This list was generated by starting Armagetron Advanced version 0.2.8.3.1 with the --doc option and using vim to turn it into a table.
Command
Meaning
Default
ACCESS_LEVEL
Changes the access level of a configuration item to make it available to lower ranked users
ACCESS_LEVEL_ADMIN
Minimal access level for /admin command.
2
ACCESS_LEVEL_CHAT
Minimal access level for chatting.
20
ACCESS_LEVEL_CHAT_TIMEOUT
Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings.
60
ACCESS_LEVEL_IPS
Minimal access level you need for seeing IPs of other players in the /players command.
5
ACCESS_LEVEL_NVER
Minimal access level you need for seeing Network versions/strings from other players in /players.
2
ACCESS_LEVEL_RTFM
Minimal access level for /teach or /rtfm command.
2
ACCESS_LEVEL_SPY_CONSOLE
Minimal access level you need for seeing console input from other (in-game) admins.
2
ACCESS_LEVEL_SPY_MSG
Minimal access level you need for seeing /msg messages directed to others.
0
ACCESS_LEVEL_SPY_TEAM
Minimal access level you need for seeing /team messages as a spectator.
2
ADD_HELP_TOPIC
Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text>
ADMIN_PASS
Password for the basic in game admin
NONE
AI_IQ
IQ of the AI opponents
50
ALIVE_LOCX
Horizontal position of the alive headcount display
0.45
ALIVE_LOCY
Vertical position of the alive headcount display
-0.95
ALIVE_SIZE
Size of the alive headcount display
0.13
ALLOW_CONTROL_DURING_CHAT
If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
0
ALLOW_ENEMIES_SAME_CLIENT
If set to 1, this allows two players that play on the same client to fight for points with each other.
0
ALLOW_ENEMIES_SAME_IP
If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
0
ALLOW_IMPOSTERS
If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
0
ALLOW_IMPOSTORS
If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
0
ALLOW_RENAME_PLAYER
Gives the given player the ability to rename.
ALLOW_TEAM_CHANGE
If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER
1
ALLOW_TEAM_CHANGE_PLAYER
Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled
ALLOW_TEAM_NAME_COLOR
Allow a team to be named after a color
1
ALLOW_TEAM_NAME_PLAYER
Allow a team to be named after the leading player
1
ALLOW_VOTING
If set to 1, voting will be allowed for players.
1
ALLOW_VOTING_SPECTATOR
If set to 1, voting will be allowed for spectators.
0
ALPHA_BLEND
Enable alpha blending
1
ARENA_AXES
In how many directions a cycle can turn 4 is the default, 6 is hexatron
4
ARENA_AXES_OVERRIDE
Block out older clients when ARENA_AXES differs from its default?
3
ARENA_WALL_SHADOW_DIST
UNDOCUMENTED
ARENA_WALL_SHADOW_NEAR
UNDOCUMENTED
ARENA_WALL_SHADOW_SIDEDIST
UNDOCUMENTED
ARENA_WALL_SHADOW_SIZE
UNDOCUMENTED
ARMAGETRON_LAST_SCREENMODE
Last screen resolution
5
ARMAGETRON_LAST_SCREENMODE_H
UNDOCUMENTED
480
ARMAGETRON_LAST_SCREENMODE_W
UNDOCUMENTED
640
ARMAGETRON_LAST_WINDOWSIZE
Last Window size
5
ARMAGETRON_LAST_WINDOWSIZE_H
UNDOCUMENTED
480
ARMAGETRON_LAST_WINDOWSIZE_W
UNDOCUMENTED
640
ARMAGETRON_SCREENMODE
Screen resolution
6
ARMAGETRON_SCREENMODE_H
UNDOCUMENTED
600
ARMAGETRON_SCREENMODE_W
UNDOCUMENTED
800
ARMAGETRON_WINDOWSIZE
Window size
6
ARMAGETRON_WINDOWSIZE_H
UNDOCUMENTED
600
ARMAGETRON_WINDOWSIZE_W
UNDOCUMENTED
800
AUTHORITY_BLACKLIST
Comma separated list of authorities your server should refuse to query.
AUTHORITY_WHITELIST
If non-empty, only authorities on this comma separated list will be queried by your server.
AUTO_AIS
Automatically spawn AI players?
0
AUTO_IQ
Automatically adjust AI IQ?
0
AUTO_TEAM
Flag indicating whether players should be put into teams automatically.
1
AUTO_TEAM_SPEC_SPAM
If set to 0, spectators won't be announced when joining or leaving, provided AUTO_TEAM is set to 0.
1
AXES_INDICATOR
Should the Axis Indicator be rendered?
0
BACKWARD_COMPATIBILITY
Maximum number of old protocol versions to support.
1000
BAN
Bans the specified player from the server (kicks him first) for a variable time in minutes.
BAN_IP
Bans the specified IP address from the server for a variable time.
BAN_LIST
Prints a list of currently banned IPs.
BIG_BROTHER
Did we already send the big brother information?
1
BOOKMARK_0_ADDRESS
Server address of the 1st server bookmark
BOOKMARK_0_NAME
Name of the 1st server bookmark
BOOKMARK_0_PORT
Server port of the 1st server bookmark
4534
BOOKMARK_10_ADDRESS
Server address of the 11th server bookmark
BOOKMARK_10_NAME
Name of the 11th server bookmark
BOOKMARK_10_PORT
Server port of the 11th server bookmark
4534
BOOKMARK_1_ADDRESS
Server address of the 2nd server bookmark
BOOKMARK_1_NAME
Name of the 2nd server bookmark
BOOKMARK_1_PORT
Server port of the 2nd server bookmark
4534
BOOKMARK_2_ADDRESS
Server address of the 3rd server bookmark
BOOKMARK_2_NAME
Name of the 3rd server bookmark
BOOKMARK_2_PORT
Server port of the 3rd server bookmark
4534
BOOKMARK_3_ADDRESS
Server address of the 4th server bookmark
BOOKMARK_3_NAME
Name of the 4th server bookmark
BOOKMARK_3_PORT
Server port of the 4th server bookmark
4534
BOOKMARK_4_ADDRESS
Server address of the 5th server bookmark
BOOKMARK_4_NAME
Name of the 5th server bookmark
BOOKMARK_4_PORT
Server port of the 5th server bookmark
4534
BOOKMARK_5_ADDRESS
Server address of the 6th server bookmark
BOOKMARK_5_NAME
Name of the 6th server bookmark
BOOKMARK_5_PORT
Server port of the 6th server bookmark
4534
BOOKMARK_6_ADDRESS
Server address of the 7th server bookmark
BOOKMARK_6_NAME
Name of the 7th server bookmark
BOOKMARK_6_PORT
Server port of the 7th server bookmark
4534
BOOKMARK_7_ADDRESS
Server address of the 8th server bookmark
BOOKMARK_7_NAME
Name of the 8th server bookmark
BOOKMARK_7_PORT
Server port of the 8th server bookmark
4534
BOOKMARK_8_ADDRESS
Server address of the 9th server bookmark
BOOKMARK_8_NAME
Name of the 9th server bookmark
BOOKMARK_8_PORT
Server port of the 9th server bookmark
4534
BOOKMARK_9_ADDRESS
Server address of the 10th server bookmark
BOOKMARK_9_NAME
Name of the 10th server bookmark
BOOKMARK_9_PORT
Server port of the 10th server bookmark
4534
BOOKMARK__MASTER0_ADDRESS
Address of the first subculture master
BOOKMARK__MASTER0_NAME
Name of the first subculture
BOOKMARK__MASTER0_PORT
Port of the first subculture master
4534
BOOKMARK__MASTER10_ADDRESS
Address of the 11th subculture master
BOOKMARK__MASTER10_NAME
Name of the 11th subculture
BOOKMARK__MASTER10_PORT
Port of the 11th subculture master
4534
BOOKMARK__MASTER1_ADDRESS
Address of the second subculture master
BOOKMARK__MASTER1_NAME
Name of the second subculture
BOOKMARK__MASTER1_PORT
Port of the second subculture master
4534
BOOKMARK__MASTER2_ADDRESS
Address of the 3rd subculture master
BOOKMARK__MASTER2_NAME
Name of the 3rd subculture
BOOKMARK__MASTER2_PORT
Port of the 3rd subculture master
4534
BOOKMARK__MASTER3_ADDRESS
Address of the 4th subculture master
BOOKMARK__MASTER3_NAME
Name of the 4th subculture
BOOKMARK__MASTER3_PORT
Port of the 4th subculture master
4534
BOOKMARK__MASTER4_ADDRESS
Address of the 5th subculture master
BOOKMARK__MASTER4_NAME
Name of the 5th subculture
BOOKMARK__MASTER4_PORT
Port of the 5th subculture master
4534
BOOKMARK__MASTER5_ADDRESS
Address of the 6th subculture master
BOOKMARK__MASTER5_NAME
Name of the 6th subculture
BOOKMARK__MASTER5_PORT
Port of the 6th subculture master
4534
BOOKMARK__MASTER6_ADDRESS
Address of the 7th subculture master
BOOKMARK__MASTER6_NAME
Name of the 7th subculture
BOOKMARK__MASTER6_PORT
Port of the 7th subculture master
4534
BOOKMARK__MASTER7_ADDRESS
Address of the 8th subculture master
BOOKMARK__MASTER7_NAME
Name of the 8th subculture
BOOKMARK__MASTER7_PORT
Port of the 8th subculture master
4534
BOOKMARK__MASTER8_ADDRESS
Address of the 9th subculture master
BOOKMARK__MASTER8_NAME
Name of the 9th subculture
BOOKMARK__MASTER8_PORT
Port of the 9th subculture master
4534
BOOKMARK__MASTER9_ADDRESS
Address of the 10th subculture master
BOOKMARK__MASTER9_NAME
Name of the 10th subculture
BOOKMARK__MASTER9_PORT
Port of the 10th subculture master
4534
BRAKE_GAUGE_LOCX
Horizontal position of the brake meter
0.48
BRAKE_GAUGE_LOCY
Vertical position of the brake meter
-0.9
BRAKE_GAUGE_SIZE
Size of the brake meter
0.175
BROWSER_CONTACTLOSS
UNDOCUMENTED
4
BROWSER_NUM_QUERIES
UNDOCUMENTED
3
BROWSER_QUERIES_SIMULTANEOUS
UNDOCUMENTED
20
BROWSER_QUERY_DELAY_GLOBAL
UNDOCUMENTED
0.025
BROWSER_QUERY_DELAY_SINGLE
UNDOCUMENTED
0.5
BROWSER_QUERY_FILTER
UNDOCUMENTED
1
BUG_COLOR_OVERFLOW
Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
1
BUG_RIP
Allows the rim wall to be ripped open by a VERY close grind.
