Console Commands
From Armagetron
Revision as of 19:15, 12 May 2010 by Corewar (talk | contribs) (→List of Commands: ACCESS_LEVEL_SHUFFLE_UP added)
List of Commands
This list was generated by starting Armagetron Advanced version 0.3_alpha8367 with the --doc
option and using vim to turn it into a table.
Some additions to this generated table have been made!
Command | Meaning |
---|---|
ACCESS_LEVEL_CHAT | Minimal access level for chatting. |
ACCESS_LEVEL_CHAT_TIMEOUT | Time in seconds between public announcements that someone wants to chat, but can't. Set to 0 to disable the public warnings. |
ACCESS_LEVEL_IPS | Minimal access level you need for seeing IPs of players in the /players command. |
ACCESS_LEVEL_RTFM | Minimal access level for /teach or /rtfm command. |
ACCESS_LEVEL_SPY_MSG | Minimal access level you need for seeing /msg messages directed to others. |
ACCESS_LEVEL_SPY_TEAM | Minimal access level you need for seeing /team messages as a spectator. |
ADD_HELP_TOPIC | Add a new help topic to be used with /help. Usage: ADD_HELP_TOPIC <topic> <short description> <text> |
ADMIN_PASS | Password for the basic in game admin |
ACCESS_LEVEL_SHUFFLE_UP | 0.3.x: Allow shuffeling up (In 0.2.8.x you need TEAM_ALLOW_SHUFFLE_UP) |
AI_CHARACTER_FILE | ai_character_file_help |
AI_IQ | IQ of the AI opponents |
ALLOW_CAM_1_0 | Allow/forbid the different camera modes |
ALLOW_CAM_1_1 | Allow/forbid the different camera modes |
ALLOW_CAM_1_2 | Allow/forbid the different camera modes |
ALLOW_CAM_1_3 | Allow/forbid the different camera modes |
ALLOW_CAM_1_4 | Allow/forbid the different camera modes |
ALLOW_CAM_1_5 | Allow/forbid the different camera modes |
ALLOW_CAM_1_6 | Allow/forbid the different camera modes |
ALLOW_CAM_1_7 | Allow/forbid the different camera modes |
ALLOW_CAM_2_0 | Allow/forbid the different camera modes |
ALLOW_CAM_2_1 | Allow/forbid the different camera modes |
ALLOW_CAM_2_2 | Allow/forbid the different camera modes |
ALLOW_CAM_2_3 | Allow/forbid the different camera modes |
ALLOW_CAM_2_4 | Allow/forbid the different camera modes |
ALLOW_CAM_2_5 | Allow/forbid the different camera modes |
ALLOW_CAM_2_6 | Allow/forbid the different camera modes |
ALLOW_CAM_2_7 | Allow/forbid the different camera modes |
ALLOW_CAM_3_0 | Allow/forbid the different camera modes |
ALLOW_CAM_3_1 | Allow/forbid the different camera modes |
ALLOW_CAM_3_2 | Allow/forbid the different camera modes |
ALLOW_CAM_3_3 | Allow/forbid the different camera modes |
ALLOW_CAM_3_4 | Allow/forbid the different camera modes |
ALLOW_CAM_3_5 | Allow/forbid the different camera modes |
ALLOW_CAM_3_6 | Allow/forbid the different camera modes |
ALLOW_CAM_3_7 | Allow/forbid the different camera modes |
ALLOW_CAM_4_0 | Allow/forbid the different camera modes |
ALLOW_CAM_4_1 | Allow/forbid the different camera modes |
ALLOW_CAM_4_2 | Allow/forbid the different camera modes |
ALLOW_CAM_4_3 | Allow/forbid the different camera modes |
ALLOW_CAM_4_4 | Allow/forbid the different camera modes |
ALLOW_CAM_4_5 | Allow/forbid the different camera modes |
ALLOW_CAM_4_6 | Allow/forbid the different camera modes |
ALLOW_CAM_4_7 | Allow/forbid the different camera modes |
ALLOW_CONTROL_DURING_CHAT | If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). |
ALLOW_ENEMIES_SAME_CLIENT | If set to 1, this allows two players that play on the same client to fight for points with each other. |
ALLOW_ENEMIES_SAME_IP | If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. |
ALLOW_IMPOSTERS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. |
ALLOW_IMPOSTORS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. |
ALLOW_RENAME_PLAYER | Gives the given player the ability to rename. |
ALLOW_TEAM_CHANGE | If set to 1, all players can change teams. If set to 0, players can only change teams if they've been specifically allowed to by ALLOW_TEAM_CHANGE_PLAYER |
ALLOW_TEAM_CHANGE_PLAYER | Allow a specific player to change teams even if ALLOW_TEAM_CHANGE is disabled |
ALLOW_TEAM_NAME_COLOR | Allow a team to be named after a color |
ALLOW_TEAM_NAME_LEADER | Set to 1 to allow team leader to set a team, 0 otherwise. |
ALLOW_TEAM_NAME_PLAYER | Allow a team to be named after the leading player |
ALLOW_VOTING | If set to 1, voting will be allowed for players. |
ALLOW_VOTING_SPECTATOR | If set to 1, voting will be allowed for spectators. |
ALPHA_BLEND | Enable alpha blending |
ARENA_AXES | In how many directions a cycle can turn 4 is the default, 6 is hexatron |
ARENA_AXES_OVERRIDE | Block out older clients when ARENA_AXES differs from its default? |
ARMAGETRON_LAST_SCREENMODE | Last screen resolution |
ARMAGETRON_LAST_WINDOWSIZE | Last Window sizea |
ARMAGETRON_SCREENMODE | Screen resolution |
ARMAGETRON_VSYNC | What to do with the monitor's vertical sync |
ARMAGETRON_VSYNC_LAST | armagetron_vsync_last_help |
ARMAGETRON_WINDOWSIZE | Window size |
AUTHORITY_BLACKLIST | Comma separated list of authorities your server should refuse to query. |
AUTHORITY_NO_CHECK | authority_no_check_help |
AUTHORITY_WHITELIST | If non-empty, only authorities on this comma separated list will be queried by your server. |
AUTO_AIS | Automatically spawn AI players? |
AUTO_INCAM_1 | Automatically switch to internal camera in a maze |
AUTO_INCAM_2 | Automatically switch to internal camera in a maze |
AUTO_INCAM_3 | Automatically switch to internal camera in a maze |
AUTO_INCAM_4 | Automatically switch to internal camera in a maze |
AUTO_IQ | Automatically adjust AI IQ? |
AUTO_LOGIN_1 | auto_login_help |
AUTO_LOGIN_2 | auto_login_help |
AUTO_LOGIN_3 | auto_login_help |
AUTO_LOGIN_4 | auto_login_help |
AUTO_TEAM | Flag indicating whether players should be put into teams automatically. |
AXES_INDICATOR | Should the Axis Indicator be rendered? |
BACKWARD_COMPATIBILITY | Maximum number of old protocol versions to support. |
BAN | Bans the specified player from the server (kicks him first) for a variable time in minutes. |
BAN_IP | Bans the spedified IP address from the server for a variable time. |
BAN_LIST | Prints a list of currently banned IPs. |
BIG_BROTHER | Did we already send the big brother information? |
BOOKMARK_0_ADDRESS | Server adress of the 1st server bookmark |
BOOKMARK_0_NAME | Name of the 1st server bookmark |
BOOKMARK_0_PORT | Server port of the 1st server bookmark |
BOOKMARK_10_ADDRESS | Server adress of the 11th server bookmark |
BOOKMARK_10_NAME | Name of the 11th server bookmark |
