High Rubber Tilt
From Armagetron
High Rubber Tilt | Reason | Schedule | Assemble | Outcome | Back Talk |
*** SIGNUPS can be found at Assemble |
Objective
Short and simple: To give players an opportunity to play and/or organize a tournament that strikes their fancy. Not all players are mystified by zones.
Blue Prints
- Each team must come to the Assemble page, edit their name into the appropriate team. If your clan or team is not registered, you need to do so before you edit in your name. If you are the team captain, make sure you write (Team Captain) after your name.
- You can sign up as many people as you want for your team, there is no limit. You play 8v8 in the ladle, but due to lengthy circumstances, each team will be allowed to participate 4 players to play in each match. If the other team does not have 4 players, you can still play. It is infinitely easier to win a math in high rubber when you are against 1 v 4 odds than it is in fortress.
- The quarter and semi-finals will be decided by the best of 3 matches; first team to 20 points wins a match. The finals will be decided by the best of 5 matches; first team to 20 points wins a match.
- There are many different ways to trap someone in high rubber, and some aren't viewed very highly among the high rubber "elders." These include camping, cornering, sealing, speeding, or wall-whoring. However, in this particular tournament, you are allowed to do all of them. Just like in fortress you can hole or take the win zone. Nevertheless, the worst thing to do is to camp, if you do camp expect some foul words to come your way on the Back Talk page.