0
BUG_TRANSPARENCY
Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
BUG_TRANSPARENCY_DEMAND
Unsupported: use transparency instead of lowering walls
BUG_TUNNEL
Allows players to pass through walls on odd occasions.
0
CAMERA_CUSTOM_BACK
Position of the custom camera: how much is it moved back from the cycle?
6
CAMERA_CUSTOM_BACK_FROMSPEED
This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
0.5
CAMERA_CUSTOM_PITCH
Position of the custom camera: how much does it look up/down?
-0.58
CAMERA_CUSTOM_RISE
Position of the custom camera: how much is it moved up from the cycle?
4
CAMERA_CUSTOM_RISE_FROMSPEED
This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
0.4
CAMERA_CUSTOM_TURN_SPEED
Speed the custom camera turns with
4
CAMERA_CUSTOM_TURN_SPEED_180
Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
4
CAMERA_CUSTOM_ZOOM
Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
0
CAMERA_FOLLOW_START_X
Start position of the fixed external camera
-30
CAMERA_FOLLOW_START_Y
Start position of the fixed external camera
-30
CAMERA_FOLLOW_START_Z
Start position of the fixed external camera
80
CAMERA_FORBID_CUSTOM
Forbids the use of the custom camera on all clients
0
CAMERA_FORBID_CUSTOM_GLANCE
Forbids use of special glance camera settings
0
CAMERA_FORBID_FOLLOW
Forbids the use of the fixed external camera on all clients
0
CAMERA_FORBID_FREE
Forbids the use of the free camera on all clients
0
CAMERA_FORBID_IN
Forbids the use of the internal camera on all clients
0
CAMERA_FORBID_SERVER_CUSTOM
Forbids the use of the server custom camera
1
CAMERA_FORBID_SMART
Forbids the use of the internal camera on all clients
0
CAMERA_FREE_START_X
Start position of the free camera
10
CAMERA_FREE_START_Y
Start position of the free camera
-70
CAMERA_FREE_START_Z
Start position of the free camera
100
CAMERA_GLANCE_BACK
Position of the glance camera: how much is it moved back from the cycle?
6
CAMERA_GLANCE_BACK_FROMSPEED
This value is multiplied with the current speed and added to CAMERA_GLANCE_BACK.
0.5
CAMERA_GLANCE_PITCH
Position of the glance camera: how much does it look up/down?
-0.58
CAMERA_GLANCE_RISE
Position of the glance camera: how much is it moved up from the cycle?
4
CAMERA_GLANCE_RISE_FROMSPEED
This value is multiplied with the current speed and added to CAMERA_GLANCE_RISE.
0.4
CAMERA_IN_TURN_SPEED
Speed the internal camera turns with
40
CAMERA_OVERRIDE_CUSTOM_GLANCE
Overrides custom glance settings with values from the server
0
CAMERA_OVERRIDE_CUSTOM_GLANCE_SERVER_CUSTOM
Overrides custom glance settings with values from the server only for the server custom camera
0
CAMERA_SERVER_CUSTOM_BACK
Position of the custom camera: how much is it moved back from the cycle?
30
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED
This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
0
CAMERA_SERVER_CUSTOM_PITCH
Position of the custom camera: how much does it look up/down?
-0.7
CAMERA_SERVER_CUSTOM_RISE
Position of the custom camera: how much is it moved up from the cycle?
20
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED
This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
0
CAMERA_SERVER_CUSTOM_TURN_SPEED
Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
-1
CAMERA_SERVER_CUSTOM_TURN_SPEED_180
Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
4
CAMERA_SERVER_GLANCE_BACK
Position of the server glance camera: how much is it moved back from the cycle?
30
CAMERA_SERVER_GLANCE_BACK_FROMSPEED
This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_BACK.
0
CAMERA_SERVER_GLANCE_PITCH
Position of the server glance camera: how much does it look up/down?
-0.7
CAMERA_SERVER_GLANCE_RISE
Position of the server glance camera: how much is it moved up from the cycle?
20
CAMERA_SERVER_GLANCE_RISE_FROMSPEED
This value is multiplied with the current speed and added to CAMERA_SERVER_GLANCE_RISE.
0
CAMERA_SMART_AVOID_FRONT
UNDOCUMENTED
10
CAMERA_SMART_AVOID_FRONT2
UNDOCUMENTED
0.1
CAMERA_SMART_CENTER_DIR_SMOOTH
UNDOCUMENTED
3
CAMERA_SMART_CENTER_LOOKAHEAD
UNDOCUMENTED
0.5
CAMERA_SMART_CENTER_MAX_LOOKAHEAD
UNDOCUMENTED
5
CAMERA_SMART_CENTER_POS_SMOOTH
UNDOCUMENTED
6
CAMERA_SMART_CYCLESPEED
UNDOCUMENTED
20
CAMERA_SMART_DISTANCE
UNDOCUMENTED
4
CAMERA_SMART_DISTANCESCALE
UNDOCUMENTED
0.2
CAMERA_SMART_HEIGHT
UNDOCUMENTED
2
CAMERA_SMART_HEIGHT_EXTRA
UNDOCUMENTED
0.5
CAMERA_SMART_HEIGHT_GRINDING
UNDOCUMENTED
0
CAMERA_SMART_HEIGHT_OBSTACLE
UNDOCUMENTED
1
CAMERA_SMART_HEIGHT_TURNING
UNDOCUMENTED
0.5
CAMERA_SMART_MIN_DISTANCE
UNDOCUMENTED
10
CAMERA_SMART_MIN_DISTANCESCALE
UNDOCUMENTED
5
CAMERA_SMART_START_X
Start position of the smart camera
10
CAMERA_SMART_START_Y
Start position of the smart camera
30
CAMERA_SMART_START_Z
Start position of the smart camera
2
CAMERA_SMART_TURN_GRINDING
UNDOCUMENTED
5
CAMERA_VISIBILITY_CLIP_SPEED
Speed with which the visibility targets is brought into view
40
CAMERA_VISIBILITY_EXTENSION
Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
1
CAMERA_VISIBILITY_LOWER_WALL
If set to 1, walls are lowered when they block the view and the camera is not moved
1
CAMERA_VISIBILITY_LOWER_WALL_SMART
Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
0
CAMERA_VISIBILITY_RECOVERY_SPEED
The speed the external visibility targets recovers from wall hits
1
CAMERA_VISIBILITY_SIDESKEW
Extra forward component of the sideways visibility targets
0.5
CAMERA_VISIBILITY_WALL_DISTANCE
The distance the visibility targets keep from walls
0.5
CENTER_MESSAGE
Prints a big message on the screen of all connected clients.
