed external camera | | CAMERA_FOLLOW_START_X || Start position of the fixed external camera | ||
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| CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients | | CAMERA_FORBID_IN || Forbids the use of the internal camera on all clients | ||
|- | |- | ||
− | | CAMERA_FORBID_SERVER_CUSTOM || | + | | CAMERA_FORBID_MER || Forbids the use of Meriton's camera |
+ | |- | ||
+ | | CAMERA_FORBID_SERVER_CUSTOM || Forbids the use of the server custom camera | ||
|- | |- | ||
| CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients | | CAMERA_FORBID_SMART || Forbids the use of the internal camera on all clients | ||
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|- | |- | ||
| CAMERA_FREE_START_Z || Start position of the free camera | | CAMERA_FREE_START_Z || Start position of the free camera | ||
+ | |- | ||
+ | | CAMERA_GLANCE_ANGULAR_VELOCITY || camera_glance_angular_velocity_help | ||
+ | |- | ||
+ | | CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS || camera_glance_angular_velocity_bonus_help | ||
|- | |- | ||
| CAMERA_GLANCE_MODE || Way the camera switches into glances. Valid settings range from 0 to 3 | | CAMERA_GLANCE_MODE || Way the camera switches into glances. Valid settings range from 0 to 3 | ||
+ | |- | ||
+ | | CAMERA_IN_MAX_FOCUS_DISTANCE || This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer | ||
|- | |- | ||
| CAMERA_IN_TURN_SPEED || Speed the internal camera turns with | | CAMERA_IN_TURN_SPEED || Speed the internal camera turns with | ||
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| CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse | | CAMERA_SERVER_CUSTOM_TURN_SPEED_180 || Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse | ||
|- | |- | ||
− | | | + | | CAMERA_SMART_GLANCING_BACK || camera_smart_glancing_back_help |
|- | |- | ||
− | | | + | | CAMERA_SMART_GLANCING_HEIGHT || camera_smart_glancing_height_help |
|- | |- | ||
| CAMERA_SMART_START_X || Start position of the smart camera | | CAMERA_SMART_START_X || Start position of the smart camera | ||
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|- | |- | ||
| CENTER_MESSAGE || Prints a big message on the screen of all connected clients. | | CENTER_MESSAGE || Prints a big message on the screen of all connected clients. | ||
+ | |- | ||
+ | | CHATBOT_ALWAYS_ACTIVE || chatbot_always_active_help | ||
+ | |- | ||
+ | | CHATBOT_DECAY || chatbot_decay_help | ||
+ | |- | ||
+ | | CHATBOT_DELAY || chatbot_delay_help | ||
+ | |- | ||
+ | | CHATBOT_MIN_TIMESTEP || chatbot_min_timestep_help | ||
+ | |- | ||
+ | | CHATBOT_NEW_WALL_BLINDNESS || chatbot_new_wall_blindness_help | ||
+ | |- | ||
+ | | CHATBOT_RANGE || chatbot_range_help | ||
|- | |- | ||
| CHATTER_REMOVE_TIME || Time in seconds after which a permanent chatter is removed from the game | | CHATTER_REMOVE_TIME || Time in seconds after which a permanent chatter is removed from the game | ||
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| CM_LOCY || Vertical position of the center messages | | CM_LOCY || Vertical position of the center messages | ||
|- | |- | ||
− | | COCKPIT_FILE || | + | | COCKPIT_FILE || File that contains the information for rendering cockpit gauges |
|- | |- | ||
− | | COLORDEPTH || | + | | COLORDEPTH || Color depth to use (0: 16 1: desktop 2: 24) |
|- | |- | ||
− | | COLOR_B_1 || Cycle and wall | + | | COLOR_B_1 || Cycle and wall color, blue component. |
|- | |- | ||
− | | COLOR_B_2 || Cycle and wall | + | | COLOR_B_2 || Cycle and wall color, blue component. |
|- | |- | ||
− | | COLOR_B_3 || Cycle and wall | + | | COLOR_B_3 || Cycle and wall color, blue component. |
|- | |- | ||
− | | COLOR_B_4 || Cycle and wall | + | | COLOR_B_4 || Cycle and wall color, blue component. |
|- | |- | ||
− | | COLOR_G_1 || Cycle and wall | + | | COLOR_G_1 || Cycle and wall color, green component. |
|- | |- | ||
− | | COLOR_G_2 || Cycle and wall | + | | COLOR_G_2 || Cycle and wall color, green component. |
|- | |- | ||
− | | COLOR_G_3 || Cycle and wall | + | | COLOR_G_3 || Cycle and wall color, green component. |
|- | |- | ||
− | | COLOR_G_4 || Cycle and wall | + | | COLOR_G_4 || Cycle and wall color, green component. |
|- | |- | ||
− | | COLOR_R_1 || Cycle and wall | + | | COLOR_R_1 || Cycle and wall color, red component. |
|- | |- | ||
− | | COLOR_R_2 || Cycle and wall | + | | COLOR_R_2 || Cycle and wall color, red component. |
|- | |- | ||
− | | COLOR_R_3 || Cycle and wall | + | | COLOR_R_3 || Cycle and wall color, red component. |
|- | |- | ||
− | | COLOR_R_4 || Cycle and wall | + | | COLOR_R_4 || Cycle and wall color, red component. |
|- | |- | ||
− | | COLOR_STRINGS || Print | + | | COLOR_STRINGS || Print colored strings |
|- | |- | ||
| CONFIG_ROTATION || config_rotation_help | | CONFIG_ROTATION || config_rotation_help | ||
|- | |- | ||
| CONSOLE_COLUMNS || Number of characters in each line of console output | | CONSOLE_COLUMNS || Number of characters in each line of console output | ||
+ | |- | ||
+ | | CONSOLE_INDENT || Number of spaces each continuation of a wrapped console line is indented by | ||
+ | |- | ||
+ | | CONSOLE_LADDER_LOG || Sends ladder log output to the console | ||
|- | |- | ||
| CONSOLE_MESSAGE || Prints a message on the console of all connected clients. | | CONSOLE_MESSAGE || Prints a message on the console of all connected clients. | ||
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|- | |- | ||
| CYCLE_ACCEL_TEAM_OVERRIDE || Block out older clients when CYCLE_ACCEL_TEAM differs from its default? | | CYCLE_ACCEL_TEAM_OVERRIDE || Block out older clients when CYCLE_ACCEL_TEAM differs from its default? | ||
+ | |- | ||
+ | | CYCLE_ACCEL_TUNNEL || Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it | ||
+ | |- | ||
+ | | CYCLE_ACCEL_TUNNEL_OVERRIDE || cycle_accel_tunnel_override_help | ||
|- | |- | ||
| CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them | | CYCLE_AVOID_OLDCLIENT_BAD_SYNC || If set to 1, old clients will not get sync messages in situations that are known to confuse them | ||
|- | |- | ||
| CYCLE_BLINK_FREQUENCY || Frequency in Hz an invulnerable cycle blinks with. | | CYCLE_BLINK_FREQUENCY || Frequency in Hz an invulnerable cycle blinks with. | ||
+ | |- | ||
+ | | CYCLE_BOOSTFACTOR_ENEMY || Factor your speed is multiplied with when breaking from an enemy wall | ||
+ | |- | ||
+ | | CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE || cycle_boostfactor_enemy_override_help | ||
+ | |- | ||
+ | | CYCLE_BOOSTFACTOR_RIM || Factor your speed is multiplied with when breaking from the rim wall | ||
+ | |- | ||
+ | | CYCLE_BOOSTFACTOR_RIM_OVERRIDE || cycle_boostfactor_rim_override_help | ||
+ | |- | ||
+ | | CYCLE_BOOSTFACTOR_SELF || Factor your speed is multiplied with when breaking from your own wall | ||
+ | |- | ||
+ | | CYCLE_BOOSTFACTOR_SELF_OVERRIDE || cycle_boostfactor_self_override_help | ||
+ | |- | ||
+ | | CYCLE_BOOSTFACTOR_TEAM || Factor your speed is multiplied with when breaking from a teammate's wall | ||
+ | |- | ||
+ | | CYCLE_BOOSTFACTOR_TEAM_OVERRIDE || cycle_boostfactor_team_override_help | ||
+ | |- | ||
+ | | CYCLE_BOOST_ENEMY || Speed boost when breaking from an enemy wall | ||
+ | |- | ||
+ | | CYCLE_BOOST_ENEMY_OVERRIDE || cycle_boost_enemy_override_help | ||
+ | |- | ||
+ | | CYCLE_BOOST_RIM || Speed boost when breaking from the rim wall | ||
+ | |- | ||
+ | | CYCLE_BOOST_RIM_OVERRIDE || cycle_boost_rim_override_help | ||
+ | |- | ||
+ | | CYCLE_BOOST_SELF || Speed boost when breaking from your own wall | ||
+ | |- | ||
+ | | CYCLE_BOOST_SELF_OVERRIDE || cycle_boost_self_override_help | ||
+ | |- | ||
+ | | CYCLE_BOOST_TEAM || Speed boost when breaking from a teammate's wall | ||
+ | |- | ||
+ | | CYCLE_BOOST_TEAM_OVERRIDE || cycle_boost_team_override_help | ||
|- | |- | ||
| CYCLE_BRAKE || Brake intensity | | CYCLE_BRAKE || Brake intensity | ||
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|- | |- | ||
| CYCLE_DELAY || Minimum time between turns (must be greater than 0) | | CYCLE_DELAY || Minimum time between turns (must be greater than 0) | ||
+ | |- | ||
+ | | CYCLE_DELAY_DOUBLEBIND_BONUS || Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction | ||
+ | |- | ||
+ | | CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE || cycle_delay_doublebind_bonus_override_help | ||
|- | |- | ||
| CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. | | CYCLE_DELAY_TIMEBASED || Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. | ||
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|- | |- | ||
| CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you | | CYCLE_RUBBER_MINDISTANCE || The minimal distance rubber code keeps you from the wall in front of you | ||
+ | |- | ||
+ | | CYCLE_RUBBER_MINDISTANCE_GAP || If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. | ||
+ | |- | ||
+ | | CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE || cycle_rubber_mindistance_gap_override_help | ||
+ | |- | ||
+ | | CYCLE_RUBBER_MINDISTANCE_GAP_SIDE || Gap detection only sees gaps that the cycle may reach in no less than this many seconds. | ||
|- | |- | ||
| CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected | | CYCLE_RUBBER_MINDISTANCE_LEGACY || Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected | ||
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| CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? | | CYCLE_RUBBER_MINDISTANCE_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? | ||
|- | |- | ||
− | | CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. | + | | CYCLE_RUBBER_MINDISTANCE_PREPARATION || Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. |
|- | |- | ||
| CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? | | CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? | ||
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| CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? | | CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? | ||
|- | |- | ||
− | | CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. | + | | CYCLE_RUBBER_MINDISTANCE_UNPREPARED || Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. |
|- | |- | ||
| CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? | | CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE || Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? | ||
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|- | |- | ||
| CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? | | CYCLE_SPEED_DECAY_BELOW_OVERRIDE || Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? | ||
+ | |- | ||
+ | | CYCLE_SPEED_MAX || Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. | ||
+ | |- | ||
+ | | CYCLE_SPEED_MAX_OVERRIDE || cycle_speed_max_override_help | ||
|- | |- | ||
| CYCLE_SPEED_MIN || Minimal speed of your cycle, measured relative to CYCLE_SPEED | | CYCLE_SPEED_MIN || Minimal speed of your cycle, measured relative to CYCLE_SPEED | ||
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|- | |- | ||