BOOKMARK_10_PORT | Server port of the 11th server bookmark |
BOOKMARK_1_ADDRESS | Server adress of the 2nd server bookmark |
BOOKMARK_1_NAME | Name of the 2nd server bookmark |
BOOKMARK_1_PORT | Server port of the 2nd server bookmark |
BOOKMARK_2_ADDRESS | Server adress of the 3rd server bookmark |
BOOKMARK_2_NAME | Name of the 3rd server bookmark |
BOOKMARK_2_PORT | Server port of the 3rd server bookmark |
BOOKMARK_3_ADDRESS | Server adress of the 4th server bookmark |
BOOKMARK_3_NAME | Name of the 4th server bookmark |
BOOKMARK_3_PORT | Server port of the 4th server bookmark |
BOOKMARK_4_ADDRESS | Server adress of the 5th server bookmark |
BOOKMARK_4_NAME | Name of the 5th server bookmark |
BOOKMARK_4_PORT | Server port of the 5th server bookmark |
BOOKMARK_5_ADDRESS | Server adress of the 6th server bookmark |
BOOKMARK_5_NAME | Name of the 6th server bookmark |
BOOKMARK_5_PORT | Server port of the 6th server bookmark |
BOOKMARK_6_ADDRESS | Server adress of the 7th server bookmark |
BOOKMARK_6_NAME | Name of the 7th server bookmark |
BOOKMARK_6_PORT | Server port of the 7th server bookmark |
BOOKMARK_7_ADDRESS | Server adress of the 8th server bookmark |
BOOKMARK_7_NAME | Name of the 8th server bookmark |
BOOKMARK_7_PORT | Server port of the 8th server bookmark |
BOOKMARK_8_ADDRESS | Server adress of the 9th server bookmark |
BOOKMARK_8_NAME | Name of the 9th server bookmark |
BOOKMARK_8_PORT | Server port of the 9th server bookmark |
BOOKMARK_9_ADDRESS | Server adress of the 10th server bookmark |
BOOKMARK_9_NAME | Name of the 10th server bookmark |
BOOKMARK_9_PORT | Server port of the 10th server bookmark |
BOOKMARK__MASTER0_ADDRESS | bookmark__master0_address_help |
BOOKMARK__MASTER0_NAME | bookmark__master0_name_help |
BOOKMARK__MASTER0_PORT | bookmark__master0_port_help |
BOOKMARK__MASTER10_ADDRESS | bookmark__master10_address_help |
BOOKMARK__MASTER10_NAME | bookmark__master10_name_help |
BOOKMARK__MASTER10_PORT | bookmark__master10_port_help |
BOOKMARK__MASTER1_ADDRESS | bookmark__master1_address_help |
BOOKMARK__MASTER1_NAME | bookmark__master1_name_help |
BOOKMARK__MASTER1_PORT | bookmark__master1_port_help |
BOOKMARK__MASTER2_ADDRESS | bookmark__master2_address_help |
BOOKMARK__MASTER2_NAME | bookmark__master2_name_help |
BOOKMARK__MASTER2_PORT | bookmark__master2_port_help |
BOOKMARK__MASTER3_ADDRESS | bookmark__master3_address_help |
BOOKMARK__MASTER3_NAME | bookmark__master3_name_help |
BOOKMARK__MASTER3_PORT | bookmark__master3_port_help |
BOOKMARK__MASTER4_ADDRESS | bookmark__master4_address_help |
BOOKMARK__MASTER4_NAME | bookmark__master4_name_help |
BOOKMARK__MASTER4_PORT | bookmark__master4_port_help |
BOOKMARK__MASTER5_ADDRESS | bookmark__master5_address_help |
BOOKMARK__MASTER5_NAME | bookmark__master5_name_help |
BOOKMARK__MASTER5_PORT | bookmark__master5_port_help |
BOOKMARK__MASTER6_ADDRESS | bookmark__master6_address_help |
BOOKMARK__MASTER6_NAME | bookmark__master6_name_help |
BOOKMARK__MASTER6_PORT | bookmark__master6_port_help |
BOOKMARK__MASTER7_ADDRESS | bookmark__master7_address_help |
BOOKMARK__MASTER7_NAME | bookmark__master7_name_help |
BOOKMARK__MASTER7_PORT | bookmark__master7_port_help |
BOOKMARK__MASTER8_ADDRESS | bookmark__master8_address_help |
BOOKMARK__MASTER8_NAME | bookmark__master8_name_help |
BOOKMARK__MASTER8_PORT | bookmark__master8_port_help |
BOOKMARK__MASTER9_ADDRESS | bookmark__master9_address_help |
BOOKMARK__MASTER9_NAME | bookmark__master9_name_help |
BOOKMARK__MASTER9_PORT | bookmark__master9_port_help |
BUG_COLOR_OVERFLOW | Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. |
BUG_RIP | Allows the rim wall to be ripped open by a VERY close grind. |
BUG_TRANSPARENCY | Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests |
BUG_TRANSPARENCY_DEMAND | Unsupported: use transparency instead of lowering walls |
BUG_TUNNEL | Allows players to pass through walls on odd occasions. |
CAMCENTER_1 | Center internal camera on driving direction |
CAMCENTER_2 | Center internal camera on driving direction |
CAMCENTER_3 | Center internal camera on driving direction |
CAMCENTER_4 | Center internal camera on driving direction |
CAMERA_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
CAMERA_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. |
CAMERA_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
CAMERA_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
CAMERA_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. |
CAMERA_CUSTOM_TURN_SPEED | Speed the custom camera turns with |
CAMERA_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse |
CAMERA_CUSTOM_ZOOM | Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation |
CAMERA_EYE_1_COLOR | The color mask of the first eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color |
CAMERA_EYE_1_COLOUR | camera_eye_1_colour_help |
CAMERA_EYE_2_COLOR | The color mask of the second eye of the camera. 1 is red, 2 is green, 4 is blue, any sum of these values means more than one color |
CAMERA_EYE_2_COLOUR | camera_eye_2_colour_help |
CAMERA_EYE_DISTANCE | The distance between the two eyes of the camera. Set this to 0 to disable 3D rendering |
CAMERA_FOLLOW_START_X | Start position of the fixed external camera |
CAMERA_FOLLOW_START_Y | Start position of the fixed external camera |
CAMERA_FOLLOW_START_Z | Start position of the fixed external camera |
CAMERA_FORBID_CUSTOM | Forbids the use of the custom camera on all clients |
CAMERA_FORBID_FOLLOW | Forbids the use of the fixed external camera on all clients |
CAMERA_FORBID_FREE | Forbids the use of the free camera on all clients |
CAMERA_FORBID_IN | Forbids the use of the internal camera on all clients |
CAMERA_FORBID_MER | Forbids the use of Meriton's camera |
CAMERA_FORBID_SERVER_CUSTOM | Forbids the use of the server custom camera |
CAMERA_FORBID_SMART | Forbids the use of the internal camera on all clients |
CAMERA_FREE_START_X | Start position of the free camera |
CAMERA_FREE_START_Y | Start position of the free camera |
CAMERA_FREE_START_Z | Start position of the free camera |
CAMERA_GLANCE_ANGULAR_VELOCITY | camera_glance_angular_velocity_help |
CAMERA_GLANCE_ANGULAR_VELOCITY_BONUS | camera_glance_angular_velocity_bonus_help |
CAMERA_GLANCE_MODE | Way the camera switches into glances. Valid settings range from 0 to 3 |
CAMERA_IN_MAX_FOCUS_DISTANCE | This, multiplied by the current speed, determines the maximum distance of the focus of the two eyes unless a wall is closer |