CHATBOT_ALWAYS_ACTIVE
if set to 1, the chatbot is active all of the time
0
CHATBOT_DECAY
rate at which the quality of the chatbot decays over time
0.02
CHATBOT_DELAY
time between entering chat and chatbot activation
0.5
CHATBOT_MIN_TIMESTEP
minimal time in seconds between chatbot thoughts
0.3
CHATBOT_NEW_WALL_BLINDNESS
the chatbot won't see walls that were bult less than this many seconds ago
0.3
CHATBOT_RANGE
time in seconds the bot is capable of planning ahead
1
CHATTER_REMOVE_TIME
Time in seconds after which a permanent chatter is removed from the game
180
CHAT_LOG
Write machine parsable chat messages to var/chatlog.txt
0
CHECK_ERRORS
Listen to errors claiming a video mode does not exist
1
CLIENT_PORT
Port we try to connect to
4534
COLORDEPTH
Color depth to use (0: 16 1: desktop 2: 24)
1
COLOR_STRINGS
Print colored strings
1
CONSOLE_DECORATE_ID
Decorates every line of console output with the client ID
1
CONSOLE_DECORATE_IP
Decorates every line of console output with the client IP
0
CONSOLE_DECORATE_TIMESTAMP
Decorates every line of console output with the current date and time
0
CONSOLE_LADDER_LOG
Sends ladder log output to the console
0
CONSOLE_MESSAGE
Prints a message on the console of all connected clients.
CONSOLE_ROWS
Number of lines of console output without user intervention
5
CONSOLE_ROWS_MAX
Number of lines of console output when scrolling back
19
CUSTOM_SCREEN_ASPECT
Custom screen aspect ratio ( pixel width/pixel height)
1
CUSTOM_SCREEN_HEIGHT
Custom screen size
200
CUSTOM_SCREEN_WIDTH
Custom screen size
320
CUSTOM_SERVER_NAME
Name of the server to connect to
CYCLE_ACCEL
Wall acceleration factor
10
CYCLE_ACCEL_ENEMY
Multiplicator to CYCLE_ACCEL for your enemies' walls
1
CYCLE_ACCEL_ENEMY_OVERRIDE
Block out older clients when CYCLE_ACCEL_ENEMY differs from its default?
3
CYCLE_ACCEL_OFFSET
Minimum numeric wall distance, must be positive
2
CYCLE_ACCEL_RIM
Multiplicator to CYCLE_ACCEL for the rim walls
0
CYCLE_ACCEL_RIM_OVERRIDE
Block out older clients when CYCLE_ACCEL_RIM differs from its default?
3
CYCLE_ACCEL_SELF
Multiplicator to CYCLE_ACCEL for your own wall
1
CYCLE_ACCEL_SELF_OVERRIDE
Block out older clients when CYCLE_ACCEL_SELF differs from its default?
3
CYCLE_ACCEL_SLINGSHOT
Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
1
CYCLE_ACCEL_SLINGSHOT_OVERRIDE
Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default?
3
CYCLE_ACCEL_TEAM
Multiplicator to CYCLE_ACCEL for your teammates' walls
1
CYCLE_ACCEL_TEAM_OVERRIDE
Block out older clients when CYCLE_ACCEL_TEAM differs from its default?
3
CYCLE_ACCEL_TUNNEL
Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it
1
CYCLE_ACCEL_TUNNEL_OVERRIDE
Block out older clients if CYCLE_ACCEL_TUNNEL differs from its default?
3
CYCLE_AVOID_OLDCLIENT_BAD_SYNC
If set to 1, old clients will not get sync messages in situations that are known to confuse them
0
CYCLE_BLINK_FREQUENCY
Frequency in Hz an invulnerable cycle blinks with.
10
CYCLE_BOOSTFACTOR_ENEMY
Factor your speed is multiplied with when breaking from an enemy wall
1
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE
Block out older clients if CYCLE_BOOSTFACTOR_ENEMY differs from its default?
3
CYCLE_BOOSTFACTOR_RIM
Factor your speed is multiplied with when breaking from the rim wall
1
CYCLE_BOOSTFACTOR_RIM_OVERRIDE
Block out older clients if CYCLE_BOOSTFACTOR_RIM differs from its default?
3
CYCLE_BOOSTFACTOR_SELF
Factor your speed is multiplied with when breaking from your own wall
1
CYCLE_BOOSTFACTOR_SELF_OVERRIDE
Block out older clients if CYCLE_BOOSTFACTOR_SELF differs from its default?
3
CYCLE_BOOSTFACTOR_TEAM
Factor your speed is multiplied with when breaking from a teammate's wall
1
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE
Block out older clients if CYCLE_BOOSTFACTOR_TEAM differs from its default?
3
CYCLE_BOOST_ENEMY
Speed boost when breaking from an enemy wall
0
CYCLE_BOOST_ENEMY_OVERRIDE
Block out older clients if CYCLE_BOOST_ENEMY differs from its default?
3
CYCLE_BOOST_RIM
Speed boost when breaking from the rim wall
0
CYCLE_BOOST_RIM_OVERRIDE
Block out older clients if CYCLE_BOOST_RIM differs from its default?
3
CYCLE_BOOST_SELF
Speed boost when breaking from your own wall
0
CYCLE_BOOST_SELF_OVERRIDE
Block out older clients if CYCLE_BOOST_SELF differs from its default?
3
CYCLE_BOOST_TEAM
Speed boost when breaking from a teammate's wall
0
CYCLE_BOOST_TEAM_OVERRIDE
Block out older clients if CYCLE_BOOST_TEAM differs from its default?
3
CYCLE_BRAKE
Brake intensity
30
CYCLE_BRAKE_DEPLETE
Rate at which the brake reservoir depletes when you are braking
1
CYCLE_BRAKE_DEPLETE_OVERRIDE
Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default?
3
CYCLE_BRAKE_REFILL
Rate at which the brake reservoir refills when you are not braking
0.1
CYCLE_BRAKE_REFILL_OVERRIDE
Block out older clients when CYCLE_BRAKE_REFILL differs from its default?
3
CYCLE_DELAY
Minimum time between turns (must be greater than 0)
0.1
CYCLE_DELAY_BONUS
Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
0.95
CYCLE_DELAY_DOUBLEBIND_BONUS
Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction
1
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE
Block out older clients if CYCLE_DELAY_DOUBLEBIND_BONUS differs from its default?
3
CYCLE_DELAY_TIMEBASED
Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
1
CYCLE_DELAY_TIMEBASED_OVERRIDE
Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default?
3
CYCLE_DIST_WALL_SHRINK
Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
0
CYCLE_DIST_WALL_SHRINK_OFFSET
Distance offset in wall length calculation. See settings.cfg for full docs.
0
CYCLE_DIST_WALL_SHRINK_OFFSET_OVERRIDE
UNDOCUMENTED
3
CYCLE_DIST_WALL_SHRINK_OVERRIDE
UNDOCUMENTED
3
CYCLE_FAIR_ANTILAG
If set to 1, this deactivates the anti lag-sliding code when old clients are connected
1
CYCLE_FIRST_SPAWN_PROTECTION
Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
0
CYCLE_FIRST_SPAWN_PROTECTION_OVERRIDE
UNDOCUMENTED
3
CYCLE_INVULNERABLE_TIME
Time in seconds a cycle is invulnerable after a respawn.
0
CYCLE_INVULNERABLE_TIME_OVERRIDE
UNDOCUMENTED
3
CYCLE_MAX_REFCOUNT
Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
30000
CYCLE_MIN_WALLDROP_INTERVAL
UNDOCUMENTED
0.05
CYCLE_PACKETLOSS_TOLERANCE
Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
0
CYCLE_PACKETMISS_TOLERANCE
UNDOCUMENTED
3
CYCLE_PING_RUBBER
Additional niceness for high ping players
3
CYCLE_RUBBER
Niceness factor to allow you drive really close to a wall
1
CYCLE_RUBBER_DELAY
During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
0
CYCLE_RUBBER_DELAY_BONUS
Factor for CYCLE_RUBBER_DELAY rubber efficiency.
0.5
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE
Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default?
3
CYCLE_RUBBER_DELAY_OVERRIDE
Block out older clients when CYCLE_RUBBER_DELAY differs from its default?