| CYCLE_WALL_TIME || Time in seconds a cycle does not make a wall after a respawn. | | CYCLE_WALL_TIME || Time in seconds a cycle does not make a wall after a respawn. | ||
+ | |- | ||
+ | | CYCLE_WIDTH || The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. | ||
+ | |- | ||
+ | | CYCLE_WIDTH_OVERRIDE || cycle_width_override_help | ||
+ | |- | ||
+ | | CYCLE_WIDTH_RUBBER_MAX || If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. | ||
+ | |- | ||
+ | | CYCLE_WIDTH_RUBBER_MAX_OVERRIDE || cycle_width_rubber_max_override_help | ||
+ | |- | ||
+ | | CYCLE_WIDTH_RUBBER_MIN || If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. | ||
+ | |- | ||
+ | | CYCLE_WIDTH_RUBBER_MIN_OVERRIDE || cycle_width_rubber_min_override_help | ||
+ | |- | ||
+ | | CYCLE_WIDTH_SIDE || Minimum distance of a cycle to a wall on either side before it takes harm. | ||
+ | |- | ||
+ | | CYCLE_WIDTH_SIDE_OVERRIDE || cycle_width_side_override_help | ||
|- | |- | ||
| DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit. | | DEDICATED_IDLE || After running this time (in hours), the dedicated server takes the next chance to quit. | ||
+ | |- | ||
+ | | DEFAULT_KICK_REASON || The reason given to a player kicked by KICK if none is specified. | ||
+ | |- | ||
+ | | DEFAULT_KICK_TO_PORT || default_kick_to_port_help | ||
+ | |- | ||
+ | | DEFAULT_KICK_TO_REASON || The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. | ||
+ | |- | ||
+ | | DEFAULT_KICK_TO_SERVER || default_kick_to_server_help | ||
+ | |- | ||
+ | | DISALLOW_RENAME_PLAYER || Prevents the given player from renameing. | ||
+ | |- | ||
+ | | DISALLOW_TEAM_CHANGE_PLAYER || Reverse of ALLOW_TEAM_CHANGE_PLAYER | ||
+ | |- | ||
+ | | DISPLAY_COLORED_NAMES_OVER_CYCLES || Should the names over cycles appear in the cycles' colors? | ||
|- | |- | ||
| DITHER || Use dithering | | DITHER || Use dithering | ||
Line 553: | Line 763: | ||
|- | |- | ||
| DOUBLEBIND_TIME_OVERRIDE || Block out older clients when DOUBLEBIND_TIME differs from its default? | | DOUBLEBIND_TIME_OVERRIDE || Block out older clients when DOUBLEBIND_TIME differs from its default? | ||
+ | |- | ||
+ | | ENABLE_CHAT || If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) | ||
+ | |- | ||
+ | | ENABLE_FRIENDS || enable_friends_help | ||
+ | |- | ||
+ | | ENABLE_NAME_HILIGHTING || Hilight your name in chats other players send? | ||
|- | |- | ||
| ENEMY_CHATBOT_PENALTY || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall | | ENEMY_CHATBOT_PENALTY || Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall | ||
Line 565: | Line 781: | ||
|- | |- | ||
| EXPLOSION || Enable explosions? | | EXPLOSION || Enable explosions? | ||
+ | |- | ||
+ | | EXPLOSION_HUD || explosion_hud_help | ||
|- | |- | ||
| EXPLOSION_RADIUS || Blast radius of the cycle explosions | | EXPLOSION_RADIUS || Blast radius of the cycle explosions | ||
Line 572: | Line 790: | ||
| FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. | | FADEOUT_NAME_DELAY || Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. | ||
|- | |- | ||
− | | FAILED_ATTEMPTS || Number of failed attemts to | + | | FAILED_ATTEMPTS || Number of failed attemts to initialize graphics mode |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode | | FAST_FORWARD_MAXSTEP || Maximum recording time between rendered frames in fast forward mode | ||
Line 586: | Line 798: | ||
| FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames | | FAST_FORWARD_MAXSTEP_REL || Maximum fraction of the time left until the end of FF mode between rendered frames | ||
|- | |- | ||
− | | FAV_NUM_PER_TEAM_PLAYER_1 || The | + | | FAV_NUM_PER_TEAM_PLAYER_1 || The favorite number of players per team for this player |
|- | |- | ||
− | | FAV_NUM_PER_TEAM_PLAYER_2 || The | + | | FAV_NUM_PER_TEAM_PLAYER_2 || The favorite number of players per team for this player |
|- | |- | ||
− | | FAV_NUM_PER_TEAM_PLAYER_3 || The | + | | FAV_NUM_PER_TEAM_PLAYER_3 || The favorite number of players per team for this player |
|- | |- | ||
− | | FAV_NUM_PER_TEAM_PLAYER_4 || The | + | | FAV_NUM_PER_TEAM_PLAYER_4 || The favorite number of players per team for this player |
|- | |- | ||
| FILTER_COLOR_NAMES || Filter color codes from player names. | | FILTER_COLOR_NAMES || Filter color codes from player names. | ||
Line 599: | Line 811: | ||
|- | |- | ||
| FILTER_COLOR_STRINGS || Filter color codes from strings coming in over the network. | | FILTER_COLOR_STRINGS || Filter color codes from strings coming in over the network. | ||
+ | |- | ||
+ | | FILTER_COLOR_TEAM || Filter color codes from /team messages. | ||
+ | |- | ||
+ | | FILTER_DARK_COLOR_NAMES || Filter dark color codes from player names. | ||
+ | |- | ||
+ | | FILTER_DARK_COLOR_SERVER_NAMES || Filter dark color codes from server names in the server browser. | ||
+ | |- | ||
+ | | FILTER_DARK_COLOR_STRINGS || Filter dark color codes from strings coming in over the network. | ||
+ | |- | ||
+ | | FILTER_DARK_COLOR_TEAM || Filter dark color codes from /team messages. | ||
|- | |- | ||
| FILTER_NAME_ENDS || Filter whitespace and other junk from beginnings and ends of player names. | | FILTER_NAME_ENDS || Filter whitespace and other junk from beginnings and ends of player names. | ||
+ | |- | ||
+ | | FILTER_NAME_MIDDLE || Filter excess whitespace and other junk from the middle of player names. | ||
|- | |- | ||
| FINISH_TYPE || What happens when the last human is dead? | | FINISH_TYPE || What happens when the last human is dead? | ||
Line 606: | Line 830: | ||
| FIRST_USE || Is this the first time you use Armagetron Advanced? | | FIRST_USE || Is this the first time you use Armagetron Advanced? | ||
|- | |- | ||
− | | FLOOR_BLUE || Floor | + | | FLOOR_BLUE || Floor color |
|- | |- | ||
| FLOOR_DETAIL || Floor detail settings | | FLOOR_DETAIL || Floor detail settings | ||
|- | |- | ||
− | | FLOOR_GREEN || Floor | + | | FLOOR_GREEN || Floor color |
|- | |- | ||
| FLOOR_MIRROR || Floor mirror mode | | FLOOR_MIRROR || Floor mirror mode | ||
Line 616: | Line 840: | ||
| FLOOR_MIRROR_INT || Intensity of the floor mirror effect | | FLOOR_MIRROR_INT || Intensity of the floor mirror effect | ||
|- | |- | ||
− | | FLOOR_RED || Floor | + | | FLOOR_RED || Floor color |
+ | |- | ||
+ | | FONT_FILE || font_file_help | ||
+ | |- | ||
+ | | FONT_FILE_CUSTOM || font_file_custom_help | ||
+ | |- | ||
+ | | FONT_SIZE_FACTOR || font_size_factor_help | ||
+ | |- | ||
+ | | FONT_TYPE || font_type_help | ||
+ | |- | ||
+ | | FORBID_COCKPIT_DATA || Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit | ||
+ | |- | ||
+ | | FORBID_HUD_MAP || forbid_hud_map_help | ||
|- | |- | ||
| FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered | | FORTRESS_CONQUEST_DECAY_RATE || Rate a fortress zone "recovers" from being conquered | ||
|- | |- | ||
| FORTRESS_CONQUEST_RATE || Rate a fortress zone gets conquered with for each enemy in it | | FORTRESS_CONQUEST_RATE || Rate a fortress zone gets conquered with for each enemy in it | ||
+ | |- | ||
+ | | FORTRESS_CONQUEST_TIMEOUT || fortress_conquest_timeout_help | ||
|- | |- | ||
| FORTRESS_DEFEND_RATE || Rate a fortress zone "recovers" for each defending player | | FORTRESS_DEFEND_RATE || Rate a fortress zone "recovers" for each defending player | ||
+ | |- | ||
+ | | FRIEND_1 || friend_1_help | ||
+ | |- | ||
+ | | FRIEND_10 || friend_10_help | ||
+ | |- | ||
+ | | FRIEND_2 || friend_2_help | ||
+ | |- | ||
+ | | FRIEND_3 || friend_3_help | ||
+ | |- | ||
+ | | FRIEND_4 || friend_4_help | ||
+ | |- | ||
+ | | FRIEND_5 || friend_5_help | ||
+ | |- | ||
+ | | FRIEND_6 || friend_6_help | ||
+ | |- | ||
+ | | FRIEND_7 || friend_7_help | ||
+ | |- | ||
+ | | FRIEND_8 || friend_8_help | ||
+ | |- | ||
+ | | FRIEND_9 || friend_9_help | ||
|- | |- | ||
| FULLSCREEN || Fullscreen or windowed mode? | | FULLSCREEN || Fullscreen or windowed mode? | ||
+ | |- | ||
+ | | FULLSCREEN_MESSAGE || Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. | ||
|- | |- | ||
| GAME_TIMEOUT || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. | | GAME_TIMEOUT || Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. | ||
|- | |- | ||
− | | GAME_TYPE || Type of game played | + | | GAME_TYPE || Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. |
|- | |- | ||
| GL_EXTENSIONS || OpenGL system information | | GL_EXTENSIONS || OpenGL system information | ||
Line 643: | Line 903: | ||
|- | |- | ||
| GUI_TRACK || gui_track_help | | GUI_TRACK || gui_track_help | ||
+ | |- | ||
+ | | HASH_METHOD_BLACKLIST || List of hash authentication methods to disable support for. | ||
+ | |- | ||
+ | | HELP_INTRODUCTORY_BLURB || Message that is displayed before the list of help topics if someone uses /help without arguments | ||
+ | |- | ||
+ | | HELP_MESSAGE || help_message_help | ||
+ | |- | ||
+ | | HIDE_IDENTITY_1 || hide_identity_help | ||
+ | |- | ||
+ | | HIDE_IDENTITY_2 || hide_identity_help | ||
+ | |- | ||
+ | | HIDE_IDENTITY_3 || hide_identity_help | ||
+ | |- | ||
+ | | HIDE_IDENTITY_4 || hide_identity_help | ||
|- | |- | ||
| HIGH_RIM || Draw high rim walls | | HIGH_RIM || Draw high rim walls | ||
Line 693: | Line 967: | ||
|- | |- | ||
| INSTANT_CHAT_STRING_1_25 || Instant chat available with hotkeys | | INSTANT_CHAT_STRING_1_25 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_1_26 || Instant chat available with hotkeys | ||
|- | |- | ||
| INSTANT_CHAT_STRING_1_3 || Instant chat available with hotkeys | | INSTANT_CHAT_STRING_1_3 || Instant chat available with hotkeys | ||
Line 743: | Line 1,019: | ||
|- | |- | ||
| INSTANT_CHAT_STRING_2_25 || Instant chat available with hotkeys | | INSTANT_CHAT_STRING_2_25 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_2_26 || Instant chat available with hotkeys | ||
|- | |- | ||
| INSTANT_CHAT_STRING_2_3 || Instant chat available with hotkeys | | INSTANT_CHAT_STRING_2_3 || Instant chat available with hotkeys | ||
Line 793: | Line 1,071: | ||
|- | |- | ||
| INSTANT_CHAT_STRING_3_25 || Instant chat available with hotkeys | | INSTANT_CHAT_STRING_3_25 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_3_26 || Instant chat available with hotkeys | ||
|- | |- | ||
| INSTANT_CHAT_STRING_3_3 || Instant chat available with hotkeys | | INSTANT_CHAT_STRING_3_3 || Instant chat available with hotkeys | ||
Line 843: | Line 1,123: | ||
|- | |- | ||
| INSTANT_CHAT_STRING_4_25 || Instant chat available with hotkeys | | INSTANT_CHAT_STRING_4_25 || Instant chat available with hotkeys | ||
+ | |- | ||
+ | | INSTANT_CHAT_STRING_4_26 || Instant chat available with hotkeys | ||
|- | |- | ||
| INSTANT_CHAT_STRING_4_3 || Instant chat available with hotkeys | | INSTANT_CHAT_STRING_4_3 || Instant chat available with hotkeys | ||
Line 863: | Line 1,145: | ||
|- | |- | ||
| KICK || Kicks the specified player from the server. | | KICK || Kicks the specified player from the server. | ||
+ | |- | ||
+ | | KICK_TO || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. | ||
|- | |- | ||
| KILL || Kill a specific player (as warning before a kick) | | KILL || Kill a specific player (as warning before a kick) | ||