CAMERA_IN_TURN_SPEED | Speed the internal camera turns with |
CAMERA_MER_XYDIST | camera_mer_xydist_help |
CAMERA_MER_Z | camera_mer_z_help |
CAMERA_SERVER_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. |
CAMERA_SERVER_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
CAMERA_SERVER_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. |
CAMERA_SERVER_CUSTOM_TURN_SPEED | Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. |
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse |
CAMERA_SMART_GLANCING_BACK | camera_smart_glancing_back_help |
CAMERA_SMART_GLANCING_HEIGHT | camera_smart_glancing_height_help |
CAMERA_SMART_START_X | Start position of the smart camera |
CAMERA_SMART_START_Y | Start position of the smart camera |
CAMERA_SMART_START_Z | Start position of the smart camera |
CAMERA_VISIBILITY_CLIP_SPEED | Speed with wich the visibility targets is brought into view |
CAMERA_VISIBILITY_EXTENSION | Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object |
CAMERA_VISIBILITY_LOWER_WALL | If set to 1, walls are lowerd when they block the view and the camera is not moved |
CAMERA_VISIBILITY_LOWER_WALL_SMART | Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera |
CAMERA_VISIBILITY_RECOVERY_SPEED | The speed the external visibility targets recovers from wall hits |
CAMERA_VISIBILITY_SIDESKEW | Extra forward component of the sideways visibility targets |
CAMERA_VISIBILITY_WALL_DISTANCE | The distance the visibility targets keep from walls |
CAMWOBBLE_1 | Lets the internal camera move with your cycle |
CAMWOBBLE_2 | Lets the internal camera move with your cycle |
CAMWOBBLE_3 | Lets the internal camera move with your cycle |
CAMWOBBLE_4 | Lets the internal camera move with your cycle |
CENTER_MESSAGE | Prints a big message on the screen of all connected clients. |
CHATBOT_ALWAYS_ACTIVE | chatbot_always_active_help |
CHATBOT_DECAY | chatbot_decay_help |
CHATBOT_DELAY | chatbot_delay_help |
CHATBOT_MIN_TIMESTEP | chatbot_min_timestep_help |
CHATBOT_NEW_WALL_BLINDNESS | chatbot_new_wall_blindness_help |
CHATBOT_RANGE | chatbot_range_help |
CHATTER_REMOVE_TIME | Time in seconds after which a permanent chatter is removed from the game |
CHECK_ERRORS | Listen to errors claiming a video mode does not exist |
CLIENT_PORT | Port we try to connect to |
CM_LOCY | Vertical position of the center messages |
COCKPIT_FILE | File that contains the information for rendering cockpit gauges |
COLORDEPTH | Color depth to use (0: 16 1: desktop 2: 24) |
COLOR_B_1 | Cycle and wall color, blue component. |
COLOR_B_2 | Cycle and wall color, blue component. |
COLOR_B_3 | Cycle and wall color, blue component. |
COLOR_B_4 | Cycle and wall color, blue component. |
COLOR_G_1 | Cycle and wall color, green component. |
COLOR_G_2 | Cycle and wall color, green component. |
COLOR_G_3 | Cycle and wall color, green component. |
COLOR_G_4 | Cycle and wall color, green component. |
COLOR_R_1 | Cycle and wall color, red component. |
COLOR_R_2 | Cycle and wall color, red component. |
COLOR_R_3 | Cycle and wall color, red component. |
COLOR_R_4 | Cycle and wall color, red component. |
COLOR_STRINGS | Print colored strings |
CONFIG_ROTATION | config_rotation_help |
CONSOLE_COLUMNS | Number of characters in each line of console output |
CONSOLE_INDENT | Number of spaces each continuation of a wrapped console line is indented by |
CONSOLE_LADDER_LOG | Sends ladder log output to the console |
CONSOLE_MESSAGE | Prints a message on the console of all connected clients. |
CONSOLE_ROWS | Number of lines of console output without user intervention |
CONSOLE_ROWS_MAX | Number of lines of console output when scrolling back |
CUSTOM_MUSIC_PLAYLIST | custom_music_playlist_help |
CUSTOM_SCREEN_ASPECT | Custom screen aspect ratio ( pixel width/pixel height) |
CUSTOM_SCREEN_HEIGHT | Custom screen size |
CUSTOM_SCREEN_WIDTH | Custom screen size |
CUSTOM_SERVER_NAME | Name of the server to connect to |
CYCLE_ACCEL | Wall acceleration factor |
CYCLE_ACCEL_ENEMY | Multiplicator to CYCLE_ACCEL for your enemies' walls |
CYCLE_ACCEL_ENEMY_OVERRIDE | Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? |
CYCLE_ACCEL_OFFSET | Minimum numeric wall distance, must be positive |
CYCLE_ACCEL_RIM | Multiplicator to CYCLE_ACCEL for the rim walls |
CYCLE_ACCEL_RIM_OVERRIDE | Block out older clients when CYCLE_ACCEL_RIM differs from its default? |
CYCLE_ACCEL_SELF | Multiplicator to CYCLE_ACCEL for your own wall |
CYCLE_ACCEL_SELF_OVERRIDE | Block out older clients when CYCLE_ACCEL_SELF differs from its default? |
CYCLE_ACCEL_SLINGSHOT | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall |
CYCLE_ACCEL_SLINGSHOT_OVERRIDE | Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? |
CYCLE_ACCEL_TEAM | Multiplicator to CYCLE_ACCEL for your temmates' walls |
CYCLE_ACCEL_TEAM_OVERRIDE | Block out older clients when CYCLE_ACCEL_TEAM differs from its default? |
CYCLE_ACCEL_TUNNEL | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between two walls not created by it |
CYCLE_ACCEL_TUNNEL_OVERRIDE | cycle_accel_tunnel_override_help |
CYCLE_AVOID_OLDCLIENT_BAD_SYNC | If set to 1, old clients will not get sync messages in situations that are known to confuse them |
CYCLE_BLINK_FREQUENCY | Frequency in Hz an invulnerable cycle blinks with. |
CYCLE_BOOSTFACTOR_ENEMY | Factor your speed is multiplied with when breaking from an enemy wall |
CYCLE_BOOSTFACTOR_ENEMY_OVERRIDE | cycle_boostfactor_enemy_override_help |
CYCLE_BOOSTFACTOR_RIM | Factor your speed is multiplied with when breaking from the rim wall |
CYCLE_BOOSTFACTOR_RIM_OVERRIDE | cycle_boostfactor_rim_override_help |
CYCLE_BOOSTFACTOR_SELF | Factor your speed is multiplied with when breaking from your own wall |
CYCLE_BOOSTFACTOR_SELF_OVERRIDE | cycle_boostfactor_self_override_help |
CYCLE_BOOSTFACTOR_TEAM | Factor your speed is multiplied with when breaking from a teammate's wall |
CYCLE_BOOSTFACTOR_TEAM_OVERRIDE | cycle_boostfactor_team_override_help |
CYCLE_BOOST_ENEMY | Speed boost when breaking from an enemy wall |
CYCLE_BOOST_ENEMY_OVERRIDE | cycle_boost_enemy_override_help |
CYCLE_BOOST_RIM | Speed boost when breaking from the rim wall |
CYCLE_BOOST_RIM_OVERRIDE | cycle_boost_rim_override_help |
CYCLE_BOOST_SELF | Speed boost when breaking from your own wall |
CYCLE_BOOST_SELF_OVERRIDE | cycle_boost_self_override_help |