3
CYCLE_RUBBER_LEGACY
Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
0
CYCLE_RUBBER_MALUS_TIME
UNDOCUMENTED
5
CYCLE_RUBBER_MALUS_TURN
UNDOCUMENTED
0
CYCLE_RUBBER_MALUS_TURN_OVERRIDE
Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default?
3
CYCLE_RUBBER_MINADJUST
When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
0.05
CYCLE_RUBBER_MINADJUST_OVERRIDE
Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default?
3
CYCLE_RUBBER_MINDISTANCE
The minimal distance rubber code keeps you from the wall in front of you
0.001
CYCLE_RUBBER_MINDISTANCE_GAP
If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay.
0
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE
Block out older clients if CYCLE_RUBBER_MINDISTANCE_GAP differs from its default?
3
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE
Gap detection only sees gaps that the cycle may reach in no less than this many seconds.
0.5
CYCLE_RUBBER_MINDISTANCE_LEGACY
Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
1
CYCLE_RUBBER_MINDISTANCE_OVERRIDE
Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default?
3
CYCLE_RUBBER_MINDISTANCE_PREPARATION
Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
0.2
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE
Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default?
3
CYCLE_RUBBER_MINDISTANCE_RATIO
Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
0.0001
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE
Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default?
3
CYCLE_RUBBER_MINDISTANCE_RESERVOIR
Additional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
0.005
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE
Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default?
3
CYCLE_RUBBER_MINDISTANCE_UNPREPARED
Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
0.005
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE
Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default?
3
CYCLE_RUBBER_SPEED
Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
40
CYCLE_RUBBER_SPEED_OVERRIDE
Block out older clients when CYCLE_RUBBER_SPEED differs from its default?
3
CYCLE_RUBBER_TIME
Timescale rubber is restored on.
10
CYCLE_RUBBER_TIMEBASED
Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
0
CYCLE_RUBBER_TIMEBASED_OVERRIDE
Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default?
3
CYCLE_RUBBER_TIME_OVERRIDE
Block out older clients when CYCLE_RUBBER_TIME differs from its default?
3
CYCLE_RUBBER_WALL_SHRINK
With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
0
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE
Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default?
3
CYCLE_SMOOTH_MIN_SPEED
Minimum speed of smooth correction relative to cycle speed.
0.2
CYCLE_SMOOTH_THRESHOLD
Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
0.2
CYCLE_SMOOTH_TIME
Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
0.3
CYCLE_SOUND_SPEED
Sound speed divisor
30
CYCLE_SPEED
Basic speed of your cycle if you drive straight and not close to walls
30
CYCLE_SPEED_DECAY_ABOVE
Rate of cycle speed approaching the value of CYCLE_SPEED from above
0.1
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE
Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default?
3
CYCLE_SPEED_DECAY_BELOW
Rate of cycle speed approaching the value of CYCLE_SPEED from below
5
CYCLE_SPEED_DECAY_BELOW_OVERRIDE
Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default?
3
CYCLE_SPEED_MAX
Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed.
0
CYCLE_SPEED_MAX_OVERRIDE
Block out older clients if CYCLE_SPEED_MAX differs from its default?
3
CYCLE_SPEED_MIN
Minimal speed of your cycle, measured relative to CYCLE_SPEED
0.25
CYCLE_SPEED_MIN_OVERRIDE
Block out older clients when CYCLE_SPEED_MIN differs from its default?
3
CYCLE_START_SPEED
Initial cycle speed
20
CYCLE_SYNC_FF
Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
10
CYCLE_SYNC_FF_STEPS
Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
1
CYCLE_SYNC_INTERVAL_ENEMY
Time in seconds between server-client updates of enemy cycles
1
CYCLE_SYNC_INTERVAL_SELF
Time in seconds between server-client updates of enemy cycles owned by the client itself
0.1
CYCLE_TIME_TOLERANCE
Maximum time difference of execution of turns on server and client (for clients that send timing information)
0.1
CYCLE_TIME_TOLERANCE_OVERRIDE
Block out older clients when CYCLE_TIME_TOLERANCE differs from its default?
3
CYCLE_TURN_MEMORY
Number of pending turns a cycle will memorize exactly
3
CYCLE_TURN_SPEED_FACTOR
Factor the speed of a lightcycle is multiplied with when turning
0.95
CYCLE_TURN_SPEED_FACTOR_OVERRIDE
Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default?
3
CYCLE_WALL_NEAR
Maximum accelerating wall distance
6
CYCLE_WALL_TIME
Time in seconds a cycle does not make a wall after a respawn.
0
CYCLE_WALL_TIME_OVERRIDE
UNDOCUMENTED
3
CYCLE_WIDTH
The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm.
0
CYCLE_WIDTH_OVERRIDE
Block out older clients if CYCLE_WIDTH differs from its default?
3
CYCLE_WIDTH_RUBBER_MAX
If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
1
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE
Block out older clients if CYCLE_WIDTH_RUBBER_MAX differs from its default?
3
CYCLE_WIDTH_RUBBER_MIN
If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall.
1
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE
Block out older clients if CYCLE_WIDTH_RUBBER_MIN differs from its default?
3
CYCLE_WIDTH_SIDE
Minimum distance of a cycle to a wall on either side before it takes harm.
0
CYCLE_WIDTH_SIDE_OVERRIDE
Block out older clients if CYCLE_WIDTH_SIDE differs from its default?
3
DEBUG_GNUPLOT
UNDOCUMENTED
0
DEDICATED_FPS
Maximum simulation steps per second the dedicated server will perform
40
DEDICATED_FPS_IDLE_FACTOR
Number of times per frame the server should check whether simulation can be done if no network input is coming
2
DEDICATED_IDLE
After running this time (in hours), the dedicated server takes the next chance to quit.
0
DEFAULT_KICK_REASON
The reason given to a player kicked by KICK if none is specified.
DEFAULT_KICK_TO_PORT
Default server port a player is redirected to by KICK_TO and MOVE_TO.
4534
DEFAULT_KICK_TO_REASON
The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified.
DEFAULT_KICK_TO_SERVER
Default server IP/name a player is redirected to by KICK_TO and MOVE_TO.
#
DISALLOW_RENAME_PLAYER
Prevents the given player from renameing.
DISALLOW_TEAM_CHANGE_PLAYER
Reverse of ALLOW_TEAM_CHANGE_PLAYER
DITHER
Use dithering
1
DOUBLEBIND_TIME
Time in seconds during which no two different keyboard events can trigger the same action
-10
DOUBLEBIND_TIME_OVERRIDE
Block out older clients when DOUBLEBIND_TIME differs from its default?
3
DRAWLINE_TIMEOUT
UNDOCUMENTED
10000
ENABLE_CHAT
If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown)
1
ENABLE_FRIENDS
Turn on/off mates filtering.
0
ENEMY_CHATBOT_PENALTY
Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
30
ENEMY_CURRENTTIME_INFLUENCE
If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
0
ENEMY_DEAD_PENALTY
Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
0
ENEMY_SUICIDE_TIMEOUT
If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
10000
ENEMY_TEAMMATE_PENALTY
Penalty on the effective time in seconds if the enemy influence detection is from a teammate
2500
EXIT
Shuts the dedicated server down and quits.
EXPLOSION
Enable explosions?
1
EXPLOSION_RADIUS
Blast radius of the cycle explosions
4
EXTRAPOLATOR_SYNC
UNDOCUMENTED
1
EXTRA_ROUND_TIME
Length of an extra pause at the beginning of the round
0
FADEOUT_NAME_DELAY
Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
FAILED_ATTEMPTS
Number of failed attempts to initialize graphics mode
0
FASTEST_LOCX
Horizontal position of the fastest player display
-0
FASTEST_LOCY
Vertical position of the fastest player display
-0.95
FASTEST_SIZE
Size of the fastest player display
0.12
FAST_FORWARD_MAXSTEP
Maximum recording time between rendered frames in fast forward mode
1
FAST_FORWARD_MAXSTEP_REAL
Maximum real time between rendered frames in fast forward mode
0.05
FAST_FORWARD_MAXSTEP_REL
Maximum fraction of the time left until the end of FF mode between rendered frames
0.1
FILTER_COLOR_NAMES
Filter color codes from player names.
0
FILTER_COLOR_SERVER_NAMES
Filter color codes from server names in the server browser.
0
FILTER_COLOR_STRINGS
Filter color codes from strings coming in over the network.
0
FILTER_COLOR_TEAM
Filter color codes from /team messages.
0
FILTER_DARK_COLOR_NAMES
Filter dark color codes from player names.
0
FILTER_DARK_COLOR_SERVER_NAMES
Filter dark color codes from server names in the server browser.