+ | |- | ||
+ | | LADDERLOG_GAME_TIME_INTERVAL || ladderlog_game_time_interval_help | ||
+ | |- | ||
+ | | LAG_CREDIT || Maximal seconds of total lag credit. | ||
+ | |- | ||
+ | | LAG_CREDIT_SINGLE || Maximal seconds of lag credit for a single lag event. | ||
+ | |- | ||
+ | | LAG_CREDIT_TIME || Timescale lag credit is restored on. | ||
+ | |- | ||
+ | | LAG_FAST_TIME || Timescale the fast lag measurement decays on. | ||
+ | |- | ||
+ | | LAG_FAST_WEIGHT || Extra weight lag reports from the server influence the fast lag compensation with. | ||
+ | |- | ||
+ | | LAG_MAX_SPEEDUP_TIMER || Maximal speed increase of timer while lag is compensated for. | ||
+ | |- | ||
+ | | LAG_OFFSET_CLIENT || Extra amount of lag compensation, determined by the client. | ||
+ | |- | ||
+ | | LAG_OFFSET_LEGACY || Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. | ||
+ | |- | ||
+ | | LAG_OFFSET_SERVER || Extra amount of lag compensation, determined by the server. | ||
|- | |- | ||
| LAG_O_METER || Draw Lag-O-Meter in network play | | LAG_O_METER || Draw Lag-O-Meter in network play | ||
+ | |- | ||
+ | | LAG_O_METER_BLEND || Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. | ||
|- | |- | ||
| LAG_O_METER_SCALE || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. | | LAG_O_METER_SCALE || Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. | ||
+ | |- | ||
+ | | LAG_O_METER_THRESHOLD || The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. | ||
+ | |- | ||
+ | | LAG_SLOW_TIME || Timescale the slow lag measurement decays on. | ||
+ | |- | ||
+ | | LAG_SLOW_WEIGHT || Extra weight lag reports from the server influence the slow lag compensation with. | ||
+ | |- | ||
+ | | LAG_SWEET_SPOT || Sweet spot, the fill ratio of lag credit the server tries to keep the client at. | ||
+ | |- | ||
+ | | LAG_THRESHOLD || lag_threshold_help | ||
|- | |- | ||
| LANGUAGE_FIRST || The language Armagetron Advanced will use | | LANGUAGE_FIRST || The language Armagetron Advanced will use | ||
Line 878: | Line 1,194: | ||
| LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init | | LAST_CHECK_ERRORS || Listen to errors claiming a video mode does not exist, last successful init | ||
|- | |- | ||
− | | LAST_COLORDEPTH || | + | | LAST_COLORDEPTH || Color depth, last successful init |
|- | |- | ||
| LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init | | LAST_FULLSCREEN || Fullscreen or windowed mode, last successful init | ||
|- | |- | ||
| LAST_ZDEPTH || z buffer depth, last successful init | | LAST_ZDEPTH || z buffer depth, last successful init | ||
+ | |- | ||
+ | | LEGACY_LOG_NAMES || legacy_log_names_help | ||
|- | |- | ||
| LIMIT_ROUNDS || End the match after this number of rounds | | LIMIT_ROUNDS || End the match after this number of rounds | ||
Line 889: | Line 1,207: | ||
|- | |- | ||
| LIMIT_TIME || End the match after this number of minutes | | LIMIT_TIME || End the match after this number of minutes | ||
− | |||
− | |||
|- | |- | ||
| LOWER_SKY || Draw lower sky plane | | LOWER_SKY || Draw lower sky plane | ||
Line 916: | Line 1,232: | ||
| MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment. | | MAX_VOTES_PER_VOTER || The maximum number of votes suggested by each voter that can be active at any given moment. | ||
|- | |- | ||
− | | MESSAGE_OF_DAY || Message sent to clients on connection | + | | MD5_PREFIX || Extra hash prefix for local accounts used to scramble the password |
+ | |- | ||
+ | | MD5_SUFFIX || Extra hash suffix for local accounts used to scramble the password | ||
+ | |- | ||
+ | | MESSAGE_OF_DAY || Message sent to clients on connection, if supported by the client, it will be displayed fullscreen | ||
+ | |- | ||
+ | | MESSAGE_OF_DAY_TIMEOUT || Time message_of_day is displayed for in fullscreen mode | ||
|- | |- | ||
| MIN_PLAYERS || Minimum number of players | | MIN_PLAYERS || Minimum number of players | ||
|- | |- | ||
− | | MIN_VOTERS || Number of voters that need to be online to enable voting. | + | | MIN_VOTERS || Number of voters that need to be online to enable voting. |
+ | |- | ||
+ | | MOTION_BLUR_TIME || Time over which the last rendered frames are blended together | ||
|- | |- | ||
| MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window | | MOUSE_GRAB || Grab the mouse pointer, so it can't leave the window | ||
+ | |- | ||
+ | | MOVE_TO || Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty. | ||
|- | |- | ||
| MOVIEPACK || Use the moviepack if available | | MOVIEPACK || Use the moviepack if available | ||
|- | |- | ||
− | | MOVIEPACK_FLOOR_BLUE || Floor | + | | MOVIEPACK_FLOOR_BLUE || Floor color |
|- | |- | ||
− | | MOVIEPACK_FLOOR_GREEN || Floor | + | | MOVIEPACK_FLOOR_GREEN || Floor color |
|- | |- | ||
− | | MOVIEPACK_FLOOR_RED || Floor | + | | MOVIEPACK_FLOOR_RED || Floor color |
|- | |- | ||
| MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack | | MOVIEPACK_RIM_WALL_STRETCH_X || Extension of one square of rim wall texture in the horizontal direction for the moviepack | ||
Line 972: | Line 1,298: | ||
| PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. | | PASSWORD_STORAGE || Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. | ||
|- | |- | ||
− | | | + | | PING_CHARITY || How much ping are you willing to take over from your opponent? |
|- | |- | ||
− | | | + | | PING_CHARITY_MAX || Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. |
+ | |- | ||
+ | | PING_CHARITY_MIN || Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. | ||
+ | |- | ||
+ | | PING_CHARITY_SERVER || Don't touch: the server says this is the maximal ping compensation. | ||
|- | |- | ||
| PING_FLOOD_GLOBAL || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. | | PING_FLOOD_GLOBAL || The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. | ||
Line 985: | Line 1,315: | ||
|- | |- | ||
| PING_FLOOD_TIME_50 || Minimum time for 50 ping packets from one machine to arrive. | | PING_FLOOD_TIME_50 || Minimum time for 50 ping packets from one machine to arrive. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| PLAYERS || Prints list of currently active players | | PLAYERS || Prints list of currently active players | ||
Line 1,009: | Line 1,333: | ||
|- | |- | ||
| PLAYER_CHAT_WAIT_TEAMLEADER || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. | | PLAYER_CHAT_WAIT_TEAMLEADER || Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. | ||
+ | |- | ||
+ | | PLAYER_MESSAGE || player_message_help | ||
+ | |- | ||
+ | | PLAYER_RANDOM_COLOR || player_random_color_help | ||
|- | |- | ||
| PNG_SCREENSHOT || Store screenshots as PNG files, not BMP files. | | PNG_SCREENSHOT || Store screenshots as PNG files, not BMP files. | ||
|- | |- | ||
− | | | + | | POLYGONAL_SHAPE_USED_EVER || polygonal_shape_used_ever_help |
+ | |- | ||
+ | | POLYGONAL_SHAPE_USED_EVER_OVERRIDE || polygonal_shape_used_ever_override_help | ||
|- | |- | ||
| PREDICT_OBJECTS || Predict cycle movement in network play | | PREDICT_OBJECTS || Predict cycle movement in network play | ||
+ | |- | ||
+ | | PREDICT_WALLS || predict_walls_help | ||
+ | |- | ||
+ | | PROTECT_SENSITIVE_FILES || Try to protect user.cfg from read access by other users? | ||
|- | |- | ||
| REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead. | | REAL_ARENA_SIZE_FACTOR || The currently active arena size. Leave it alone! Change size_factor instead. | ||
Line 1,021: | Line 1,355: | ||
|- | |- | ||
| RECORDING_DEBUGLEVEL || Level of additonal information in recording file. | | RECORDING_DEBUGLEVEL || Level of additonal information in recording file. | ||
+ | |- | ||
+ | | REMOVE_HELP_TOPIC || Remove a help topic. | ||
+ | |- | ||
+ | | RENAME || Renames the given player. | ||
|- | |- | ||
| RESOURCE_REPOSITORY_CLIENT || URI the client uses to search for map files if they aren't stored locally. Better leave it alone | | RESOURCE_REPOSITORY_CLIENT || URI the client uses to search for map files if they aren't stored locally. Better leave it alone | ||
Line 1,031: | Line 1,369: | ||
|- | |- | ||
| RIM_WALL_WRAP_Y || Set to 1 if the rim wall texture should repeat in the vertical direction | | RIM_WALL_WRAP_Y || Set to 1 if the rim wall texture should repeat in the vertical direction | ||
+ | |- | ||
+ | | RINCLUDE || rinclude_help | ||
|- | |- | ||
| ROTATION_TYPE || rotation_type_help | | ROTATION_TYPE || rotation_type_help | ||
Line 1,037: | Line 1,377: | ||
|- | |- | ||
| ROUND_CONSOLE_MESSAGE || Message sent to clients after every round | | ROUND_CONSOLE_MESSAGE || Message sent to clients after every round | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| SAY || Dedicated server only: let the server administator say something. | | SAY || Dedicated server only: let the server administator say something. | ||
|- | |- | ||
− | | SCORE_DEATHZONE || | + | | SCORE_DEATHZONE || Amount of points you get for hitting the Death Zone |
|- | |- | ||
− | | SCORE_DIE || | + | | SCORE_DIE || Amount of points you get for dying |
|- | |- | ||
− | | | + | | SCORE_HOLE || What you get for making a hole for your teammates |
|- | |- | ||
− | | | + | | SCORE_KILL || Amount of points you get for killing someone |
|- | |- | ||
− | | | + | | SCORE_SUICIDE || Amount of points you get for stupidly dying |
|- | |- | ||
− | | | + | | SCORE_SURVIVE || What you get for surviving |
|- | |- | ||
− | + | | SCORE_WIN || Amount of points you get for winning a round | |
− | |||
− | | SCORE_WIN || | ||
|- | |- | ||
| SERVER_DNS || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. | | SERVER_DNS || If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. | ||
Line 1,081: | Line 1,411: | ||
|- | |- | ||
| SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | | SETTING_LEGACY_BEHAVIOR_VISUAL || Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| SHOW_FPS || Enable fps display | | SHOW_FPS || Enable fps display | ||
− | |||
− | |||
|- | |- | ||
| SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen? | | SHOW_OWN_NAME || Should your name be displayed above your cycle on your screen? | ||
|- | |- | ||
− | | | + | | SILENCE || Silence a specific player so he can't use public chat any more (/msg and /team still work) |
− | |||
− | |||
|- | |- | ||
− | + | | SILENCE_ALL || If set to 1, new players will be silenced | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | | SILENCE_ALL || If set to 1, | ||
|- | |- | ||
| SINCLUDE || Includes the following file silently, without error message if it is not found | | SINCLUDE || Includes the following file silently, without error message if it is not found | ||
Line 1,123: | Line 1,437: | ||
|- | |- | ||
| SOFTWARE_RENDERER || Is the OpenGL renderer not hadware accelerated? | | SOFTWARE_RENDERER || Is the OpenGL renderer not hadware accelerated? | ||
+ | |- | ||
+ | | SOUND_BUFFER_SIZE || sound_buffer_size_help | ||
|- | |- | ||
| SOUND_CHANNELS || Number of channels your soundcard supports | | SOUND_CHANNELS || Number of channels your soundcard supports | ||