CYCLE_BOOST_TEAM | Speed boost when breaking from a teammate's wall |
CYCLE_BOOST_TEAM_OVERRIDE | cycle_boost_team_override_help |
CYCLE_BRAKE | Brake intensity |
CYCLE_BRAKE_DEPLETE | Rate at which the brake reservoir depletes when you are braking |
CYCLE_BRAKE_DEPLETE_OVERRIDE | Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? |
CYCLE_BRAKE_REFILL | Rate at which the brake reservoir refills when you are not braking |
CYCLE_BRAKE_REFILL_OVERRIDE | Block out older clients when CYCLE_BRAKE_REFILL differs from its default? |
CYCLE_DELAY | Minimum time between turns (must be greater than 0) |
CYCLE_DELAY_DOUBLEBIND_BONUS | Factor CYCLE_DELAY is multiplied with for consecutive turns in the same direction |
CYCLE_DELAY_DOUBLEBIND_BONUS_OVERRIDE | cycle_delay_doublebind_bonus_override_help |
CYCLE_DELAY_TIMEBASED | Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. |
CYCLE_DELAY_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? |
CYCLE_DIST_WALL_SHRINK | Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. |
CYCLE_DIST_WALL_SHRINK_OFFSETDistance | offset in wall length calculation. See settings.cfg for full docs. |
CYCLE_FAIR_ANTILAG | If set to 1, this deactivates the anti lag-sliding code when old clients are connected |
CYCLE_FIRST_SPAWN_PROTECTION | Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. |
CYCLE_INVULNERABLE_TIME | Time in seconds a cycle is invulnerable after a respawn. |
CYCLE_MAX_REFCOUNT | Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. |
CYCLE_PACKETLOSS_TOLERANCE | Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. |
CYCLE_PING_RUBBER | Additional niceness for high ping players |
CYCLE_RUBBER | Niceness factor to allow you drive really close to a wall |
CYCLE_RUBBER_DELAY | During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. |
CYCLE_RUBBER_DELAY_BONUS | Factor for CYCLE_RUBBER_DELAY rubber efficiency. |
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? |
CYCLE_RUBBER_DELAY_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY differs from its default? |
CYCLE_RUBBER_LEGACY | Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. |
CYCLE_RUBBER_MALUS_TURN_OVERRIDE | Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? |
CYCLE_RUBBER_MINADJUST | When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) |
CYCLE_RUBBER_MINADJUST_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? |
CYCLE_RUBBER_MINDISTANCE | The minimal distance rubber code keeps you from the wall in front of you |
CYCLE_RUBBER_MINDISTANCE_GAP | If > 0, CYCLE_RUBBER_MINDISTANCE effectively is never taken to be bigger than this value times the size of any detected gaps the cylce can squeeze through. For "Open" gameplay. |
CYCLE_RUBBER_MINDISTANCE_GAP_OVERRIDE | cycle_rubber_mindistance_gap_override_help |
CYCLE_RUBBER_MINDISTANCE_GAP_SIDE | Gap detection only sees gaps that the cycle may reach in no less than this many seconds. |
CYCLE_RUBBER_MINDISTANCE_LEGACY | Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected |
CYCLE_RUBBER_MINDISTANCE_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? |
CYCLE_RUBBER_MINDISTANCE_PREPARATION | Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. |
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? |
CYCLE_RUBBER_MINDISTANCE_RATIO | Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you |
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR | Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED | Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? |
CYCLE_RUBBER_SPEED | Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) |
CYCLE_RUBBER_SPEED_OVERRIDE | Block out older clients when CYCLE_RUBBER_SPEED differs from its default? |
CYCLE_RUBBER_TIME | Timescale rubber is restored on. |
CYCLE_RUBBER_TIMEBASED | Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. |
CYCLE_RUBBER_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? |
CYCLE_RUBBER_TIME_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIME differs from its default? |
CYCLE_RUBBER_WALL_SHRINK | With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. |
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE | Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? |
CYCLE_SMOOTH_MIN_SPEED | Minimum speed of smooth correction relative to cycle speed. |
CYCLE_SMOOTH_THRESHOLD | Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. |
CYCLE_SMOOTH_TIME | Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. |
CYCLE_SOUND_SPEED | Sound speed divisor |
CYCLE_SPEED | Basic speed of your cycle if you drive straight and not close to walls |
CYCLE_SPEED_DECAY_ABOVE | Rate of cycle speed approaching the value of CYCLE_SPEED from above |
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? |
CYCLE_SPEED_DECAY_BELOW | Rate of cycle speed approaching the value of CYCLE_SPEED from below |
CYCLE_SPEED_DECAY_BELOW_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? |
CYCLE_SPEED_MAX | Maximal speed of your cycle, measured relative to CYCLE_SPEED. A value of 0 means no top speed. |
CYCLE_SPEED_MAX_OVERRIDE | cycle_speed_max_override_help |
CYCLE_SPEED_MIN | Minimal speed of your cycle, measured relative to CYCLE_SPEED |
CYCLE_SPEED_MIN_OVERRIDE | Block out older clients when CYCLE_SPEED_MIN differs from its default? |
CYCLE_START_SPEED | Initial cycle speed |
CYCLE_SYNC_FF | Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping |
CYCLE_SYNC_FF_STEPS | Number of extrapolation simulation timesteps each real timestep; increase for better accuracy |
CYCLE_SYNC_INTERVAL_ENEMY | Time in seconds between server-client updates of enemy cycles |
CYCLE_SYNC_INTERVAL_SELF | Time in seconds between server-client updates of enemy cycles owned by the client itself |
CYCLE_TIME_TOLERANCE | Maximum time difference of execution of turns on server and client (for clients that send timing information) |
CYCLE_TIME_TOLERANCE_OVERRIDEBlock | out older clients when CYCLE_TIME_TOLERANCE differs from its default? |
CYCLE_TURN_MEMORY | Number of pending turns a cycle will memorize exactly |
CYCLE_TURN_SPEED_FACTOR | Factor the speed of a lightcycle is multiplied with when turning |
CYCLE_TURN_SPEED_FACTOR_OVERRIDE | Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? |
CYCLE_WALL_NEAR | Maximum accelerating wall distance |
CYCLE_WALL_TIME | Time in seconds a cycle does not make a wall after a respawn. |
CYCLE_WIDTH | The width of the cycle collision object. It can only squeeze through tunnels wider than that without taking harm. |