1
FILTER_DARK_COLOR_STRINGS
Filter dark color codes from strings coming in over the network.
0
FILTER_DARK_COLOR_TEAM
Filter dark color codes from /team messages.
0
FILTER_NAME_ENDS
Filter whitespace and other junk from beginnings and ends of player names.
1
FILTER_NAME_MIDDLE
Filter excess whitespace and other junk from the middle of player names.
1
FINISH_TYPE
What happens when the last human is dead?
2
FIRST_USE
Is this the first time you use Armagetron Advanced?
1
FLOOR_BLUE
Floor color
0.2
FLOOR_DETAIL
Floor detail settings
2
FLOOR_GREEN
Floor color
0.2
FLOOR_MIRROR
Floor mirror mode
0
FLOOR_MIRROR_INT
Intensity of the floor mirror effect
FLOOR_RED
Floor color
0.2
FONT_BIG_THRESHOLD_HEIGHT
UNDOCUMENTED
24
FONT_BIG_THRESHOLD_WIDTH
UNDOCUMENTED
12
FONT_MIN_B
UNDOCUMENTED
0.5
FONT_MIN_G
UNDOCUMENTED
0.5
FONT_MIN_R
UNDOCUMENTED
0.5
FONT_MIN_TOTAL
UNDOCUMENTED
0.7
FONT_SMALL_THRESHOLD_HEIGHT
Minimal pixel size of small font
8
FONT_SMALL_THRESHOLD_WIDTH
Minimal pixel size of small font
5
FORTRESS_COLLAPSE_SPEED
Speed a fortress zone collapses with
0.5
FORTRESS_CONQUERED_KILL_MIN
UNDOCUMENTED
0
FORTRESS_CONQUERED_KILL_RATIO
UNDOCUMENTED
0
FORTRESS_CONQUERED_SCORE
UNDOCUMENTED
0
FORTRESS_CONQUERED_WIN
UNDOCUMENTED
0
FORTRESS_CONQUEST_DECAY_RATE
Rate a fortress zone "recovers" from being conquered
0.1
FORTRESS_CONQUEST_RATE
Rate a fortress zone gets conquered with for each enemy in it
0.5
FORTRESS_CONQUEST_TIMEOUT
time without enemy contact that makes a fortress zone collapse harmlessly
0
FORTRESS_DEFEND_RATE
Rate a fortress zone "recovers" for each defending player
0.25
FORTRESS_HELD_SCORE
Score you get for holding your fortress.
0
FORTRESS_MAX_PER_TEAM
UNDOCUMENTED
0
FORTRESS_SURVIVE_WIN
UNDOCUMENTED
1
FRIEND_1
A friend
FRIEND_10
A friend
FRIEND_2
A friend
FRIEND_3
A friend
FRIEND_4
A friend
FRIEND_5
A friend
FRIEND_6
A friend
FRIEND_7
A friend
FRIEND_8
A friend
FRIEND_9
A friend
FULLSCREEN
Fullscreen or windowed mode?
1
FULLSCREEN_MESSAGE
Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care.
GAMEOBJECT_MOVE_TIMEOUT
UNDOCUMENTED
100
GAME_TIMEOUT
Base timeout for game state synchronisation; gives approximately the maximum time between rounds.
10
GAME_TYPE
Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
1
GL_EXTENSIONS
OpenGL system information
GL_RENDERER
OpenGL system information
GL_VENDOR
OpenGL system information
GL_VERSION
OpenGL system information
GRID_SIZE
Distance between gridlines
1
GRID_SIZE_MOVIEPACK
Distance between gridlines when moviepack is active
2
HASH_METHOD_BLACKLIST
List of hash authentication methods to disable support for.
HELP_INTRODUCTORY_BLURB
Message that is displayed before the list of help topics if someone uses /help without arguments
HIGH_RIM
Draw high rim walls
1
HISTORY_SIZE_CHAT
Number of lines kept in the chat history.
10
HISTORY_SIZE_CONSOLE
Number of lines kept in the console history.
10
IDLE_KICK_TIME
Time in seconds after which an inactive player is kicked
0
IDLE_REMOVE_TIME
Time in seconds after which an inactive player is removed from the game
0
INCLUDE
Includes the following file
INFINITY_PLANE
Use infinite points (Does not work properly on most Windows systems)
0
INTERCEPT_COMMANDS
List of chat commands to accept and log to stdout.
INTERCEPT_UNKNOWN_COMMANDS
If 1, accept and log all unknown chat commands.
0
KEEP_WINDOW_ACTIVE
Keeps rendering active when the program window loses input focus.
0
KEYBOARD
Keyboard settings
-1
KICK
Kicks the specified player from the server.
KICK_TO
Kicks the specified player from the server and, if the client supports it, redirects him to a different server.
KILL
Kill a specific player (as warning before a kick)
LADDERLOG_DECORATE_TIMESTAMP
Decorates every line of ladderlog output with the current date and time
0
LADDERLOG_GAME_TIME_INTERVAL
If nonnegative, write a line with the current game time to the ladder log every n seconds.
-1
LADDERLOG_WRITE_ALL
Set all the LADDER_LOG_WRITE_* settings to the same value
LADDERLOG_WRITE_BASEZONE_CONQUERED
Write to ladderlog: BASEZONE_CONQUERED <team> <cx> <cy>
1
LADDERLOG_WRITE_BASEZONE_CONQUERER
Write to ladderlog: BASEZONE_CONQUERER <player>
1
LADDERLOG_WRITE_CHAT
Write to ladderlog: CHAT <chatter> [/me] <chat string>
0
LADDERLOG_WRITE_DEATH_FRAG
Write to ladderlog: DEATH_FRAG <prey> <predator>
1
LADDERLOG_WRITE_DEATH_SUICIDE
Write to ladderlog: DEATH_SUICIDE <player>
1
LADDERLOG_WRITE_DEATH_TEAMKILL
Write to ladderlog: DEATH_TEAMKILL <prey> <predator>
1
LADDERLOG_WRITE_GAME_END
Write to ladderlog: GAME_END
1
LADDERLOG_WRITE_GAME_TIME
Write to ladderlog: GAME_TIME
1
LADDERLOG_WRITE_MATCH_WINNER
Write to ladderlog: MATCH_WINNER <winner>
1
LADDERLOG_WRITE_NEW_MATCH
Write to ladderlog: NEW_MATCH
1
LADDERLOG_WRITE_NEW_ROUND
Write to ladderlog: NEW_ROUND
1
LADDERLOG_WRITE_NUM_HUMANS
Write to ladderlog: NUM_HUMANS <number of humans>
0
LADDERLOG_WRITE_ONLINE_PLAYER
Write to ladderlog: ONLINE_PLAYER <name> [<ping> [<team>]]
0
LADDERLOG_WRITE_PLAYER_ENTERED
Write to ladderlog: PLAYER_ENTERED <name> <IP> <screen name>
Write to ladderlog: ROUND_SCORE <score difference> <player> [<team>]
1
LADDERLOG_WRITE_ROUND_SCORE_TEAM
Write to ladderlog: ROUND_SCORE_TEAM <score difference> <team>
1
LADDERLOG_WRITE_ROUND_WINNER
Write to ladderlog: ROUND_WINNER <winner>
1
LADDERLOG_WRITE_SACRIFICE
Write to ladderlog: SACRIFICE <player who used the hole> <player who created the hole> <player owning the wall the hole was made into>
1
LADDERLOG_WRITE_WAIT_FOR_EXTERNAL_SCRIPT
Write to ladderlog: WAIT_FOR_EXTERNAL_SCRIPT (see also: WAIT_FOR_EXTERNAL_SCRIPT and WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT)
1
LADDER_GAIN_EXTRA
Ping dependent ladder extra score for the winner
1
LADDER_LOSE_MIN_ON_LOAD
Minimum of you ladder score lost on each load
0.2
LADDER_LOSE_PERCENT_ON_LOAD
Percentage of your ladder score lost on each load
0.2
LADDER_MIN_BET
Minimum score you put in the ladder pot
1
LADDER_PERCENT_BET
Percentage of your score you put in the ladder pot
10
LADDER_TAX
Percentage of the ladder pot the IRS takes
1
LAG_CREDIT
Maximal seconds of total lag credit.
0.5
LAG_CREDIT_SINGLE
Maximal seconds of lag credit for a single lag credit event.
0.1
LAG_CREDIT_TIME
Timescale lag credit is restored on.
600
LAG_CREDIT_VARIANCE
Maximal multiple of the lag variance for a single lag credit event.
3
LAG_FAST_TIME
Timescale the fast lag measurement decays on.