Line 1,159: | Line 1,475: | ||
|- | |- | ||
| SPEED_FACTOR || Speed modifier for the cycles | | SPEED_FACTOR || Speed modifier for the cycles | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
| SP_AI_IQ || IQ of the AI opponents in single player mode | | SP_AI_IQ || IQ of the AI opponents in single player mode | ||
Line 1,178: | Line 1,486: | ||
| SP_FINISH_TYPE || What happens when the last human is dead in single player mode? | | SP_FINISH_TYPE || What happens when the last human is dead in single player mode? | ||
|- | |- | ||
− | | SP_GAME_TYPE || Type of game played in single player mode | + | | SP_GAME_TYPE || Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. |
|- | |- | ||
| SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode | | SP_LIMIT_ROUNDS || End the match after this number of rounds in single player mode | ||
Line 1,204: | Line 1,512: | ||
| SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode? | | SP_TEAM_BALANCE_WITH_AIS || Balance teams with AI players in single player mode? | ||
|- | |- | ||
− | | SP_TEAM_MAX_IMBALANCE || Maximum allowed | + | | SP_TEAM_MAX_IMBALANCE || Maximum allowed team imbalance in single player mode |
− | |||
− | |||
|- | |- | ||
| SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode | | SP_TEAM_MAX_PLAYERS || Maximum number of players per team in single player mode | ||
Line 1,239: | Line 1,545: | ||
|- | |- | ||
| STAT_OUTPUT || stat_output_help | | STAT_OUTPUT || stat_output_help | ||
+ | |- | ||
+ | | SUSPEND || Suspend a player from playing for the following N rounds (default: 5) | ||
|- | |- | ||
| SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). | | SWAP_MODE || Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). | ||
|- | |- | ||
| TALK_TO_MASTER || Announce this server on the internet? | | TALK_TO_MASTER || Announce this server on the internet? | ||
+ | |- | ||
+ | | TEAMNAME_1 || team_name_confitem_help | ||
+ | |- | ||
+ | | TEAMNAME_2 || team_name_confitem_help | ||
+ | |- | ||
+ | | TEAMNAME_3 || team_name_confitem_help | ||
+ | |- | ||
+ | | TEAMNAME_4 || team_name_confitem_help | ||
+ | |- | ||
+ | | TEAMS || teams_help | ||
|- | |- | ||
| TEAMS_MAX || Maximum number of teams | | TEAMS_MAX || Maximum number of teams | ||
|- | |- | ||
| TEAMS_MIN || Minimum number of teams | | TEAMS_MIN || Minimum number of teams | ||
+ | |- | ||
+ | | TEAM_ALLOW_SHUFFLE_UP || If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. | ||
|- | |- | ||
| TEAM_BALANCE_ON_QUIT || Balance teams on player quit? | | TEAM_BALANCE_ON_QUIT || Balance teams on player quit? | ||
Line 1,252: | Line 1,572: | ||
| TEAM_BALANCE_WITH_AIS || Balance teams with AI players? | | TEAM_BALANCE_WITH_AIS || Balance teams with AI players? | ||
|- | |- | ||
− | | | + | | TEAM_BLUE_1 || blue portion of team 1's color |
+ | |- | ||
+ | | TEAM_BLUE_2 || blue portion of team 2's color | ||
+ | |- | ||
+ | | TEAM_BLUE_3 || blue portion of team 3's color | ||
+ | |- | ||
+ | | TEAM_BLUE_4 || blue portion of team 4's color | ||
|- | |- | ||
− | | | + | | TEAM_BLUE_5 || blue portion of team 5's color |
+ | |- | ||
+ | | TEAM_BLUE_6 || blue portion of team 6's color | ||
+ | |- | ||
+ | | TEAM_BLUE_7 || blue portion of team 7's color | ||
+ | |- | ||
+ | | TEAM_BLUE_8 || blue portion of team 8's color | ||
+ | |- | ||
+ | | TEAM_CENTER_IS_BOSS || If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. | ||
+ | |- | ||
+ | | TEAM_GREEN_1 || green portion of team 1's color | ||
+ | |- | ||
+ | | TEAM_GREEN_2 || green portion of team 2's color | ||
+ | |- | ||
+ | | TEAM_GREEN_3 || green portion of team 3's color | ||
+ | |- | ||
+ | | TEAM_GREEN_4 || green portion of team 4's color | ||
+ | |- | ||
+ | | TEAM_GREEN_5 || green portion of team 5's color | ||
+ | |- | ||
+ | | TEAM_GREEN_6 || green portion of team 6's color | ||
+ | |- | ||
+ | | TEAM_GREEN_7 || green portion of team 7's color | ||
+ | |- | ||
+ | | TEAM_GREEN_8 || green portion of team 8's color | ||
+ | |- | ||
+ | | TEAM_MAX_IMBALANCE || Maximum allowed team imbalance | ||
|- | |- | ||
| TEAM_MAX_PLAYERS || Maximum number of players per team | | TEAM_MAX_PLAYERS || Maximum number of players per team | ||
+ | |- | ||
+ | | TEAM_MENU_COLOR_TEAM_FULL || Allows to change the prefix/color for unjoinable teams | ||
+ | |- | ||
+ | | TEAM_MENU_COLOR_TEAM_OK || Allows to change the prefix/color for joinable teams | ||
|- | |- | ||
| TEAM_MIN_PLAYERS || Minimum number of players per team | | TEAM_MIN_PLAYERS || Minimum number of players per team | ||
|- | |- | ||
− | | TEXTURES_HI || Use high | + | | TEAM_NAME_1 || name of team 1 |
+ | |- | ||
+ | | TEAM_NAME_2 || name of team 2 | ||
+ | |- | ||
+ | | TEAM_NAME_3 || name of team 3 | ||
+ | |- | ||
+ | | TEAM_NAME_4 || name of team 4 | ||
+ | |- | ||
+ | | TEAM_NAME_5 || name of team 5 | ||
+ | |- | ||
+ | | TEAM_NAME_6 || name of team 6 | ||
+ | |- | ||
+ | | TEAM_NAME_7 || name of team 7 | ||
+ | |- | ||
+ | | TEAM_NAME_8 || name of team 8 | ||
+ | |- | ||
+ | | TEAM_RED_1 || red portion of team 1's color | ||
+ | |- | ||
+ | | TEAM_RED_2 || red portion of team 2's color | ||
+ | |- | ||
+ | | TEAM_RED_3 || red portion of team 3's color | ||
+ | |- | ||
+ | | TEAM_RED_4 || red portion of team 4's color | ||
+ | |- | ||
+ | | TEAM_RED_5 || red portion of team 5's color | ||
+ | |- | ||
+ | | TEAM_RED_6 || red portion of team 6's color | ||
+ | |- | ||
+ | | TEAM_RED_7 || red portion of team 7's color | ||
+ | |- | ||
+ | | TEAM_RED_8 || red portion of team 8's color | ||
+ | |- | ||
+ | | TEXTURES_HI || Use high color textures | ||
|- | |- | ||
| TEXTURE_MODE_0 || Floor Texture: | | TEXTURE_MODE_0 || Floor Texture: | ||
Line 1,271: | Line 1,659: | ||
|- | |- | ||
| TEXT_OUT || Enable console text output | | TEXT_OUT || Enable console text output | ||
+ | |- | ||
+ | | TITLE_OF_DAY || If fullscreen display is supported, this will be the title above message_of_day | ||
|- | |- | ||
| TITLE_TRACK || title_track_help | | TITLE_TRACK || title_track_help | ||
|- | |- | ||
| TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal. | | TOPOLOGY_POLICE || The topology police does posteriori checks to determine whether game moves were legal. | ||
+ | |- | ||
+ | | TOPOLOGY_POLICE_PARALLEL || Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. | ||
|- | |- | ||
| UNBAN_IP || Revokes the ban of the specified IP address. | | UNBAN_IP || Revokes the ban of the specified IP address. | ||
+ | |- | ||
+ | | UNSUSPEND || Removes a player suspension. | ||
|- | |- | ||
| UPPER_SKY || Draw upper sky plane | | UPPER_SKY || Draw upper sky plane | ||
|- | |- | ||
| URL || HTTP URI assiciated with a server | | URL || HTTP URI assiciated with a server | ||
+ | |- | ||
+ | | USER_1 || Global player ID | ||
+ | |- | ||
+ | | USER_2 || Global player ID | ||
+ | |- | ||
+ | | USER_3 || Global player ID | ||
+ | |- | ||
+ | | USER_4 || Global player ID | ||
+ | |- | ||
+ | | USE_CUSTOM_FONT || use_custom_font_help | ||
|- | |- | ||
| USE_CUSTOM_PLAYLIST || use_custom_playlist_help | | USE_CUSTOM_PLAYLIST || use_custom_playlist_help | ||
Line 1,295: | Line 1,699: | ||
|- | |- | ||
| VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player | | VIEWPORT_TO_PLAYER_4 || Assign this viewport to a player | ||
+ | |- | ||
+ | | VOICE || Reverse of SILENCE | ||
+ | |- | ||
+ | | VOTES_CANCEL || Cancels all running polls. | ||
+ | |- | ||
+ | | VOTE_KICK_REASON || vote_kick_reason_help | ||
+ | |- | ||
+ | | VOTE_KICK_TO_PORT || vote_kick_to_port_help | ||
+ | |- | ||
+ | | VOTE_KICK_TO_SERVER || vote_kick_to_server_help | ||
|- | |- | ||
| VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. | | VOTE_USE_SERVER_CONTROLLED_KICK || Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. | ||
|- | |- | ||
− | | | + | | VOTING_BIAS || Add virtual voters that oppose every change. |
|- | |- | ||
− | | | + | | VOTING_BIAS_COMMAND || Add virtual voters that oppose every command vote. |
+ | |- | ||
+ | | VOTING_BIAS_INCLUDE || Add virtual voters that oppose every include vote. | ||
+ | |- | ||
+ | | VOTING_BIAS_KICK || Add virtual voters that oppose every kick vote. | ||
+ | |- | ||
+ | | VOTING_BIAS_SUSPEND || Add virtual voters that oppose every suspend vote. | ||
|- | |- | ||
| VOTING_DECAY || One non-voter is ignored everytime this many secons pass. | | VOTING_DECAY || One non-voter is ignored everytime this many secons pass. | ||
+ | |- | ||
+ | | VOTING_HARM_TIME || The minimum time in seconds between two harmful votes against the same player. | ||
+ | |- | ||
+ | | VOTING_KICK_MINHARM || Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. | ||
|- | |- | ||
| VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player. | | VOTING_KICK_TIME || The minimum time in seconds between two kick votes against the same player. | ||
+ | |- | ||
+ | | VOTING_MATURITY || The minimum time in seconds a player needs to be online with the same name before he can issue votes. | ||
|- | |- | ||
| VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public | | VOTING_PRIVACY || Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public | ||
Line 1,313: | Line 1,739: | ||
|- | |- | ||
| VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored. | | VOTING_START_DECAY || Number of seconds after that the non-voters start to get ignored. | ||
+ | |- | ||
+ | | VOTING_SUSPEND || Suspends voting for n minutes. | ||
+ | |- | ||
+ | | VOTING_SUSPEND_DEFAULT || Default value for VOTING_SUSPEND. | ||
+ | |- | ||
+ | | VOTING_SUSPEND_ROUNDS || The number of rounds "/vote suspend <player>" suspends a player for. | ||
|- | |- | ||
| VOTING_TIMEOUT || Votes older than this time out and are rejected. | | VOTING_TIMEOUT || Votes older than this time out and are rejected. | ||
|- | |- | ||
| VOTING_TIMEOUT_PER_VOTER || Additional value for VOTING_TIMEOUT for every voter present. | | VOTING_TIMEOUT_PER_VOTER || Additional value for VOTING_TIMEOUT for every voter present. | ||
+ | |- | ||
+ | | VOTING_UNSUSPEND || Allows voting again. | ||
+ | |- | ||
+ | | WAIT_FOR_EXTERNAL_SCRIPT || Let the server wait for an external script between two rounds until the script switches this setting back to 0. | ||
+ | |- | ||
+ | | WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT || If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. | ||
|- | |- | ||
| WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. | | WALLS_LENGTH || Length of the cycle walls in meters; negative values will make the walls infinite. | ||
Line 1,340: | Line 1,778: | ||
| WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom. | | WRAP_MENU || If set, you leave a menu to the top and reenter it at the bottom. | ||
|- | |- | ||
− | | ZDEPTH || z buffer depth to use (0: 16 1: from | + | | ZDEPTH || z buffer depth to use (0: 16 1: from color depth 2: 32) |
− | |||
− | |||
|} | |} |
Revision as of 05:15, 20 March 2008
List of Commands
This list was generated by starting Armagetron Advanced version 0.3_alpha8367 with the --doc
option and using vim to turn it into a table.