CYCLE_WIDTH_OVERRIDE | cycle_width_override_help |
CYCLE_WIDTH_RUBBER_MAX | If the cycle_width conditions are massively violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. |
CYCLE_WIDTH_RUBBER_MAX_OVERRIDE | cycle_width_rubber_max_override_help |
CYCLE_WIDTH_RUBBER_MIN | If the cycle_width conditions are barely violated, use up this much rubber.If set to 1, the rubber usage rate is the same as if you were sitting in front of a wall. |
CYCLE_WIDTH_RUBBER_MIN_OVERRIDE | cycle_width_rubber_min_override_help |
CYCLE_WIDTH_SIDE | Minimum distance of a cycle to a wall on either side before it takes harm. |
CYCLE_WIDTH_SIDE_OVERRIDE | cycle_width_side_override_help |
DEDICATED_IDLE | After running this time (in hours), the dedicated server takes the next chance to quit. |
DEFAULT_KICK_REASON | The reason given to a player kicked by KICK if none is specified. |
DEFAULT_KICK_TO_PORT | default_kick_to_port_help |
DEFAULT_KICK_TO_REASON | The reason given to a player kicked by KICK_TO or MOVE_TO if none is specified. |
DEFAULT_KICK_TO_SERVER | default_kick_to_server_help |
DISALLOW_RENAME_PLAYER | Prevents the given player from renameing. |
DISALLOW_TEAM_CHANGE_PLAYER | Reverse of ALLOW_TEAM_CHANGE_PLAYER |
DISPLAY_COLORED_NAMES_OVER_CYCLES | Should the names over cycles appear in the cycles' colors? |
DITHER | Use dithering |
DOUBLEBIND_TIME | Time in seconds during which no two different keyboard events can trigger the same action |
DOUBLEBIND_TIME_OVERRIDE | Block out older clients when DOUBLEBIND_TIME differs from its default? |
ENABLE_CHAT | If set to 0, all chat will be surpressed (if reset on the server, messages from logged in players and private/team messages are still shown) |
ENABLE_FRIENDS | enable_friends_help |
ENABLE_NAME_HILIGHTING | Hilight your name in chats other players send? |
ENEMY_CHATBOT_PENALTY | Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall |
ENEMY_CURRENTTIME_INFLUENCE | If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. |
ENEMY_DEAD_PENALTY | Penalty on the effective time in seconds if the enemy influence detection comes from a dead player |
ENEMY_SUICIDE_TIMEOUT | If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. |
ENEMY_TEAMMATE_PENALTY | Penalty on the effective time in seconds if the enemy influence detection is from a teammate |
EXPLOSION | Enable explosions? |
EXPLOSION_HUD | explosion_hud_help |
EXPLOSION_RADIUS | Blast radius of the cycle explosions |
EXTRA_ROUND_TIME | Lenght of an extra pause at the beginning of the round |
FADEOUT_NAME_DELAY | Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. |
FAILED_ATTEMPTS | Number of failed attemts to initialize graphics mode |
FAST_FORWARD_MAXSTEP | Maximum recording time between rendered frames in fast forward mode |
FAST_FORWARD_MAXSTEP_REAL | Maximum real time between rendered frames in fast forward mode |
FAST_FORWARD_MAXSTEP_REL | Maximum fraction of the time left until the end of FF mode between rendered frames |
FAV_NUM_PER_TEAM_PLAYER_1 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_2 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_3 | The favorite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_4 | The favorite number of players per team for this player |
FILTER_COLOR_NAMES | Filter color codes from player names. |
FILTER_COLOR_SERVER_NAMES | Filter color codes from server names in the server browser. |
FILTER_COLOR_STRINGS | Filter color codes from strings coming in over the network. |
FILTER_COLOR_TEAM | Filter color codes from /team messages. |
FILTER_DARK_COLOR_NAMES | Filter dark color codes from player names. |
FILTER_DARK_COLOR_SERVER_NAMES | Filter dark color codes from server names in the server browser. |
FILTER_DARK_COLOR_STRINGS | Filter dark color codes from strings coming in over the network. |
FILTER_DARK_COLOR_TEAM | Filter dark color codes from /team messages. |
FILTER_NAME_ENDS | Filter whitespace and other junk from beginnings and ends of player names. |
FILTER_NAME_MIDDLE | Filter excess whitespace and other junk from the middle of player names. |
FINISH_TYPE | What happens when the last human is dead? |
FIRST_USE | Is this the first time you use Armagetron Advanced? |
FLOOR_BLUE | Floor color |
FLOOR_DETAIL | Floor detail settings |
FLOOR_GREEN | Floor color |
FLOOR_MIRROR | Floor mirror mode |
FLOOR_MIRROR_INT | Intensity of the floor mirror effect |
FLOOR_RED | Floor color |
FONT_FILE | font_file_help |
FONT_FILE_CUSTOM | font_file_custom_help |
FONT_SIZE_FACTOR | font_size_factor_help |
FONT_TYPE | font_type_help |
FORBID_COCKPIT_DATA | Colon- separated list of cockpit data sources clients aren't allowed to use in the cockpit |
FORBID_HUD_MAP | forbid_hud_map_help |
FORTRESS_CONQUEST_DECAY_RATE | Rate a fortress zone "recovers" from being conquered |
FORTRESS_CONQUEST_RATE | Rate a fortress zone gets conquered with for each enemy in it |
FORTRESS_CONQUEST_TIMEOUT | fortress_conquest_timeout_help |
FORTRESS_DEFEND_RATE | Rate a fortress zone "recovers" for each defending player |
FRIEND_1 | friend_1_help |
FRIEND_10 | friend_10_help |
FRIEND_2 | friend_2_help |
FRIEND_3 | friend_3_help |
FRIEND_4 | friend_4_help |
FRIEND_5 | friend_5_help |
FRIEND_6 | friend_6_help |
FRIEND_7 | friend_7_help |
FRIEND_8 | friend_8_help |
FRIEND_9 | friend_9_help |
FULLSCREEN | Fullscreen or windowed mode? |
FULLSCREEN_MESSAGE | Prints a big message all over the screen, interrupting gameplay for a configurable timeout. Use with care. |
GAME_TIMEOUT | Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. |
GAME_TYPE | Type of game played. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. |
GL_EXTENSIONS | OpenGL system information |
GL_RENDERER | OpenGL system information |
GL_VENDOR | OpenGL system information |
GL_VERSION | OpenGL system information |
GRID_SIZE | Distance between gridlines |
GRID_SIZE_MOVIEPACK | Distance between gridlines when moviepack is active |
GUI_TRACK | gui_track_help |
HASH_METHOD_BLACKLIST | List of hash authentication methods to disable support for. |
HELP_INTRODUCTORY_BLURB | Message that is displayed before the list of help topics if someone uses /help without arguments |
HELP_MESSAGE | help_message_help |
HIDE_IDENTITY_1 | hide_identity_help |
HIDE_IDENTITY_2 | hide_identity_help |
HIDE_IDENTITY_3 | hide_identity_help |
HIDE_IDENTITY_4 | hide_identity_help |
HIGH_RIM | Draw high rim walls |