2
LAG_FAST_WEIGHT
Extra weight lag reports from the server influence the fast lag compensation with.
1
LAG_FREQUENCY_THRESHOLD
Minimal frequency of lag events (measured against the total number of input events) that needs to be exceeded before the server informs the client. Should be between 0 and 1.
0.2
LAG_MAX_SPEEDUP_TIMER
Maximal speed increase of timer while lag is compensated for.
0.2
LAG_OFFSET_CLIENT
Extra amount of lag compensation, determined by the client.
0
LAG_OFFSET_LEGACY
Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server.
0
LAG_OFFSET_SERVER
Extra amount of lag compensation, determined by the server.
0
LAG_O_METER
Draw Lag-O-Meter in network play
1
LAG_O_METER_BLEND
Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player.
0.5
LAG_O_METER_SCALE
Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
1
LAG_O_METER_THRESHOLD
The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value.
0.5
LAG_O_METER_USE_OLD
Should we use the old buggy Lag-O-Meter? This functionality will go away soon.
0
LAG_SLOW_TIME
Timescale the slow lag measurement decays on.
30
LAG_SLOW_WEIGHT
Extra weight lag reports from the server influence the slow lag compensation with.
0.2
LAG_SWEET_SPOT
Sweet spot, the fill ratio of lag credit the server tries to keep the client at.
0.2
LAG_THRESHOLD
Amount of lag not compensated for on each lag event.
0
LANGUAGE_FIRST
The language Armagetron Advanced will use
American English
LANGUAGE_SECOND
Fallback language if the first language is not available
American English
LAST_CHAT_BREAK_TIME
Last round time a player in chat mode is able to pause the timer
-1
LAST_CHECK_ERRORS
Listen to errors claiming a video mode does not exist, last successful init
1
LAST_COLORDEPTH
Color depth, last successful init
1
LAST_FULLSCREEN
Fullscreen or windowed mode, last successful init
1
LAST_ZDEPTH
z buffer depth, last successful init
1
LEGACY_LOG_NAMES
If 1, the log names of unauthenticated players are kept like they were before authentication was implemented. If 0, log names are escaped so that authenticated player names look best.
1
LIMIT_ROUNDS
End the match after this number of rounds
10
LIMIT_SCORE
End the match when a player reaches this score
100
LIMIT_TIME
End the match after this number of minutes
30
LOWER_SKY
Draw lower sky plane
0
MAP_FILE
File that contains the map used for playing
Anonymous/polygon/regular/square-1.0.1.aamap.xml
MAP_FILE_OVERRIDE
Block out older clients when MAP_FILE differs from its default?
3
MAP_URI
DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
0
MASTER_IDLE
UNDOCUMENTED
MASTER_PORT
UNDOCUMENTED
MASTER_QUERY_INTERVAL
UNDOCUMENTED
MASTER_SAVE_INTERVAL
UNDOCUMENTED
MAX_CLIENTS
Maximum number of network clients to accept
16
MAX_CLIENTS_SAME_IP_HARD
Maximum number of network clients to accept from the same IP; more logins will be ignored
8
MAX_CLIENTS_SAME_IP_SOFT
Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
4
MAX_IN_RATE
Maximum network input rate
8
MAX_OUT_RATE
Maximum network output rate
8
MAX_PLAYERS_SAME_IP
maximum number of players from the same IP (note that each client can legally host up to four players)
4
MAX_SIMULATE_AHEAD
UNDOCUMENTED
0.01
MAX_VOTES
The maximum number of total votes that can be active at any given moment.
5
MAX_VOTES_PER_VOTER
The maximum number of votes suggested by each voter that can be active at any given moment.
2
MD5_PREFIX
Extra hash prefix for local accounts used to scramble the password
MD5_SUFFIX
Extra hash suffix for local accounts used to scramble the password
MESSAGE_OF_DAY
Message sent to clients on connection, if supported by the client, it will be displayed fullscreen
MESSAGE_OF_DAY_TIMEOUT
Time message_of_day is displayed for in fullscreen mode
60
MIN_PLAYERS
Minimum number of players
0
MIN_PLAY_TIME_ONLINE
Online play time in minutes required to play here
0
MIN_PLAY_TIME_TEAM
Team play time in minutes required to play here
0
MIN_PLAY_TIME_TOTAL
Total play time in minutes required to play here
0
MIN_VOTERS
Number of voters that need to be online to enable voting.
3
MOUSE_GRAB
Grab the mouse pointer, so it can't leave the window
0
MOVE_TO
Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty.
MOVIEPACK
Use the moviepack if available
1
MOVIEPACK_FLOOR_BLUE
Floor color
0.5
MOVIEPACK_FLOOR_GREEN
Floor color
0.5
MOVIEPACK_FLOOR_RED
Floor color
0.5
MOVIEPACK_HACK
UNDOCUMENTED
MOVIEPACK_RIM_WALL_STRETCH_X
Extension of one square of rim wall texture in the horizontal direction for the moviepack
50
MOVIEPACK_RIM_WALL_STRETCH_Y
Extension of the rim wall texture in the vertical direction for the moviepack
50
NETWORK_AUTOBAN_FACTOR
Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
10
NETWORK_AUTOBAN_MAX_KPH
Maximal value of the kicks per hour; larger values are smoothly clamped.
30
NETWORK_AUTOBAN_OFFSET
Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
5
NETWORK_LOCK_OUT_028_TEST
UNDOCUMENTED
1
NETWORK_MIN_BAN
When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
120
NETWORK_SPECTATOR_TIME
If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
0
NEW_FEATURE_DELAY
Disable features that only came in during the last X protocol versions.
0
NEW_TEAM_ALLOWED
Is it currently allowed to create a new team?
0
NUM_AIS
Number of AI players
0
PASSWORD
Password setting
0
PASSWORD_STORAGE
Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
0
PING_CHARITY
How much ping are you willing to take over from your opponent?
100
PING_CHARITY_MAX
Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better.
500
PING_CHARITY_MIN
Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better.
0
PING_CHARITY_SERVER
Don't touch: the server says this is the maximal ping compensation.
0
PING_FLOOD_GLOBAL
The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
0.1
PING_FLOOD_TIME_10
Minimum time for 10 ping packets from one machine to arrive.
1
PING_FLOOD_TIME_100
Minimum time for 100 ping packets from one machine to arrive.
100
PING_FLOOD_TIME_20
Minimum time for 20 ping packets from one machine to arrive.
4
PING_FLOOD_TIME_50
Minimum time for 50 ping packets from one machine to arrive.
20
PING_LOCX
Horizontal position of the ping display
0.8
PING_LOCY
Vertical position of the ping display
-0.95
PING_SIZE
Size of the ping display
0.13
PLAYERS
Prints list of currently active players
PLAYER_CHAT_WAIT_FRACTION
Maximum fraction of time to wait for a single player to stop chatting.
0
PLAYER_CHAT_WAIT_MAX
Maximum time in seconds to wait for a single player to stop chatting.
0
PLAYER_CHAT_WAIT_SINGLE
Set to 1 if only one player should get his chat wait time reduced at any given time.
0
PLAYER_CHAT_WAIT_TEAMLEADER
Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
1
PLAYER_LIST_HIDDEN_PLAYER_PREFIX
The prefix that is shown on hidden players' Global ID and access level when we can see it.
0xaaaaaa
PLAYER_MESSAGE
Sends a message to a specified player.
PLAYER_RANDOM_COLOR
If set to 1, each local player will receive a semi-random color every round, trying to get as far away from every other player color.
0
PLAY_TIME_ONLINE
Total time in minutes someone has played with this client online
480
PLAY_TIME_TEAM
Total time in minutes someone has played with this client in a team
480
PLAY_TIME_TOTAL
Total time in minutes someone has played with this client
480
PREDICT_OBJECTS
Predict cycle movement in network play
0
PREDICT_WALLS
Predict cycle walls. Useful for avoiding instant kills
1
PREFIX_SPAM_ENABLE
Should spam prefix checking be enabled? Set to 1 to enable, 0 to disable.
1
PREFIX_SPAM_LENGTH_MULTIPLIER
Multiplier applied to prefix length when calculating prefix spam score.
1.2
PREFIX_SPAM_NUMBER_COLOR_CODES_MULTIPLIER
Multiplier applied to the number of color codes in prefix when calculating prefix spam score.
1.2
PREFIX_SPAM_NUMBER_KNOWN_PREFIXES_MULTIPLIER
Multiplier applied to the number of known spam prefixes when calculating prefix spam score.