Command | Meaning |
---|---|
ACCESS_LEVEL_CHAT | Minimal access level for chatting. |
ACCESS_LEVEL_CHAT_TIMEOUT | Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. |
ACCESS_LEVEL_IPS | Minimal access level you need for seeing IPs of players in the /players command. |
ACCESS_LEVEL_RTFM | Minimal access level for /teach or /rtfm command. |
ACCESS_LEVEL_SPY_MSG | Minimal access level you need for seeing /msg messages directed to others. |
ACCESS_LEVEL_SPY_TEAM | Minimal access level you need for seeing /team messages as a spectator. |
ADD_HELP_TOPIC | Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> |
ADMIN_PASS | Password for the basic in game admin |
AI_CHARACTER_FILE | ai_character_file_help |
AI_IQ | IQ of the AI opponents |
ALLOW_CAM_1_0 | Allow/forbid the different camera modes |
ALLOW_CAM_1_1 | Allow/forbid the different camera modes |
ALLOW_CAM_1_2 | Allow/forbid the different camera modes |
ALLOW_CAM_1_3 | Allow/forbid the different camera modes |
ALLOW_CAM_1_4 | Allow/forbid the different camera modes |
ALLOW_CAM_1_5 | Allow/forbid the different camera modes |
ALLOW_CAM_1_6 | Allow/forbid the different camera modes |
ALLOW_CAM_1_7 | Allow/forbid the different camera modes |
ALLOW_CAM_2_0 | Allow/forbid the different camera modes |
ALLOW_CAM_2_1 | Allow/forbid the different camera modes |
ALLOW_CAM_2_2 | Allow/forbid the different camera modes |
ALLOW_CAM_2_3 | Allow/forbid the different camera modes |
ALLOW_CAM_2_4 | Allow/forbid the different camera modes |
ALLOW_CAM_2_5 | Allow/forbid the different camera modes |
ALLOW_CAM_2_6 | Allow/forbid the different camera modes |
ALLOW_CAM_2_7 | Allow/forbid the different camera modes |
ALLOW_CAM_3_0 | Allow/forbid the different camera modes |
ALLOW_CAM_3_1 | Allow/forbid the different camera modes |
ALLOW_CAM_3_2 | Allow/forbid the different camera modes |
ALLOW_CAM_3_3 | Allow/forbid the different camera modes |
ALLOW_CAM_3_4 | Allow/forbid the different camera modes |
ALLOW_CAM_3_5 | Allow/forbid the different camera modes |
ALLOW_CAM_3_6 | Allow/forbid the different camera modes |
ALLOW_CAM_3_7 | Allow/forbid the different camera modes |
ALLOW_CAM_4_0 | Allow/forbid the different camera modes |
ALLOW_CAM_4_1 | Allow/forbid the different camera modes |
ALLOW_CAM_4_2 | Allow/forbid the different camera modes |
ALLOW_CAM_4_3 | Allow/forbid the different camera modes |
ALLOW_CAM_4_4 | Allow/forbid the different camera modes |
ALLOW_CAM_4_5 | Allow/forbid the different camera modes |
ALLOW_CAM_4_6 | Allow/forbid the different camera modes |
ALLOW_CAM_4_7 | Allow/forbid the different camera modes |
ALLOW_CONTROL_DURING_CHAT | If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). |
ALLOW_ENEMIES_SAME_CLIENT | If set to 1, this allows two players that play on the same client to fight for points with each other. |
ALLOW_ENEMIES_SAME_IP | If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. |
ALLOW_IMPOSTERS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. |
ALLOW_IMPOSTORS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. |
ALLOW_RENAME_PLAYER | Gives the given player the ability to rename. |
ALLOW_TEAM_CHANGE | If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER |
ALLOW_TEAM_CHANGE_PLAYER | Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled |
ALLOW_TEAM_NAME_COLOR | Allow a team to be named after a color |
ALLOW_TEAM_NAME_LEADER | Set to 1 to allow team leader to set a team, 0 otherwise. |
ALLOW_TEAM_NAME_PLAYER | Allow a team to be named after the leading player |
ALLOW_VOTING | If set to 1, voting will be allowed for players. |
ALLOW_VOTING_SPECTATOR | If set to 1, voting will be allowed for spectators. |
ALPHA_BLEND | Enable alpha blending |
ARENA_AXES | In how many directions a cycle can turn 4 is the default, 6 is hexatron |
ARENA_AXES_OVERRIDE | Block out older clients when ARENA_AXES differs from its default? |
ARMAGETRON_LAST_SCREENMODE | Last screen resolution |
ARMAGETRON_LAST_WINDOWSIZE | Last Window sizea |
ARMAGETRON_SCREENMODE | Screen resolution |
ARMAGETRON_VSYNC | What to do with the monitor's vertical sync |
ARMAGETRON_VSYNC_LAST | armagetron_vsync_last_help |
ARMAGETRON_WINDOWSIZE | Window size |
AUTHORITY_BLACKLIST | Comma separated list of authorities your server should refuse to query. |
AUTHORITY_NO_CHECK | authority_no_check_help |
AUTHORITY_WHITELIST | If non-empty, only authorities on this comma separated list will be queried by your server. |
AUTO_AIS | Automatically spawn AI players? |
AUTO_INCAM_1 | Automatically switch to internal camera in a maze |
AUTO_INCAM_2 | Automatically switch to internal camera in a maze |
AUTO_INCAM_3 | Automatically switch to internal camera in a maze |
AUTO_INCAM_4 | Automatically switch to internal camera in a maze |
AUTO_IQ | Automatically adjust AI IQ? |
AUTO_LOGIN_1 | auto_login_help |
AUTO_LOGIN_2 | auto_login_help |
AUTO_LOGIN_3 | auto_login_help |
AUTO_LOGIN_4 | auto_login_help |
AUTO_TEAM | Flag indicating whether players should be put into teams automatically. |
AXES_INDICATOR | Should the Axis Indicator be rendered? |
BACKWARD_COMPATIBILITY | Maximum number of old protocol versions to support. |
BAN | Bans the specified player from the server (kicks him first) for a variable time in minutes. |
BAN_IP | Bans the spedified IP address from the server for a variable time. |
BAN_LIST | Prints a list of currently banned IPs. |
BIG_BROTHER | Did we already send the big brother information? |
BOOKMARK_0_ADDRESS | Server adress of the 1st server bookmark |
BOOKMARK_0_NAME | Name of the 1st server bookmark |
BOOKMARK_0_PORT | Server port of the 1st server bookmark |
BOOKMARK_10_ADDRESS | Server adress of the 11th server bookmark |
BOOKMARK_10_NAME | Name of the 11th server bookmark |
BOOKMARK_10_PORT | Server port of the 11th server bookmark |
BOOKMARK_1_ADDRESS | Server adress of the 2nd server bookmark |
BOOKMARK_1_NAME | Name of the 2nd server bookmark |
BOOKMARK_1_PORT | Server port of the 2nd server bookmark |
BOOKMARK_2_ADDRESS | Server adress of the 3rd server bookmark |
BOOKMARK_2_NAME | Name of the 3rd server bookmark |
BOOKMARK_2_PORT | Server port of the 3rd server bookmark |
BOOKMARK_3_ADDRESS | Server adress of the 4th server bookmark |
BOOKMARK_3_NAME | Name of the 4th server bookmark |
BOOKMARK_3_PORT | Server port of the 4th server bookmark |
BOOKMARK_4_ADDRESS | Server adress of the 5th server bookmark |
BOOKMARK_4_NAME | Name of the 5th server bookmark |
BOOKMARK_4_PORT | Server port of the 5th server bookmark |
BOOKMARK_5_ADDRESS | Server adress of the 6th server bookmark |
BOOKMARK_5_NAME | Name of the 6th server bookmark |
BOOKMARK_5_PORT | Server port of the 6th server bookmark |
BOOKMARK_6_ADDRESS | Server adress of the 7th server bookmark |
BOOKMARK_6_NAME | Name of the 7th server bookmark |
BOOKMARK_6_PORT | Server port of the 7th server bookmark |
BOOKMARK_7_ADDRESS | Server adress of the 8th server bookmark |
BOOKMARK_7_NAME | Name of the 8th server bookmark |
BOOKMARK_7_PORT | Server port of the 8th server bookmark |
BOOKMARK_8_ADDRESS | Server adress of the 9th server bookmark |
BOOKMARK_8_NAME | Name of the 9th server bookmark |
BOOKMARK_8_PORT | Server port of the 9th server bookmark |
BOOKMARK_9_ADDRESS | Server adress of the 10th server bookmark |
BOOKMARK_9_NAME | Name of the 10th server bookmark |
BOOKMARK_9_PORT | Server port of the 10th server bookmark |
BOOKMARK__MASTER0_ADDRESS | bookmark__master0_address_help |
BOOKMARK__MASTER0_NAME | bookmark__master0_name_help |
BOOKMARK__MASTER0_PORT | bookmark__master0_port_help |
BOOKMARK__MASTER10_ADDRESS | bookmark__master10_address_help |
BOOKMARK__MASTER10_NAME | bookmark__master10_name_help |
BOOKMARK__MASTER10_PORT | bookmark__master10_port_help |
BOOKMARK__MASTER1_ADDRESS | bookmark__master1_address_help |
BOOKMARK__MASTER1_NAME | bookmark__master1_name_help |
BOOKMARK__MASTER1_PORT | bookmark__master1_port_help |
BOOKMARK__MASTER2_ADDRESS | bookmark__master2_address_help |
BOOKMARK__MASTER2_NAME | bookmark__master2_name_help |
BOOKMARK__MASTER2_PORT | bookmark__master2_port_help |
BOOKMARK__MASTER3_ADDRESS | bookmark__master3_address_help |
BOOKMARK__MASTER3_NAME | bookmark__master3_name_help |
BOOKMARK__MASTER3_PORT | bookmark__master3_port_help |
BOOKMARK__MASTER4_ADDRESS | bookmark__master4_address_help |
BOOKMARK__MASTER4_NAME | bookmark__master4_name_help |
BOOKMARK__MASTER4_PORT | bookmark__master4_port_help |
BOOKMARK__MASTER5_ADDRESS | bookmark__master5_address_help |
BOOKMARK__MASTER5_NAME | bookmark__master5_name_help |
BOOKMARK__MASTER5_PORT | bookmark__master5_port_help |
BOOKMARK__MASTER6_ADDRESS | bookmark__master6_address_help |
BOOKMARK__MASTER6_NAME | bookmark__master6_name_help |
BOOKMARK__MASTER6_PORT | bookmark__master6_port_help |
BOOKMARK__MASTER7_ADDRESS | bookmark__master7_address_help |
BOOKMARK__MASTER7_NAME | bookmark__master7_name_help |
BOOKMARK__MASTER7_PORT | bookmark__master7_port_help |
BOOKMARK__MASTER8_ADDRESS | bookmark__master8_address_help |
BOOKMARK__MASTER8_NAME | bookmark__master8_name_help |
BOOKMARK__MASTER8_PORT | bookmark__master8_port_help |
BOOKMARK__MASTER9_ADDRESS | bookmark__master9_address_help |
BOOKMARK__MASTER9_NAME | bookmark__master9_name_help |
BOOKMARK__MASTER9_PORT | bookmark__master9_port_help |
BUG_COLOR_OVERFLOW | Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. |
BUG_RIP | Allows the rim wall to be ripped open by a VERY close grind. |
BUG_TRANSPARENCY | Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests |
BUG_TRANSPARENCY_DEMAND | Unsupported: use transparency instead of lowering walls |
BUG_TUNNEL | Allows players to pass through walls on odd occasions. |
CAMCENTER_1 | Center internal camera on driving direction |
CAMCENTER_2 | Center internal camera on driving direction |
CAMCENTER_3 | Center internal camera on driving direction |
CAMCENTER_4 | Center internal camera on driving direction |
CAMERA_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
CAMERA_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. |
CAMERA_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
CAMERA_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
CAMERA_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. |
CAMERA_CUSTOM_TURN_SPEED | Speed the custom camera turns with |
CAMERA_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse |
CAMERA_CUSTOM_ZOOM | Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation |
CAMERA_EYE_1_COLOR | The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color |
CAMERA_EYE_1_COLOUR | camera_eye_1_colour_help |
CAMERA_EYE_2_COLOR | The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color |
CAMERA_EYE_2_COLOUR | camera_eye_2_colour_help |
CAMERA_EYE_DISTANCE | The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering |
CAMERA_FOLLOW_START_X | Start position of the fixed external camera |
CAMERA_FOLLOW_START_Y | Start position of the fixed external camera |
CAMERA_FOLLOW_START_Z | Start position of the fixed external camera |
CAMERA_FORBID_CUSTOM | Forbids the use of the custom camera on all clients |
CAMERA_FORBID_FOLLOW | Forbids the use of the fixed external camera on all clients |
CAMERA_FORBID_FREE | Forbids the use of the free camera on all clients |
CAMERA_FORBID_IN | Forbids the use of the internal camera on all clients |
CAMERA_FORBID_MER | Forbids the use of Meriton's camera |
CAMERA_FORBID_SERVER_CUSTOM | Forbids the use of the server custom camera |
CAMERA_FORBID_SMART | Forbids the use of the internal camera on all clients |
CAMERA_FREE_START_X | Start position of the free camera |
CAMERA_FREE_START_Y | Start position of the free camera |
CAMERA_FREE_START_Z | Start position of the free camera |
CAMERA_GLANCE_ANGULAR_VELOCITY | camera_glance_angular_velocity_help |
CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS | camera_glance_angular_velocity_bonus_help |
CAMERA_GLANCE_MODE | Way the camera switches into glances. Valid settings range from 0 to 3 |
CAMERA_IN_MAX_FOCUS_DISTANCE | This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer |
CAMERA_IN_TURN_SPEED | Speed the internal camera turns with |
CAMERA_MER_XYDIST | camera_mer_xydist_help |
CAMERA_MER_Z | camera_mer_z_help |
CAMERA_SERVER_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. |
CAMERA_SERVER_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
CAMERA_SERVER_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. |
CAMERA_SERVER_CUSTOM_TURN_SPEED | Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. |
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse |
CAMERA_SMART_GLANCING_BACK | camera_smart_glancing_back_help |
CAMERA_SMART_GLANCING_HEIGHT | camera_smart_glancing_height_help |
CAMERA_SMART_START_X | Start position of the smart camera |
CAMERA_SMART_START_Y | Start position of the smart camera |
CAMERA_SMART_START_Z | Start position of the smart camera |
CAMERA_VISIBILITY_CLIP_SPEED | Speed with wich the visibility targets is brought into view |