HISTORY_SIZE_CHAT | Number of lines kept in the chat history. |
HISTORY_SIZE_CONSOLE | Number of lines kept in the console history. |
IDLE_KICK_TIME | Time in seconds after which an inactive player is kicked |
IDLE_REMOVE_TIME | Time in seconds after which an inactive player is removed from the game |
INCLUDE | Includes the following file |
INFINITY_PLANE | Use infinite points (Does not work properly on most Windows systems) |
INSTANT_CHAT_STRING_1_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_26 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_26 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_26 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_26 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_9 | Instant chat available with hotkeys |
KEEP_WINDOW_ACTIVE | Keeps rendering active when the program window loses input focus. |
KEYBOARD | Keyboard settings |
KICK | Kicks the specified player from the server. |
KICK_TO | Kicks the specified player from the server and, if the client supports it, redirects him to a different server. |
KILL | Kill a specific player (as warning before a kick) |
LADDERLOG_GAME_TIME_INTERVAL | ladderlog_game_time_interval_help |
LAG_CREDIT | Maximal seconds of total lag credit. |
LAG_CREDIT_SINGLE | Maximal seconds of lag credit for a single lag event. |
LAG_CREDIT_TIME | Timescale lag credit is restored on. |
LAG_FAST_TIME | Timescale the fast lag measurement decays on. |
LAG_FAST_WEIGHT | Extra weight lag reports from the server influence the fast lag compensation with. |
LAG_MAX_SPEEDUP_TIMER | Maximal speed increase of timer while lag is compensated for. |
LAG_OFFSET_CLIENT | Extra amount of lag compensation, determined by the client. |
LAG_OFFSET_LEGACY | Extra amount of lag compensation for clients that don't support automatic compensation, determined by the server. |
LAG_OFFSET_SERVER | Extra amount of lag compensation, determined by the server. |
LAG_O_METER | Draw Lag-O-Meter in network play |
LAG_O_METER_BLEND | Amount the player color should be blended with white to get the color of the Lag-O-Meter. 1 means white, 0 means the color of the player. |
LAG_O_METER_SCALE | Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. |
LAG_O_METER_THRESHOLD | The Lag-O-Meter will only be drawn if the product of cycle speed and lag is bigger than this value. |
LAG_SLOW_TIME | Timescale the slow lag measurement decays on. |
LAG_SLOW_WEIGHT | Extra weight lag reports from the server influence the slow lag compensation with. |
LAG_SWEET_SPOT | Sweet spot, the fill ratio of lag credit the server tries to keep the client at. |
LAG_THRESHOLD | lag_threshold_help |
LANGUAGE_FIRST | The language Armagetron Advanced will use |
LANGUAGE_SECOND | Fallback language if the first language is not available |
LAST_CHAT_BREAK_TIME | Last round time a player in chat mode is able to pause the timer |
LAST_CHECK_ERRORS | Listen to errors claiming a video mode does not exist, last successful init |
LAST_COLORDEPTH | Color depth, last successful init |
LAST_FULLSCREEN | Fullscreen or windowed mode, last successful init |
LAST_ZDEPTH | z buffer depth, last successful init |
LEGACY_LOG_NAMES | legacy_log_names_help |
LIMIT_ROUNDS | End the match after this number of rounds |
LIMIT_SCORE | End the match when a player reaches this score |
LIMIT_TIME | End the match after this number of minutes |
LOWER_SKY | Draw lower sky plane |
MAP_FILE | File that contains the map used for playing |
MAP_FILE_OVERRIDE | Block out older clients when MAP_FILE differs from its default? |
MAP_ROTATION | map_rotation_help |
MAX_CLIENTS | Maximum number of network clients to accept |
MAX_CLIENTS_SAME_IP_HARD | Maximum number of network clients to accept from the same IP; more logins will be ignored |
MAX_CLIENTS_SAME_IP_SOFT | Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full |
MAX_IN_RATE | Maximum network input rate |
MAX_OUT_RATE | Maximum network output rate |
MAX_PLAYERS_SAME_IP | maximum number of players from the same IP (note that each client can legally host up to four players) |
MAX_VOTES | The maximum number of total votes that can be active at any given moment. |
MAX_VOTES_PER_VOTER | The maximum number of votes suggested by each voter that can be active at any given moment. |
MD5_PREFIX | Extra hash prefix for local accounts used to scramble the password |
MD5_SUFFIX | Extra hash suffix for local accounts used to scramble the password |
MESSAGE_OF_DAY | Message sent to clients on connection, if supported by the client, it will be displayed fullscreen |
MESSAGE_OF_DAY_TIMEOUT | Time message_of_day is displayed for in fullscreen mode |
MIN_PLAYERS | Minimum number of players |
MIN_VOTERS | Number of voters that need to be online to enable voting. |
MOTION_BLUR_TIME | Time over which the last rendered frames are blended together |
MOUSE_GRAB | Grab the mouse pointer, so it can't leave the window |
MOVE_TO | Kicks the specified player from the server and, if the client supports it, redirects him to a different server. Does not imply an autoban penalty. |
MOVIEPACK | Use the moviepack if available |
MOVIEPACK_FLOOR_BLUE | Floor color |
MOVIEPACK_FLOOR_GREEN | Floor color |
MOVIEPACK_FLOOR_RED | Floor color |
MOVIEPACK_RIM_WALL_STRETCH_X | Extension of one square of rim wall texture in the horizontal direction for the moviepack |
MOVIEPACK_RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction for the moviepack |
MOVIEPACK_WALL_STRETCH | The distance of the vertical lines on the moviepack walls |
MUSIC_ACTIVE | music_active_help |
MUSIC_PLAYLIST | music_playlist_help |
MUSIC_VOLUME | music_volume_help |
NAME_TEAM_AFTER_PLAYER_1 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_2 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_3 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_4 | If set, the team is named after the leading player |
NETWORK_AUTOBAN_FACTOR | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
NETWORK_AUTOBAN_MAX_KPH | Maximal value of the kicks per hour; larger values are smoothly clamped. |
NETWORK_AUTOBAN_OFFSET | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
NETWORK_MIN_BAN | When a client's connection is blocked because he's banned, make him banned for at least this many seconds. |
NETWORK_SPECTATOR_TIME | If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. |
NEW_FEATURE_DELAY | Disable features that only came in during the last X protocol versions. |