1
PREFIX_SPAM_REQUIRED_SCORE
The required prefix spam score a prefix must have for it to be considered spam.
10
PREFIX_SPAM_START_COLOR_MULTIPLIER
If a prefix begins with a color code it will have this multiplier applied to its score.
1.5
PREFIX_SPAM_TIMEOUT_MULTIPLIER
Multiplier applied to time calculation to determine how long a known prefix is remembered.
15
PROTECT_SENSITIVE_FILES
Try to protect user.cfg from read access by other users?
1
QUIT
Shuts the dedicated server down and quits.
REAL_ARENA_SIZE_FACTOR
The currently active arena size. Leave it alone! Change size_factor instead.
0.5
REAL_CYCLE_SPEED_FACTOR
The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
1
RECORDING_DEBUGLEVEL
Level of additional information in recording file.
0
REMOVE_HELP_TOPIC
Remove a help topic.
RENAME
Renames the given player.
RESOURCE_REPOSITORY_CLIENT
URI the client uses to search for map files if they aren't stored locally. Better leave it alone
Extension of the rim wall texture in the horizontal direction
100
RIM_WALL_STRETCH_Y
Extension of the rim wall texture in the vertical direction
50
RIM_WALL_WRAP_Y
Set to 1 if the rim wall texture should repeat in the vertical direction
0
RINCLUDE
Includes a file using the resource system. Use the direct link syntax to your profit here.
ROUND_CENTER_MESSAGE
Big message sent to clients after every round
ROUND_CONSOLE_MESSAGE
Message sent to clients after every round
RUBBER_GAUGE_LOCX
Horizontal position of the rubber meter
-0.48
RUBBER_GAUGE_LOCY
Vertical position of the rubber meter
-0.9
RUBBER_GAUGE_SIZE
Size of the rubber meter
0.175
SAY
Dedicated server only: let the server administrator say something.
SCORE_DEATHZONE
What you get for hitting the Death Zone
-1
SCORE_DIE
What you get for dying
-2
SCORE_HOLE
What you get for making a hole for your teammates
0
SCORE_KILL
What you get for killing someone
3
SCORE_LOCX
Horizontal position of the score display
-0.95
SCORE_LOCY
Vertical position of the score display
-0.85
SCORE_SIZE
Size of the score display
0.13
SCORE_SUICIDE
What you get for stupidly dying
-4
SCORE_SURVIVE
What you get for surviving
0
SCORE_WIN
What you get for winning a round
10
SERVER_DNS
If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
SERVER_IP
IP the server listens on
ANY
SERVER_NAME
Name of this server
Unnamed Server
SERVER_OPTIONS
Short description of the options on this server
All settings at default values.
SERVER_PORT
Port this server listens on
4534
SETTING_LEGACY_BEHAVIOR_ANNOYING
Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
0
SETTING_LEGACY_BEHAVIOR_BREAKING
Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
2
SETTING_LEGACY_BEHAVIOR_BUMPY
Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
2
SETTING_LEGACY_BEHAVIOR_CHEATING
Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
2
SETTING_LEGACY_BEHAVIOR_VISUAL
Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
0
SHOW_ALIVE
Show the number of enemies and friends left on the HUD?
1
SHOW_BRAKE
Show the brake meter on the HUD?
1
SHOW_FASTEST
Show the fastest player on the HUD?
1
SHOW_FPS
Enable fps display
1
SHOW_HUD
Show the HUD?
1
SHOW_OWN_NAME
Should your name be displayed above your cycle on your screen?
SHOW_PING
Show your ping on the HUD?
1
SHOW_RUBBER
Show the rubber meter on the HUD?
1
SHOW_SCORE
Show your single player scores on the HUD?
1
SHOW_SPEED
Show the speed meter on the HUD?
1
SHOW_TIME
Show the current time in the top- right corner?
0
SHOW_TIME_24
Show the time in 24 hour format?
0
SHUFFLE_SPAM_MESSAGES_PER_ROUND
Per round, per player limit on the number of shuffle messages displayed. A negative or zero value disables this check.
3
SILENCE
Silence a specific player so he can't use public chat any more (/msg and /team still work)
SILENCE_DEFAULT
If set to 1, new players will be silenced
0
SIMULATE_RECEIVE_PACKET_LOSS
UNDOCUMENTED
SIMULATE_SEND_PACKET_LOSS
UNDOCUMENTED
SINCLUDE
Includes the following file silently, without error message if it is not found
SIZE_FACTOR
Arena size modifier
0
SKY_WOBBLE
Sky animation
1
SLAP
Slaps the given player by penalizing him with the specified amount of points. Be smart and you may be able to hug your users, too ;)
SMOOTH_SHADING
Enable smooth shading
1
SOFTWARE_RENDERER
Is the OpenGL renderer not hardware accelerated?
0
SOUND_BUFFER_SHIFT
Buffer size multiplier
0
SOUND_QUALITY
Sound quality [0=off, 3=high]
2
SOUND_SOURCES
Number of sound sources to be heard at the same time
10
SPAM_AUTOKICK
Spam score that causes you to get kicked instantly.
14
SPAM_AUTOKICK_COUNT
Number of spam warnings before a player gets spamkicked.
3
SPAM_MAXLEN
Maximal length of chat message.
80
SPAM_MAXLEN_OVERRIDE
Block out older clients when SPAM_MAXLEN differs from its default?
3
SPAM_PENALTY
Number of seconds to silence a spammer.
0
SPAM_PROTECTION
Harshness of spam protection; determines min delay between chat messages accepted.
4
SPAM_PROTECTION_CHAT
Extra factor for SPAM_PROTECTION for chat messages.
0.3
SPAM_PROTECTION_REPEAT
Minimum time between identical chat messages.
5
SPAM_PROTECTION_VOTE
Extra factor for SPAM_PROTECTION for votes.
50
SPARKS
Draw sparks when going too close to a wall
1
SPAWN_POINT_GROUP_SIZE
UNDOCUMENTED
0
SPAWN_WINGMEN_BACK
Determines how much each wingman is placed backwards in a team.
2.2029
SPAWN_WINGMEN_SIDE
Determines how much each wingman is placed sidewards in a team.
2.75362
SPEED_FACTOR
Speed modifier for the cycles
0
SPEED_GAUGE_LOCX
Horizontal position of the speed meter
0
SPEED_GAUGE_LOCY
Vertical position of the speed meter
-0.9
SPEED_GAUGE_SIZE
Size of the speed meter
0.175
SP_AI_IQ
IQ of the AI opponents in single player mode
50
SP_AUTO_AIS
Automatically spawn AI players in single player mode?
0
SP_AUTO_IQ
Automatically adjust AI IQ in single player mode?
0
SP_EXPLOSION_RADIUS
Blast radius of the cycle explosions in single player mode
4
SP_FINISH_TYPE
What happens when the last human is dead in single player mode?
1
SP_GAME_TYPE
Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs.
1
SP_LIMIT_ROUNDS
End the match after this number of rounds in single player mode
10
SP_LIMIT_SCORE
End the match when a player reaches this score in single player mode
100000
SP_LIMIT_TIME
End the match after this number of minutes in single player mode
30
SP_MIN_PLAYERS
Minimum number of players in single player mode
4
SP_NUM_AIS
Number of AI players in single player mode
0
SP_SCORE_WIN
What you get for winning a round in single player mode
10
SP_SIZE_FACTOR
Arena size modifier
-3
SP_SPEED_FACTOR
Speed modifier for the cycles
0
SP_TEAMS_MAX
Maximum number of teams in single player mode
16
SP_TEAMS_MIN
Minimum number of teams in single player mode
1
SP_TEAM_BALANCE_ON_QUIT
Balance teams on player quit in single player mode?
0
SP_TEAM_BALANCE_WITH_AIS
Balance teams with AI players in single player mode?
1
SP_TEAM_MAX_IMBALANCE
Maximum allowed team imbalance in single player mode
1
SP_TEAM_MAX_PLAYERS
Maximum number of players per team in single player mode
1
SP_TEAM_MIN_PLAYERS
Minimum number of players per team in single player mode
1
SP_WALLS_LENGTH
Length of the cycle walls in meters; negative values will make the walls infinite.
-1
SP_WALLS_STAY_UP_DELAY
Number of seconds the walls stay up after a player died; negative values will keep them up forever.
8
SP_WIN_ZONE_MIN_LAST_DEATH
Minimum number of seconds since the last death before the instant win zone is activated in single player mode
1e+06
SP_WIN_ZONE_MIN_ROUND_TIME
Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
1e+06
START_NEW_MATCH
Initiates a new match
SUSPEND
Suspend a player from playing for the following N rounds (default is set by SUSPEND_DEFAULT_ROUNDS)
SUSPEND_DEFAULT_ROUNDS
Sets default round timeout for SUSPEND.