CAMERA_VISIBILITY_EXTENSION | Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object |
CAMERA_VISIBILITY_LOWER_WALL | If set to 1, walls are lowerd when they block the view and the camera is not moved |
CAMERA_VISIBILITY_LOWER_WALL_SMART | Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera |
CAMERA_VISIBILITY_RECOVERY_SPEED | The speed the external visibility targets recovers from wall hits |
CAMERA_VISIBILITY_SIDESKEW | Extra forward component of the sideways visibility targets |
CAMERA_VISIBILITY_WALL_DISTANCE | The distance the visibility targets keep from walls |
CAMWOBBLE_1 | Lets the internal camera move with your cycle |
CAMWOBBLE_2 | Lets the internal camera move with your cycle |
CAMWOBBLE_3 | Lets the internal camera move with your cycle |
CAMWOBBLE_4 | Lets the internal camera move with your cycle |
CENTER_MESSAGE | Prints a big message on the screen of all connected clients. |
CHATBOT_ALWAYS_ACTIVE | chatbot_always_active_help |
CHATBOT_DECAY | chatbot_decay_help |
CHATBOT_DELAY | chatbot_delay_help |
CHATBOT_MIN_TIMESTEP | chatbot_min_timestep_help |
CHATBOT_NEW_WALL_BLINDNESS | chatbot_new_wall_blindness_help |
CHATBOT_RANGE | chatbot_range_help |
CHATTER_REMOVE_TIME | Time in seconds after which a permanent chatter is removed from the game |
CHECK_ERRORS | Listen to errors claiming a video mode does not exist |
CLIENT_PORT | Port we try to connect to |
CM_LOCY | Vertical position of the center messages |
COCKPIT_FILE | File that contains the information for rendering cockpit gauges |
COLORDEPTH | Color depth to use (0: 16 1: desktop 2: 24) |
COLOR_B_1 | Cycle and wall color, blue component. |
COLOR_B_2 | Cycle and wall color, blue component. |
COLOR_B_3 | Cycle and wall color, blue component. |
COLOR_B_4 | Cycle and wall color, blue component. |
COLOR_G_1 | Cycle and wall color, green component. |
COLOR_G_2 | Cycle and wall color, green component. |
COLOR_G_3 | Cycle and wall color, green component. |
COLOR_G_4 | Cycle and wall color, green component. |
COLOR_R_1 | Cycle and wall color, red component. |
COLOR_R_2 | Cycle and wall color, red component. |
COLOR_R_3 | Cycle and wall color, red component. |
COLOR_R_4 | Cycle and wall color, red component. |
COLOR_STRINGS | Print colored strings |
CONFIG_ROTATION | config_rotation_help |
CONSOLE_COLUMNS | Number of characters in each line of console output |
CONSOLE_INDENT | Number of spaces each continuation of a wrapped console line is indented by |
CONSOLE_LADDER_LOG | Sends ladder log output to the console |
CONSOLE_MESSAGE | Prints a message on the console of all connected clients. |
CONSOLE_ROWS | Number of lines of console output without user intervention |
CONSOLE_ROWS_MAX | Number of lines of console output when scrolling back |
CUSTOM_MUSIC_PLAYLIST | custom_music_playlist_help |
CUSTOM_SCREEN_ASPECT | Custom screen aspect ratio ( pixel width/pixel height) |
CUSTOM_SCREEN_HEIGHT | Custom screen size |
CUSTOM_SCREEN_WIDTH | Custom screen size |
CUSTOM_SERVER_NAME | Name of the server to connect to |
CYCLE_ACCEL | Wall acceleration factor |
CYCLE_ACCEL_ENEMY | Multiplicator to CYCLE_ACCEL for your enemies' walls |
CYCLE_ACCEL_ENEMY_OVERRIDE | Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? |
CYCLE_ACCEL_OFFSET | Minimum numeric wall distance, must be positive |
CYCLE_ACCEL_RIM | Multiplicator to CYCLE_ACCEL for the rim walls |
CYCLE_ACCEL_RIM_OVERRIDE | Block out older clients when CYCLE_ACCEL_RIM differs from its default? |
CYCLE_ACCEL_SELF | Multiplicator to CYCLE_ACCEL for your own wall |
CYCLE_ACCEL_SELF_OVERRIDE | Block out older clients when CYCLE_ACCEL_SELF differs from its default? |
CYCLE_ACCEL_SLINGSHOT | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall |
CYCLE_ACCEL_SLINGSHOT_OVERRIDE | Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? |
CYCLE_ACCEL_TEAM | Multiplicator to CYCLE_ACCEL for your temmates' walls |
CYCLE_ACCEL_TEAM_OVERRIDE | Block out older clients when CYCLE_ACCEL_TEAM differs from its default? |
CYCLE_ACCEL_TUNNEL | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it |
CYCLE_ACCEL_TUNNEL_OVERRIDE | cycle_accel_tunnel_override_help |
CYCLE_AVOID_OLDCLIENT_BAD_SYNC | If set to 1, old clients will not get sync messages in situations that are known to confuse them |
CYCLE_BLINK_FREQUENCY | Frequency in Hz an invulnerable cycle blinks with. |
CYCLE_BOOSTFACTOR_ENEMY | Factor your speed is multiplied with when breaking from an enemy wall |
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE | cycle_boostfactor_enemy_override_help |
CYCLE_BOOSTFACTOR_RIM | Factor your speed is multiplied with when breaking from the rim wall |
CYCLE_BOOSTFACTOR_RIM_OVERRIDE | cycle_boostfactor_rim_override_help |
CYCLE_BOOSTFACTOR_SELF | Factor your speed is multiplied with when breaking from your own wall |
CYCLE_BOOSTFACTOR_SELF_OVERRIDE | cycle_boostfactor_self_override_help |
CYCLE_BOOSTFACTOR_TEAM | Factor your speed is multiplied with when breaking from a teammate's wall |
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE | cycle_boostfactor_team_override_help |
CYCLE_BOOST_ENEMY | Speed boost when breaking from an enemy wall |
CYCLE_BOOST_ENEMY_OVERRIDE | cycle_boost_enemy_override_help |
CYCLE_BOOST_RIM | Speed boost when breaking from the rim wall |
CYCLE_BOOST_RIM_OVERRIDE | cycle_boost_rim_override_help |
CYCLE_BOOST_SELF | Speed boost when breaking from your own wall |
CYCLE_BOOST_SELF_OVERRIDE | cycle_boost_self_override_help |
CYCLE_BOOST_TEAM | Speed boost when breaking from a teammate's wall |
CYCLE_BOOST_TEAM_OVERRIDE | cycle_boost_team_override_help |
CYCLE_BRAKE | Brake intensity |
CYCLE_BRAKE_DEPLETE | Rate at which the brake reservoir depletes when you are braking |
CYCLE_BRAKE_DEPLETE_OVERRIDE | Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? |
CYCLE_BRAKE_REFILL | Rate at which the brake reservoir refills when you are not braking |
CYCLE_BRAKE_REFILL_OVERRIDE | Block out older clients when CYCLE_BRAKE_REFILL differs from its default? |
CYCLE_DELAY | Minimum time between turns (must be greater than 0) |
CYCLE_DELAY_DOUBLEBIND_BONUS | Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction |
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE | cycle_delay_doublebind_bonus_override_help |
CYCLE_DELAY_TIMEBASED | Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. |
CYCLE_DELAY_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? |
CYCLE_DIST_WALL_SHRINK | Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. |
CYCLE_DIST_WALL_SHRINK_OFFSETDistance | offset in wall length calculation. See settings.cfg for full docs. |
CYCLE_FAIR_ANTILAG | If set to 1, this deactivates the anti lag-sliding code when old clients are connected |
CYCLE_FIRST_SPAWN_PROTECTION | Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. |
CYCLE_INVULNERABLE_TIME | Time in seconds a cycle is invulnerable after a respawn. |
CYCLE_MAX_REFCOUNT | Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. |
CYCLE_PACKETLOSS_TOLERANCE | Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. |
CYCLE_PING_RUBBER | Additional niceness for high ping players |
CYCLE_RUBBER | Niceness factor to allow you drive really close to a wall |
CYCLE_RUBBER_DELAY | During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. |
CYCLE_RUBBER_DELAY_BONUS | Factor for CYCLE_RUBBER_DELAY rubber efficiency. |
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? |
CYCLE_RUBBER_DELAY_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY differs from its default? |
CYCLE_RUBBER_LEGACY | Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. |
CYCLE_RUBBER_MALUS_TURN_OVERRIDE | Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? |
CYCLE_RUBBER_MINADJUST | When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) |
CYCLE_RUBBER_MINADJUST_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? |
CYCLE_RUBBER_MINDISTANCE | The minimal distance rubber code keeps you from the wall in front of you |
CYCLE_RUBBER_MINDISTANCE_GAP | If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. |
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE | cycle_rubber_mindistance_gap_override_help |
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE | Gap detection only sees gaps that the cycle may reach in no less than this many seconds. |
CYCLE_RUBBER_MINDISTANCE_LEGACY | Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected |
CYCLE_RUBBER_MINDISTANCE_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? |
CYCLE_RUBBER_MINDISTANCE_PREPARATION | Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. |
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? |
CYCLE_RUBBER_MINDISTANCE_RATIO | Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you |
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR | Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED | Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? |
CYCLE_RUBBER_SPEED | Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) |
CYCLE_RUBBER_SPEED_OVERRIDE | Block out older clients when CYCLE_RUBBER_SPEED differs from its default? |
CYCLE_RUBBER_TIME | Timescale rubber is restored on. |
CYCLE_RUBBER_TIMEBASED | Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. |
CYCLE_RUBBER_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? |
CYCLE_RUBBER_TIME_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIME differs from its default? |
CYCLE_RUBBER_WALL_SHRINK | With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. |
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE | Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? |
CYCLE_SMOOTH_MIN_SPEED | Minimum speed of smooth correction relative to cycle speed. |
CYCLE_SMOOTH_THRESHOLD | Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. |
CYCLE_SMOOTH_TIME | Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. |
CYCLE_SOUND_SPEED | Sound speed divisor |
CYCLE_SPEED | Basic speed of your cycle if you drive straight and not close to walls |
CYCLE_SPEED_DECAY_ABOVE | Rate of cycle speed approaching the value of CYCLE_SPEED from above |
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? |
CYCLE_SPEED_DECAY_BELOW | Rate of cycle speed approaching the value of CYCLE_SPEED from below |
CYCLE_SPEED_DECAY_BELOW_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? |
CYCLE_SPEED_MAX | Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. |
CYCLE_SPEED_MAX_OVERRIDE | cycle_speed_max_override_help |
CYCLE_SPEED_MIN | Minimal speed of your cycle, measured relative to CYCLE_SPEED |
CYCLE_SPEED_MIN_OVERRIDE | Block out older clients when CYCLE_SPEED_MIN differs from its default? |
CYCLE_START_SPEED | Initial cycle speed |
CYCLE_SYNC_FF | Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping |
CYCLE_SYNC_FF_STEPS | Number of extrapolation simulation timesteps each real timestep; increase for better accuracy |
CYCLE_SYNC_INTERVAL_ENEMY | Time in seconds between server-client updates of enemy cycles |
CYCLE_SYNC_INTERVAL_SELF | Time in seconds between server-client updates of enemy cycles owned by the client itself |
CYCLE_TIME_TOLERANCE | Maximum time difference of execution of turns on server and client (for clients that send timing information) |
CYCLE_TIME_TOLERANCE_OVERRIDEBlock | out older clients when CYCLE_TIME_TOLERANCE differs from its default? |
CYCLE_TURN_MEMORY | Number of pending turns a cycle will memorize exactly |
CYCLE_TURN_SPEED_FACTOR | Factor the speed of a lightcycle is multiplied with when turning |
CYCLE_TURN_SPEED_FACTOR_OVERRIDE | Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? |
CYCLE_WALL_NEAR | Maximum accelerating wall distance |
CYCLE_WALL_TIME | Time in seconds a cycle does not make a wall after a respawn. |
CYCLE_WIDTH | The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. |
CYCLE_WIDTH_OVERRIDE | cycle_width_override_help |
CYCLE_WIDTH_RUBBER_MAX | If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. |
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE | cycle_width_rubber_max_override_help |
CYCLE_WIDTH_RUBBER_MIN | If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. |
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE | cycle_width_rubber_min_override_help |
CYCLE_WIDTH_SIDE | Minimum distance of a cycle to a wall on either side before it takes harm. |
CYCLE_WIDTH_SIDE_OVERRIDE | cycle_width_side_override_help |
DEDICATED_IDLE | After running this time (in hours), the dedicated server takes the next chance to quit. |
DEFAULT_KICK_REASON | The reason given to a player kicked by KICK if none is specified. |
DEFAULT_KICK_TO_PORT | default_kick_to_port_help |
DEFAULT_KICK_TO_REASON | The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. |
DEFAULT_KICK_TO_SERVER | default_kick_to_server_help |
DISALLOW_RENAME_PLAYER | Prevents the given player from renameing. |
DISALLOW_TEAM_CHANGE_PLAYER | Reverse of ALLOW_TEAM_CHANGE_PLAYER |
DISPLAY_COLORED_NAMES_OVER_CYCLES | Should the names over cycles appear in the cycles' colors? |
DITHER | Use dithering |