NEW_TEAM_ALLOWED | Is it currently allowed to create a new team? |
NUM_AIS | Number of AI players |
PASSWORD | Password setting |
PASSWORD_STORAGE | Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. |
PING_CHARITY | How much ping are you willing to take over from your opponent? |
PING_CHARITY_MAX | Server option: maximum ping charity value. Set to 0 to avoid instant kills. Active only if all clients are 0.2.8.3 or better. |
PING_CHARITY_MIN | Server option: minimum ping charity value. Use to enforce fairness. Active only if all clients are 0.2.8.3 or better. |
PING_CHARITY_SERVER | Don't touch: the server says this is the maximal ping compensation. |
PING_FLOOD_GLOBAL | The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. |
PING_FLOOD_TIME_10 | Minimum time for 10 ping packets from one machine to arrive. |
PING_FLOOD_TIME_100 | Minimum time for 100 ping packets from one machine to arrive. |
PING_FLOOD_TIME_20 | Minimum time for 20 ping packets from one machine to arrive. |
PING_FLOOD_TIME_50 | Minimum time for 50 ping packets from one machine to arrive. |
PLAYERS | Prints list of currently active players |
PLAYER_1 | Player name |
PLAYER_2 | Player name |
PLAYER_3 | Player name |
PLAYER_4 | Player name |
PLAYER_CHAT_WAIT_FRACTION | Maximum fraction of time to wait for a single player to stop chatting. |
PLAYER_CHAT_WAIT_MAX | Maximum time in seconds to wait for a single player to stop chatting. |
PLAYER_CHAT_WAIT_SINGLE | Set to 1 if only one player should get his chat wait time reduced at any given time. |
PLAYER_CHAT_WAIT_TEAMLEADER | Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. |
PLAYER_MESSAGE | player_message_help |
PLAYER_RANDOM_COLOR | player_random_color_help |
PNG_SCREENSHOT | Store screenshots as PNG files, not BMP files. |
POLYGONAL_SHAPE_USED_EVER | polygonal_shape_used_ever_help |
POLYGONAL_SHAPE_USED_EVER_OVERRIDE | polygonal_shape_used_ever_override_help |
PREDICT_OBJECTS | Predict cycle movement in network play |
PREDICT_WALLS | predict_walls_help |
PROTECT_SENSITIVE_FILES | Try to protect user.cfg from read access by other users? |
REAL_ARENA_SIZE_FACTOR | The currently active arena size. Leave it alone! Change size_factor instead. |
REAL_CYCLE_SPEED_FACTOR | The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. |
RECORDING_DEBUGLEVEL | Level of additonal information in recording file. |
REMOVE_HELP_TOPIC | Remove a help topic. |
RENAME | Renames the given player. |
RESOURCE_REPOSITORY_CLIENT | URI the client uses to search for map files if they aren't stored locally. Better leave it alone |
RESOURCE_REPOSITORY_SERVER | URI clients and the server use to search for map files if they aren't stored locally |
RIM_WALL_STRETCH_X | Extension of the rim wall texture in the horizontal direction |
RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction |
RIM_WALL_WRAP_Y | Set to 1 if the rim wall texture should repeat in the vertical direction |
RINCLUDE | rinclude_help |
ROTATION_TYPE | rotation_type_help |
ROUND_CENTER_MESSAGE | Big message sent to clients after every round |
ROUND_CONSOLE_MESSAGE | Message sent to clients after every round |
SAY | Dedicated server only: let the server administator say something. |
SCORE_DEATHZONE | Amount of points you get for hitting the Death Zone |
SCORE_DIE | Amount of points you get for dying |
SCORE_HOLE | What you get for making a hole for your teammates |
SCORE_KILL | Amount of points you get for killing someone |
SCORE_SUICIDE | Amount of points you get for stupidly dying |
SCORE_SURVIVE | What you get for surviving |
SCORE_WIN | Amount of points you get for winning a round |
SERVER_DNS | If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. |
SERVER_IP | IP the server listens on |
SERVER_NAME | Name of this server |
SERVER_PORT | Port this server listens on |
SETTING_LEGACY_BEHAVIOR_ANNOYING | Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE |
SETTING_LEGACY_BEHAVIOR_BREAKING | Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE |
SETTING_LEGACY_BEHAVIOR_BUMPYDefault | legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED |
SETTING_LEGACY_BEHAVIOR_CHEATING | Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME |
SETTING_LEGACY_BEHAVIOR_VISUAL | Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) |
SHOW_FPS | Enable fps display |
SHOW_OWN_NAME | Should your name be displayed above your cycle on your screen? |
SILENCE | Silence a specific player so he can't use public chat any more (/msg and /team still work) |
SILENCE_ALL | If set to 1, new players will be silenced |
SINCLUDE | Includes the following file silently, without error message if it is not found |
SIZE_FACTOR | Arena size modifier |
SKY_WOBBLE | Sky animation |
SMART_GLANCE_CUSTOM_1 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_2 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_3 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_4 | Use custom camera settings when glancing with the smart camera |
SMOOTH_SHADING | Enable smooth shading |
SOFTWARE_RENDERER | Is the OpenGL renderer not hadware accelerated? |
SOUND_BUFFER_SIZE | sound_buffer_size_help |
SOUND_CHANNELS | Number of channels your soundcard supports |
SOUND_QUALITY | Sound quality [0=off, 3=high] |
SPAM_AUTOKICK | Spam score that causes you to get kicked instantly. |
SPAM_MAXLEN | Maximal length of chat message. |
SPAM_MAXLEN_OVERRIDE | Block out older clients when SPAM_MAXLEN differs from its default? |
SPAM_PENALTY | Number of seconds to silence a spammer. |
SPAM_PROTECTION | Harshness of spam protection; determines min delay between chat messages accepted. |
SPAM_PROTECTION_CHAT | Extra factor for SPAM_PROTECTION for chat messages. |
SPAM_PROTECTION_REPEAT | Minimum time between identical chat messages. |
SPAM_PROTECTION_VOTE | Extra factor for SPAM_PROTECTION for votes. |
SPARKS | Draw sparks when going too close to a wall |
SPAWN_WINGMEN_BACK | Determines how much each wingman is placed backwards in a team. |
SPAWN_WINGMEN_SIDE | Determines how much each wingman is placed sidewards in a team. |
SPECTATOR_MODE_1 | Sets spectator mode for this player |
SPECTATOR_MODE_2 | Sets spectator mode for this player |
SPECTATOR_MODE_3 | Sets spectator mode for this player |
SPECTATOR_MODE_4 | Sets spectator mode for this player |
SPEED_FACTOR | Speed modifier for the cycles |
SP_AI_IQ | IQ of the AI opponents in single player mode |