5
SWAP_MODE
Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
1
TALK_TO_MASTER
Announce this server on the internet?
0
TEAMS
Get a list of all teams with a somewhat graphic representation of their formation. Same as saying /teams
TEAMS_MAX
Maximum number of teams
16
TEAMS_MIN
Minimum number of teams
1
TEAM_ALLOW_SHUFFLE_UP
If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
0
TEAM_BALANCE_ON_QUIT
Balance teams on player quit?
1
TEAM_BALANCE_WITH_AIS
Balance teams with AI players?
1
TEAM_BLUE_1
blue portion of team 1's color
15
TEAM_BLUE_2
blue portion of team 2's color
4
TEAM_BLUE_3
blue portion of team 3's color
4
TEAM_BLUE_4
blue portion of team 4's color
4
TEAM_BLUE_5
blue portion of team 5's color
15
TEAM_BLUE_6
blue portion of team 6's color
15
TEAM_BLUE_7
blue portion of team 7's color
15
TEAM_BLUE_8
blue portion of team 8's color
7
TEAM_CENTER_IS_BOSS
If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
1
TEAM_ELIMINATION_MODE
Defines the way ArmagetronAd should eliminate teams when there's more teams than TEAMS_MAX: Set to 0 it will try to keep as many players as possible, kicking teams that have the lowest score if teams are balanced; Set to 1 it will try to keep the best team colors (Team blue, then Team gold, then Team red, etc); Set to 2 it will kick out the teams that have the lowest score, regardless of balance.
0
TEAM_GREEN_1
green portion of team 1's color
8
TEAM_GREEN_2
green portion of team 2's color
15
TEAM_GREEN_3
green portion of team 3's color
4
TEAM_GREEN_4
green portion of team 4's color
15
TEAM_GREEN_5
green portion of team 5's color
4
TEAM_GREEN_6
green portion of team 6's color
15
TEAM_GREEN_7
green portion of team 7's color
15
TEAM_GREEN_8
green portion of team 8's color
7
TEAM_MAX_IMBALANCE
Maximum allowed team imbalance
1
TEAM_MAX_PLAYERS
Maximum number of players per team
5
TEAM_MIN_PLAYERS
Minimum number of players per team
1
TEAM_NAME_1
name of team 1
$team_name_blue
TEAM_NAME_2
name of team 2
$team_name_gold
TEAM_NAME_3
name of team 3
$team_name_red
TEAM_NAME_4
name of team 4
$team_name_green
TEAM_NAME_5
name of team 5
$team_name_violet
TEAM_NAME_6
name of team 6
$team_name_ugly
TEAM_NAME_7
name of team 7
$team_name_white
TEAM_NAME_8
name of team 8
$team_name_black
TEAM_RED_1
red portion of team 1's color
4
TEAM_RED_2
red portion of team 2's color
15
TEAM_RED_3
red portion of team 3's color
15
TEAM_RED_4
red portion of team 4's color
4
TEAM_RED_5
red portion of team 5's color
15
TEAM_RED_6
red portion of team 6's color
4
TEAM_RED_7
red portion of team 7's color
15
TEAM_RED_8
red portion of team 8's color
7
TEXTURES_HI
Use high color textures
0
TEXTURE_MODE_0
Floor Texture:
0
TEXTURE_MODE_1
Wall Textures:
0
TEXTURE_MODE_2
Object Textures:
0
TEXTURE_MODE_3
Font:
0
TEXT_OUT
Enable console text output
0
TIMER_SYNC_START_FUDGE
UNDOCUMENTED
0.1
TIMER_SYNC_START_FUDGE_STOP
UNDOCUMENTED
2
TIMESTEP_MAX
UNDOCUMENTED
0.2
TIMESTEP_MAX_COUNT
UNDOCUMENTED
10
TIME_FACTOR
UNDOCUMENTED
1
TITLE_OF_DAY
If fullscreen display is supported, this will be the title above message_of_day
Message of the Day
TOPOLOGY_POLICE
The topology police does posteriori checks to determine whether game moves were legal.
0
TOPOLOGY_POLICE_PARALLEL
Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active.
Viewport configuration; decides how many players can play on this computer
0
VIEWPORT_TO_PLAYER_1
Assign this viewport to a player
0
VIEWPORT_TO_PLAYER_2
Assign this viewport to a player
1
VIEWPORT_TO_PLAYER_3
Assign this viewport to a player
2
VIEWPORT_TO_PLAYER_4
Assign this viewport to a player
3
VOICE
Reverse of SILENCE
VOTES_CANCEL
Cancels all running polls.
VOTES_SUSPEND
Suspends voting for n minutes.
VOTES_SUSPEND_DEFAULT
Default value for VOTES_SUSPEND.
3
VOTES_UNSUSPEND
Allows voting again.
VOTE_KICK_REASON
Default reason given to players when they're vote-kicked.
VOTE_KICK_TO_PORT
Default server port a player is redirected to by vote kicks.
4534
VOTE_KICK_TO_SERVER
Server IP/name a player is redirected to by vote kicks.
VOTING_BIAS
Add virtual voters that oppose every change.
0
VOTING_BIAS_COMMAND
Add virtual voters that oppose every command vote.
0
VOTING_BIAS_INCLUDE
Add virtual voters that oppose every include vote.
0
VOTING_BIAS_KICK
Add virtual voters that oppose every kick vote.
0
VOTING_BIAS_SUSPEND
Add virtual voters that oppose every suspend vote.
0
VOTING_DECAY
One non-voter is ignored everytime this many seconds pass.
60
VOTING_HARM_TIME
The minimum time in seconds between two harmful votes against the same player.
180
VOTING_KICK_MINHARM
Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension.
0
VOTING_KICK_TIME
The minimum time in seconds between two kick votes against the same player.
300
VOTING_MATURITY
The minimum time in seconds a player needs to be online with the same name before he can issue votes.
300
VOTING_PRIVACY
Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
1
VOTING_SPAM_ISSUE
The spam level of issuing a vote.
1
VOTING_SPAM_REJECT
The spam level of getting your vote rejected.
5
VOTING_START_DECAY
Number of seconds after that the non-voters start to get ignored.
60
VOTING_SUSPEND_ROUNDS
The number of rounds "/vote suspend <player>" suspends a player for.
5
VOTING_TIMEOUT
Votes older than this time out and are rejected.
60
VOTING_TIMEOUT_PER_VOTER
Additional value for VOTING_TIMEOUT for every voter present.
15
WAIT_FOR_EXTERNAL_SCRIPT
Let the server wait for an external script between two rounds until the script switches this setting back to 0.
0
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT
If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game.
3
WALLS_LENGTH
Length of the cycle walls in meters; negative values will make the walls infinite.
-1
WALLS_STAY_UP_DELAY
Number of seconds the walls stay up after a player died; negative values will keep them up forever.
8
WHITE_SPARKS
Draw sparks in white (instead of cycle colors).
0
WIN_ZONE_DEATHS
A value of 1 turns it into a death zone.
0
WIN_ZONE_EXPANSION
Expansion speed of the instant win zone
1
WIN_ZONE_INITIAL_SIZE
Initial size of the instant win zone
5
WIN_ZONE_MIN_LAST_DEATH
Minimum number of seconds since the last death before the instant win zone is activated
30
WIN_ZONE_MIN_ROUND_TIME
Minimum number of seconds the round has to be going on before the instant win zone is activated
60
WIN_ZONE_RANDOMNESS
Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
0.8
WORD_DELIMITERS
Characters that count as word delimiters when skipping over words in a text input field.
!?.:;_()-,
WRAP_MENU
If set, you leave a menu to the top and reenter it at the bottom.
1
ZDEPTH
z buffer depth to use (0: 16 1: from color depth 2: 32)
1
ZONE_ALPHA
Transparency factor for zone rendering. 1.0 gives full strength.
1
ZONE_ALPHA_SERVER
Transparency factor for zone rendering, controlled by the server. 1.0 gives full strength.
1
ZONE_ALPHA_TOGGLE
This is XORd with ALPHA_BLEND to determine the way to draw zones
0
ZONE_BOTTOM
Where to put the zone along the Z axis. Default is 0.0
0
ZONE_HEIGHT
The zone segments' height. Default is 5.0
5
ZONE_SEGMENTS
How many segments the zone is formed with. Default is 11
11
ZONE_SEG_LENGTH
The rendered percentual of every segment. Default is .5