DOUBLEBIND_TIME | Time in seconds during which no two different keyboard events can trigger the same action |
DOUBLEBIND_TIME_OVERRIDE | Block out older clients when DOUBLEBIND_TIME differs from its default? |
ENABLE_CHAT | If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) |
ENABLE_FRIENDS | enable_friends_help |
ENABLE_NAME_HILIGHTING | Hilight your name in chats other players send? |
ENEMY_CHATBOT_PENALTY | Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall |
ENEMY_CURRENTTIME_INFLUENCE | If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. |
ENEMY_DEAD_PENALTY | Penalty on the effective time in seconds if the enemy influence detection comes from a dead player |
ENEMY_SUICIDE_TIMEOUT | If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. |
ENEMY_TEAMMATE_PENALTY | Penalty on the effective time in seconds if the enemy influence detection is from a teammate |
EXPLOSION | Enable explosions? |
EXPLOSION_HUD | explosion_hud_help |
EXPLOSION_RADIUS | Blast radius of the cycle explosions |
EXTRA_ROUND_TIME | Lenght of an extra pause at the beginning of the round |
FADEOUT_NAME_DELAY | Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. |
FAILED_ATTEMPTS | Number of failed attemts to initialize graphics mode |
FAST_FORWARD_MAXSTEP | Maximum recording time between rendered frames in fast forward mode |
FAST_FORWARD_MAXSTEP_REAL | Maximum real time between rendered frames in fast forward mode |
FAST_FORWARD_MAXSTEP_REL | Maximum fraction of the time left until the end of FF mode between rendered frames |
FAV_NUM_PER_TEAM_PLAYER_1 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_2 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_3 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_4 | The favorite number of players per team for this player |
FILTER_COLOR_NAMES | Filter color codes from player names. |
FILTER_COLOR_SERVER_NAMES | Filter color codes from server names in the server browser. |
FILTER_COLOR_STRINGS | Filter color codes from strings coming in over the network. |
FILTER_COLOR_TEAM | Filter color codes from /team messages. |
FILTER_DARK_COLOR_NAMES | Filter dark color codes from player names. |
FILTER_DARK_COLOR_SERVER_NAMES | Filter dark color codes from server names in the server browser. |
FILTER_DARK_COLOR_STRINGS | Filter dark color codes from strings coming in over the network. |
FILTER_DARK_COLOR_TEAM | Filter dark color codes from /team messages. |
FILTER_NAME_ENDS | Filter whitespace and other junk from beginnings and ends of player names. |
FILTER_NAME_MIDDLE | Filter excess whitespace and other junk from the middle of player names. |
FINISH_TYPE | What happens when the last human is dead? |
FIRST_USE | Is this the first time you use Armagetron Advanced? |
FLOOR_BLUE | Floor color |
FLOOR_DETAIL | Floor detail settings |
FLOOR_GREEN | Floor color |
FLOOR_MIRROR | Floor mirror mode |
FLOOR_MIRROR_INT | Intensity of the floor mirror effect |
FLOOR_RED | Floor color |
FONT_FILE | font_file_help |
FONT_FILE_CUSTOM | font_file_custom_help |
FONT_SIZE_FACTOR | font_size_factor_help |
FONT_TYPE | font_type_help |
FORBID_COCKPIT_DATA | Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit |
FORBID_HUD_MAP | forbid_hud_map_help |
FORTRESS_CONQUEST_DECAY_RATE | Rate a fortress zone "recovers" from being conquered |
FORTRESS_CONQUEST_RATE | Rate a fortress zone gets conquered with for each enemy in it |
FORTRESS_CONQUEST_TIMEOUT | fortress_conquest_timeout_help |
FORTRESS_DEFEND_RATE | Rate a fortress zone "recovers" for each defending player |
FRIEND_1 | friend_1_help |
FRIEND_10 | friend_10_help |
FRIEND_2 | friend_2_help |
FRIEND_3 | friend_3_help |
FRIEND_4 | friend_4_help |
FRIEND_5 | friend_5_help |
FRIEND_6 | friend_6_help |
FRIEND_7 | friend_7_help |
FRIEND_8 | friend_8_help |
FRIEND_9 | friend_9_help |
FULLSCREEN | Fullscreen or windowed mode? |
FULLSCREEN_MESSAGE | Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. |
GAME_TIMEOUT | Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. |
GAME_TYPE | Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. |
GL_EXTENSIONS | OpenGL system information |
GL_RENDERER | OpenGL system information |
GL_VENDOR | OpenGL system information |
GL_VERSION | OpenGL system information |
GRID_SIZE | Distance between gridlines |
GRID_SIZE_MOVIEPACK | Distance between gridlines when moviepack is active |
GUI_TRACK | gui_track_help |
HASH_METHOD_BLACKLIST | List of hash authentication methods to disable support for. |
HELP_INTRODUCTORY_BLURB | Message that is displayed before the list of help topics if someone uses /help without arguments |
HELP_MESSAGE | help_message_help |
HIDE_IDENTITY_1 | hide_identity_help |
HIDE_IDENTITY_2 | hide_identity_help |
HIDE_IDENTITY_3 | hide_identity_help |
HIDE_IDENTITY_4 | hide_identity_help |
HIGH_RIM | Draw high rim walls |
HISTORY_SIZE_CHAT | Number of lines kept in the chat history. |
HISTORY_SIZE_CONSOLE | Number of lines kept in the console history. |
IDLE_KICK_TIME | Time in seconds after which an inactive player is kicked |
IDLE_REMOVE_TIME | Time in seconds after which an inactive player is removed from the game |
INCLUDE | Includes the following file |
INFINITY_PLANE | Use infinite points (Does not work properly on most Windows systems) |
INSTANT_CHAT_STRING_1_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_26 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_26 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_26 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_26 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_9 | Instant chat available with hotkeys |
KEEP_WINDOW_ACTIVE | Keeps rendering active when the program window loses input focus. |
KEYBOARD | Keyboard settings |
KICK | Kicks the specified player from the server. |
KICK_TO | Kicks the specified player from the server and, if the client supports it, redirects him to a different server. |
KILL | Kill a specific player (as warning before a kick) |
LADDERLOG_GAME_TIME_INTERVAL | ladderlog_game_time_interval_help |
LAG_CREDIT | Maximal seconds of total lag credit. |
LAG_CREDIT_SINGLE | Maximal seconds of lag credit for a single lag event. |
LAG_CREDIT_TIME | Timescale lag credit is restored on. |
LAG_FAST_TIME | Timescale the fast lag measurement decays on. |
LAG_FAST_WEIGHT | Extra weight lag reports from the server influence the fast lag compensation with. |
LAG_MAX_SPEEDUP_TIMER | Maximal speed increase of timer while lag is compensated for. |
LAG_OFFSET_CLIENT | Extra amount of lag compensation, determined by the client. |
LAG_OFFSET_LEGACY | Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. |
LAG_OFFSET_SERVER | Extra amount of lag compensation, determined by the server. |
LAG_O_METER | Draw Lag-O-Meter in network play |
LAG_O_METER_BLEND | Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. |
LAG_O_METER_SCALE | Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. |
LAG_O_METER_THRESHOLD | The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. |
LAG_SLOW_TIME | Timescale the slow lag measurement decays on. |
LAG_SLOW_WEIGHT | Extra weight lag reports from the server influence the slow lag compensation with. |
LAG_SWEET_SPOT | Sweet spot, the fill ratio of lag credit the server tries to keep the client at. |
LAG_THRESHOLD | lag_threshold_help |
LANGUAGE_FIRST | The language Armagetron Advanced will use |
LANGUAGE_SECOND | Fallback language if the first language is not available |
LAST_CHAT_BREAK_TIME | Last round time a player in chat mode is able to pause the timer |
LAST_CHECK_ERRORS | Listen to errors claiming a video mode does not exist, last successful init |
LAST_COLORDEPTH | Color depth, last successful init |
LAST_FULLSCREEN | Fullscreen or windowed mode, last successful init |
LAST_ZDEPTH | z buffer depth, last successful init |
LEGACY_LOG_NAMES | legacy_log_names_help |
LIMIT_ROUNDS | End the match after this number of rounds |
LIMIT_SCORE | End the match when a player reaches this score |
LIMIT_TIME | End the match after this number of minutes |
LOWER_SKY | Draw lower sky plane |
MAP_FILE | File that contains the map used for playing |
MAP_FILE_OVERRIDE | Block out older clients when MAP_FILE differs from its default? |
MAP_ROTATION | map_rotation_help |
MAX_CLIENTS | Maximum number of network clients to accept |
MAX_CLIENTS_SAME_IP_HARD | Maximum number of network clients to accept from the same IP; more logins will be ignored |
MAX_CLIENTS_SAME_IP_SOFT | Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full |
MAX_IN_RATE | Maximum network input rate |
MAX_OUT_RATE | Maximum network output rate |
MAX_PLAYERS_SAME_IP | maximum number of players from the same IP (note that each client can legally host up to four players) |
MAX_VOTES | The maximum number of total votes that can be active at any given moment. |
MAX_VOTES_PER_VOTER | The maximum number of votes suggested by each voter that can be active at any given moment. |
MD5_PREFIX | Extra hash prefix for local accounts used to scramble the password |
MD5_SUFFIX | Extra hash suffix for local accounts used to scramble the password |
MESSAGE_OF_DAY | Message sent to clients on connection, if supported by the client, it will be displayed fullscreen |
MESSAGE_OF_DAY_TIMEOUT | Time message_of_day is displayed for in fullscreen mode |
MIN_PLAYERS | Minimum number of players |
MIN_VOTERS | Number of voters that need to be online to enable voting. |
MOTION_BLUR_TIME | Time over which the last rendered frames are blended together |
MOUSE_GRAB | Grab the mouse pointer, so it can't leave the window |
MOVE_TO | Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty. |
MOVIEPACK | Use the moviepack if available |
MOVIEPACK_FLOOR_BLUE | Floor color |
MOVIEPACK_FLOOR_GREEN | Floor color |
MOVIEPACK_FLOOR_RED | Floor color |
MOVIEPACK_RIM_WALL_STRETCH_X | Extension of one square of rim wall texture in the horizontal direction for the moviepack |
MOVIEPACK_RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction for the moviepack |
MOVIEPACK_WALL_STRETCH | The distance of the vertical lines on the moviepack walls |
MUSIC_ACTIVE | music_active_help |
MUSIC_PLAYLIST | music_playlist_help |
MUSIC_VOLUME | music_volume_help |
NAME_TEAM_AFTER_PLAYER_1 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_2 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_3 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_4 | If set, the team is named after the leading player |
NETWORK_AUTOBAN_FACTOR | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
NETWORK_AUTOBAN_MAX_KPH | Maximal value of the kicks per hour; larger values are smoothly clamped. |
NETWORK_AUTOBAN_OFFSET | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
NETWORK_MIN_BAN | When a client's connection is blocked because he's banned, make him banned for at least this many seconds. |
NETWORK_SPECTATOR_TIME | If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. |
NEW_FEATURE_DELAY | Disable features that only came in during the last X protocol versions. |
NEW_TEAM_ALLOWED | Is it currently allowed to create a new team? |
NUM_AIS | Number of AI players |
PASSWORD | Password setting |
PASSWORD_STORAGE | Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. |
PING_CHARITY | How much ping are you willing to take over from your opponent? |
PING_CHARITY_MAX | Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. |
PING_CHARITY_MIN | Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. |
PING_CHARITY_SERVER | Don't touch: the server says this is the maximal ping compensation. |
PING_FLOOD_GLOBAL | The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. |
PING_FLOOD_TIME_10 | Minimum time for 10 ping packets from one machine to arrive. |
PING_FLOOD_TIME_100 | Minimum time for 100 ping packets from one machine to arrive. |
PING_FLOOD_TIME_20 | Minimum time for 20 ping packets from one machine to arrive. |
PING_FLOOD_TIME_50 | Minimum time for 50 ping packets from one machine to arrive. |
PLAYERS | Prints list of currently active players |
PLAYER_1 | Player name |
PLAYER_2 | Player name |
PLAYER_3 | Player name |
PLAYER_4 | Player name |
PLAYER_CHAT_WAIT_FRACTION | Maximum fraction of time to wait for a single player to stop chatting. |
PLAYER_CHAT_WAIT_MAX | Maximum time in seconds to wait for a single player to stop chatting. |
PLAYER_CHAT_WAIT_SINGLE | Set to 1 if only one player should get his chat wait time reduced at any given time. |
PLAYER_CHAT_WAIT_TEAMLEADER | Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. |
PLAYER_MESSAGE | player_message_help |
PLAYER_RANDOM_COLOR | player_random_color_help |
PNG_SCREENSHOT | Store screenshots as PNG files, not BMP files. |
POLYGONAL_SHAPE_USED_EVER | polygonal_shape_used_ever_help |
POLYGONAL_SHAPE_USED_EVER_OVERRIDE | polygonal_shape_used_ever_override_help |
PREDICT_OBJECTS | Predict cycle movement in network play |
PREDICT_WALLS | predict_walls_help |
PROTECT_SENSITIVE_FILES | Try to protect user.cfg from read access by other users? |
REAL_ARENA_SIZE_FACTOR | The currently active arena size. Leave it alone! Change size_factor instead. |
REAL_CYCLE_SPEED_FACTOR | The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. |
RECORDING_DEBUGLEVEL | Level of additonal information in recording file. |
REMOVE_HELP_TOPIC | Remove a help topic. |
RENAME | Renames the given player. |
RESOURCE_REPOSITORY_CLIENT | URI the client uses to search for map files if they aren't stored locally. Better leave it alone |
RESOURCE_REPOSITORY_SERVER | URI clients and the server use to search for map files if they aren't stored locally |
RIM_WALL_STRETCH_X | Extension of the rim wall texture in the horizontal direction |
RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction |
RIM_WALL_WRAP_Y | Set to 1 if the rim wall texture should repeat in the vertical direction |
RINCLUDE | rinclude_help |
ROTATION_TYPE | rotation_type_help |
ROUND_CENTER_MESSAGE | Big message sent to clients after every round |
ROUND_CONSOLE_MESSAGE | Message sent to clients after every round |
SAY | Dedicated server only: let the server administator say something. |
SCORE_DEATHZONE | Amount of points you get for hitting the Death Zone |
SCORE_DIE | Amount of points you get for dying |
SCORE_HOLE | What you get for making a hole for your teammates |
SCORE_KILL | Amount of points you get for killing someone |
SCORE_SUICIDE | Amount of points you get for stupidly dying |
SCORE_SURVIVE | What you get for surviving |
SCORE_WIN | Amount of points you get for winning a round |
SERVER_DNS | If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. |
SERVER_IP | IP the server listens on |
SERVER_NAME | Name of this server |
SERVER_PORT | Port this server listens on |
SETTING_LEGACY_BEHAVIOR_ANNOYING | Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE |
SETTING_LEGACY_BEHAVIOR_BREAKING | Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE |
SETTING_LEGACY_BEHAVIOR_BUMPYDefault | legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED |
SETTING_LEGACY_BEHAVIOR_CHEATING | Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME |
SETTING_LEGACY_BEHAVIOR_VISUAL | Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) |
SHOW_FPS | Enable fps display |
SHOW_OWN_NAME | Should your name be displayed above your cycle on your screen? |
SILENCE | Silence a specific player so he can't use public chat any more (/msg and /team still work) |
SILENCE_ALL | If set to 1, new players will be silenced |
SINCLUDE | Includes the following file silently, without error message if it is not found |
SIZE_FACTOR | Arena size modifier |
SKY_WOBBLE | Sky animation |
SMART_GLANCE_CUSTOM_1 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_2 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_3 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_4 | Use custom camera settings when glancing with the smart camera |
SMOOTH_SHADING | Enable smooth shading |
SOFTWARE_RENDERER | Is the OpenGL renderer not hadware accelerated? |
SOUND_BUFFER_SIZE | sound_buffer_size_help |
SOUND_CHANNELS | Number of channels your soundcard supports |
SOUND_QUALITY | Sound quality [0=off, 3=high] |
SPAM_AUTOKICK | Spam score that causes you to get kicked instantly. |
SPAM_MAXLEN | Maximal length of chat message. |
SPAM_MAXLEN_OVERRIDE | Block out older clients when SPAM_MAXLEN differs from its default? |
SPAM_PENALTY | Number of seconds to silence a spammer. |
SPAM_PROTECTION | Harshness of spam protection; determines min delay between chat messages accepted. |
SPAM_PROTECTION_CHAT | Extra factor for SPAM_PROTECTION for chat messages. |
SPAM_PROTECTION_REPEAT | Minimum time between identical chat messages. |
SPAM_PROTECTION_VOTE | Extra factor for SPAM_PROTECTION for votes. |
SPARKS | Draw sparks when going too close to a wall |
SPAWN_WINGMEN_BACK | Determines how much each wingman is placed backwards in a team. |
SPAWN_WINGMEN_SIDE | Determines how much each wingman is placed sidewards in a team. |
SPECTATOR_MODE_1 | Sets spectator mode for this player |
SPECTATOR_MODE_2 | Sets spectator mode for this player |
SPECTATOR_MODE_3 | Sets spectator mode for this player |
SPECTATOR_MODE_4 | Sets spectator mode for this player |
SPEED_FACTOR | Speed modifier for the cycles |
SP_AI_IQ | IQ of the AI opponents in single player mode |
SP_AUTO_AIS | Automatically spawn AI players in single player mode? |
SP_AUTO_IQ | Automatically adjust AI IQ in single player mode? |
SP_EXPLOSION_RADIUS | Blast radius of the cycle explosions in single player mode |
SP_FINISH_TYPE | What happens when the last human is dead in single player mode? |
SP_GAME_TYPE | Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. |
SP_LIMIT_ROUNDS | End the match after this number of rounds in single player mode |
SP_LIMIT_SCORE | End the match when a player reaches this score in single player mode |
SP_LIMIT_TIME | End the match after this number of minutes in single player mode |
SP_MIN_PLAYERS | Minimum number of players in single player mode |
SP_NUM_AIS | Number of AI players in single player mode |
SP_SCORE_WIN | What you get for winning a round in single player mode |
SP_SIZE_FACTOR | Arena size modifier |
SP_SPEED_FACTOR | Speed modifier for the cycles |
SP_TEAMS_MAX | Maximum number of teams in single player mode |
SP_TEAMS_MIN | Minimum number of teams in single player mode |
SP_TEAM_BALANCE_ON_QUIT | Balance teams on player quit in single player mode? |
SP_TEAM_BALANCE_WITH_AIS | Balance teams with AI players in single player mode? |
SP_TEAM_MAX_IMBALANCE | Maximum allowed team imbalance in single player mode |
SP_TEAM_MAX_PLAYERS | Maximum number of players per team in single player mode |
SP_TEAM_MIN_PLAYERS | Minimum number of players per team in single player mode |
SP_WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
SP_WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
SP_WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated in single player mode |
SP_WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode |
START_CAM_1 | Initial Camera |
START_CAM_2 | Initial Camera |
START_CAM_3 | Initial Camera |
START_CAM_4 | Initial Camera |
START_FOV_1 | Initial field of vision |
START_FOV_2 | Initial field of vision |
START_FOV_3 | Initial field of vision |
START_FOV_4 | Initial field of vision |
START_NEW_MATCH | Initiates a new match |
STAT_OUTPUT | stat_output_help |
SUSPEND | Suspend a player from playing for the following N rounds (default: 5) |
SWAP_MODE | Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). |
TALK_TO_MASTER | Announce this server on the internet? |
TEAMNAME_1 | team_name_confitem_help |
TEAMNAME_2 | team_name_confitem_help |
TEAMNAME_3 | team_name_confitem_help |
TEAMNAME_4 | team_name_confitem_help |
TEAMS | teams_help |
TEAMS_MAX | Maximum number of teams |
TEAMS_MIN | Minimum number of teams |
TEAM_ALLOW_SHUFFLE_UP | If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. |
TEAM_BALANCE_ON_QUIT | Balance teams on player quit? |
TEAM_BALANCE_WITH_AIS | Balance teams with AI players? |
TEAM_BLUE_1 | blue portion of team 1's color |
TEAM_BLUE_2 | blue portion of team 2's color |
TEAM_BLUE_3 | blue portion of team 3's color |
TEAM_BLUE_4 | blue portion of team 4's color |
TEAM_BLUE_5 | blue portion of team 5's color |
TEAM_BLUE_6 | blue portion of team 6's color |
TEAM_BLUE_7 | blue portion of team 7's color |
TEAM_BLUE_8 | blue portion of team 8's color |
TEAM_CENTER_IS_BOSS | If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. |
TEAM_GREEN_1 | green portion of team 1's color |
TEAM_GREEN_2 | green portion of team 2's color |
TEAM_GREEN_3 | green portion of team 3's color |
TEAM_GREEN_4 | green portion of team 4's color |
TEAM_GREEN_5 | green portion of team 5's color |
TEAM_GREEN_6 | green portion of team 6's color |
TEAM_GREEN_7 | green portion of team 7's color |
TEAM_GREEN_8 | green portion of team 8's color |
TEAM_MAX_IMBALANCE | Maximum allowed team imbalance |
TEAM_MAX_PLAYERS | Maximum number of players per team |
TEAM_MENU_COLOR_TEAM_FULL | Allows to change the prefix/color for unjoinable teams |
TEAM_MENU_COLOR_TEAM_OK | Allows to change the prefix/color for joinable teams |
TEAM_MIN_PLAYERS | Minimum number of players per team |
TEAM_NAME_1 | name of team 1 |
TEAM_NAME_2 | name of team 2 |
TEAM_NAME_3 | name of team 3 |
TEAM_NAME_4 | name of team 4 |
TEAM_NAME_5 | name of team 5 |
TEAM_NAME_6 | name of team 6 |
TEAM_NAME_7 | name of team 7 |
TEAM_NAME_8 | name of team 8 |
TEAM_RED_1 | red portion of team 1's color |
TEAM_RED_2 | red portion of team 2's color |
TEAM_RED_3 | red portion of team 3's color |
TEAM_RED_4 | red portion of team 4's color |
TEAM_RED_5 | red portion of team 5's color |
TEAM_RED_6 | red portion of team 6's color |
TEAM_RED_7 | red portion of team 7's color |
TEAM_RED_8 | red portion of team 8's color |
TEXTURES_HI | Use high color textures |
TEXTURE_MODE_0 | Floor Texture: |
TEXTURE_MODE_1 | Wall Textures: |
TEXTURE_MODE_2 | Object Textures: |
TEXTURE_MODE_3 | Font: |
TEXT_OUT | Enable console text output |
TITLE_OF_DAY | If fullscreen display is supported, this will be the title above message_of_day |
TITLE_TRACK | title_track_help |
TOPOLOGY_POLICE | The topology police does posteriori checks to determine whether game moves were legal. |
TOPOLOGY_POLICE_PARALLEL | Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. |
UNBAN_IP | Revokes the ban of the specified IP address. |
UNSUSPEND | Removes a player suspension. |
UPPER_SKY | Draw upper sky plane |
URL | HTTP URI assiciated with a server |
USER_1 | Global player ID |
USER_2 | Global player ID |
USER_3 | Global player ID |
USER_4 | Global player ID |
USE_CUSTOM_FONT | use_custom_font_help |
USE_CUSTOM_PLAYLIST | use_custom_playlist_help |
USE_DISPLAYLISTS | Use display lists for rendering the cycles? |
VIEWPORT_CONF | Viewport configuration; decides how many players can play on this computer |
VIEWPORT_TO_PLAYER_1 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_2 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_3 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_4 | Assign this viewport to a player |
VOICE | Reverse of SILENCE |
VOTES_CANCEL | Cancels all running polls. |
VOTE_KICK_REASON | vote_kick_reason_help |
VOTE_KICK_TO_PORT | vote_kick_to_port_help |
VOTE_KICK_TO_SERVER | vote_kick_to_server_help |
VOTE_USE_SERVER_CONTROLLED_KICK | Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. |
VOTING_BIAS | Add virtual voters that oppose every change. |
VOTING_BIAS_COMMAND | Add virtual voters that oppose every command vote. |
VOTING_BIAS_INCLUDE | Add virtual voters that oppose every include vote. |
VOTING_BIAS_KICK | Add virtual voters that oppose every kick vote. |
VOTING_BIAS_SUSPEND | Add virtual voters that oppose every suspend vote. |
VOTING_DECAY | One non-voter is ignored everytime this many secons pass. |
VOTING_HARM_TIME | The minimum time in seconds between two harmful votes against the same player. |
VOTING_KICK_MINHARM | Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. |
VOTING_KICK_TIME | The minimum time in seconds between two kick votes against the same player. |
VOTING_MATURITY | The minimum time in seconds a player needs to be online with the same name before he can issue votes. |
VOTING_PRIVACY | Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public |
VOTING_SPAM_ISSUE | The spam level of issuing a vote. |
VOTING_SPAM_REJECT | The spam level of getting your vote rejected. |
VOTING_START_DECAY | Number of seconds after that the non-voters start to get ignored. |
VOTING_SUSPEND | Suspends voting for n minutes. |
VOTING_SUSPEND_DEFAULT | Default value for VOTING_SUSPEND. |
VOTING_SUSPEND_ROUNDS | The number of rounds "/vote suspend <player>" suspends a player for. |
VOTING_TIMEOUT | Votes older than this time out and are rejected. |
VOTING_TIMEOUT_PER_VOTER | Additional value for VOTING_TIMEOUT for every voter present. |
VOTING_UNSUSPEND | Allows voting again. |
WAIT_FOR_EXTERNAL_SCRIPT | Let the server wait for an external script between two rounds until the script switches this setting back to 0. |
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT | If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. |
WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
WHITE_SPARKS | Draw sparks in white (instead of cycle colors). |
WIN_ZONE_DEATHS | A value of 1 turns it into a death zone. |
WIN_ZONE_EXPANSION | Expansion speed of the instant win zone |
WIN_ZONE_INITIAL_SIZE | Initial size of the instant win zone |
WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated |
WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated |
WIN_ZONE_RANDOMNESS | Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. |
WORD_DELIMITERS | Characters that count as word delimiters when skipping over words in a text input field. |
WRAP_MENU | If set, you leave a menu to the top and reenter it at the bottom. |
ZDEPTH | z buffer depth to use (0: 16 1: from color depth 2: 32) |