SP_AUTO_AIS | Automatically spawn AI players in single player mode? |
SP_AUTO_IQ | Automatically adjust AI IQ in single player mode? |
SP_EXPLOSION_RADIUS | Blast radius of the cycle explosions in single player mode |
SP_FINISH_TYPE | What happens when the last human is dead in single player mode? |
SP_GAME_TYPE | Type of game played in single player mode. 0 for freestyle, 1 for last team standing and 2 for humans vs. AIs. |
SP_LIMIT_ROUNDS | End the match after this number of rounds in single player mode |
SP_LIMIT_SCORE | End the match when a player reaches this score in single player mode |
SP_LIMIT_TIME | End the match after this number of minutes in single player mode |
SP_MIN_PLAYERS | Minimum number of players in single player mode |
SP_NUM_AIS | Number of AI players in single player mode |
SP_SCORE_WIN | What you get for winning a round in single player mode |
SP_SIZE_FACTOR | Arena size modifier |
SP_SPEED_FACTOR | Speed modifier for the cycles |
SP_TEAMS_MAX | Maximum number of teams in single player mode |
SP_TEAMS_MIN | Minimum number of teams in single player mode |
SP_TEAM_BALANCE_ON_QUIT | Balance teams on player quit in single player mode? |
SP_TEAM_BALANCE_WITH_AIS | Balance teams with AI players in single player mode? |
SP_TEAM_MAX_IMBALANCE | Maximum allowed team imbalance in single player mode |
SP_TEAM_MAX_PLAYERS | Maximum number of players per team in single player mode |
SP_TEAM_MIN_PLAYERS | Minimum number of players per team in single player mode |
SP_WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
SP_WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
SP_WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated in single player mode |
SP_WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode |
START_CAM_1 | Initial Camera |
START_CAM_2 | Initial Camera |
START_CAM_3 | Initial Camera |
START_CAM_4 | Initial Camera |
START_FOV_1 | Initial field of vision |
START_FOV_2 | Initial field of vision |
START_FOV_3 | Initial field of vision |
START_FOV_4 | Initial field of vision |
START_NEW_MATCH | Initiates a new match |
STAT_OUTPUT | stat_output_help |
SUSPEND | Suspend a player from playing for the following N rounds (default: 5) |
SWAP_MODE | Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). |
TALK_TO_MASTER | Announce this server on the internet? |
TEAM_NAME_1 | team_name_confitem_help |
TEAM_NAME_2 | team_name_confitem_help |
TEAM_NAME_3 | team_name_confitem_help |
TEAM_NAME_4 | team_name_confitem_help |
TEAMS | teams_help |
TEAMS_MAX | Maximum number of teams |
TEAMS_MIN | Minimum number of teams |
TEAM_ALLOW_SHUFFLE_UP | If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank. In Server 0.3.x, one needs to use ACCESS_LEVEL_SHUFFLE_UP instead. |
TEAM_BALANCE_ON_QUIT | Balance teams on player quit? |
TEAM_BALANCE_WITH_AIS | Balance teams with AI players? |
TEAM_BLUE_1 | blue portion of team 1's color |
TEAM_BLUE_2 | blue portion of team 2's color |
TEAM_BLUE_3 | blue portion of team 3's color |
TEAM_BLUE_4 | blue portion of team 4's color |
TEAM_BLUE_5 | blue portion of team 5's color |
TEAM_BLUE_6 | blue portion of team 6's color |
TEAM_BLUE_7 | blue portion of team 7's color |
TEAM_BLUE_8 | blue portion of team 8's color |
TEAM_CENTER_IS_BOSS | If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest. |
TEAM_GREEN_1 | green portion of team 1's color |
TEAM_GREEN_2 | green portion of team 2's color |
TEAM_GREEN_3 | green portion of team 3's color |
TEAM_GREEN_4 | green portion of team 4's color |
TEAM_GREEN_5 | green portion of team 5's color |
TEAM_GREEN_6 | green portion of team 6's color |
TEAM_GREEN_7 | green portion of team 7's color |
TEAM_GREEN_8 | green portion of team 8's color |
TEAM_MAX_IMBALANCE | Maximum allowed team imbalance |
TEAM_MAX_PLAYERS | Maximum number of players per team |
TEAM_MENU_COLOR_TEAM_FULL | Allows to change the prefix/color for unjoinable teams |
TEAM_MENU_COLOR_TEAM_OK | Allows to change the prefix/color for joinable teams |
TEAM_MIN_PLAYERS | Minimum number of players per team |
TEAM_NAME_1 | name of team 1 |
TEAM_NAME_2 | name of team 2 |
TEAM_NAME_3 | name of team 3 |
TEAM_NAME_4 | name of team 4 |
TEAM_NAME_5 | name of team 5 |
TEAM_NAME_6 | name of team 6 |
TEAM_NAME_7 | name of team 7 |
TEAM_NAME_8 | name of team 8 |
TEAM_RED_1 | red portion of team 1's color |
TEAM_RED_2 | red portion of team 2's color |
TEAM_RED_3 | red portion of team 3's color |
TEAM_RED_4 | red portion of team 4's color |
TEAM_RED_5 | red portion of team 5's color |
TEAM_RED_6 | red portion of team 6's color |
TEAM_RED_7 | red portion of team 7's color |
TEAM_RED_8 | red portion of team 8's color |
TEXTURES_HI | Use high color textures |
TEXTURE_MODE_0 | Floor Texture: |
TEXTURE_MODE_1 | Wall Textures: |
TEXTURE_MODE_2 | Object Textures: |
TEXTURE_MODE_3 | Font: |
TEXT_OUT | Enable console text output |
TITLE_OF_DAY | If fullscreen display is supported, this will be the title above message_of_day |
TITLE_TRACK | title_track_help |
TOPOLOGY_POLICE | The topology police does posteriori checks to determine whether game moves were legal. |
TOPOLOGY_POLICE_PARALLEL | Extra topology police flag to check for walls that are put into the grid datastructure exactly parallel to each other. Requites TOPOLOGY_POLICE to be active. |
UNBAN_IP | Revokes the ban of the specified IP address. |
UNSUSPEND | Removes a player suspension. |
UPPER_SKY | Draw upper sky plane |
URL | HTTP URI assiciated with a server |
USER_1 | Global player ID |
USER_2 | Global player ID |
USER_3 | Global player ID |
USER_4 | Global player ID |
USE_CUSTOM_FONT | use_custom_font_help |
USE_CUSTOM_PLAYLIST | use_custom_playlist_help |
USE_DISPLAYLISTS | Use display lists for rendering the cycles? |
VIEWPORT_CONF | Viewport configuration; decides how many players can play on this computer |
VIEWPORT_TO_PLAYER_1 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_2 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_3 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_4 | Assign this viewport to a player |
VOICE | Reverse of SILENCE |
VOTES_CANCEL | Cancels all running polls. |
VOTE_KICK_REASON | vote_kick_reason_help |
VOTE_KICK_TO_PORT | vote_kick_to_port_help |
VOTE_KICK_TO_SERVER | vote_kick_to_server_help |
VOTE_USE_SERVER_CONTROLLED_KICK | Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. |
VOTING_BIAS | Add virtual voters that oppose every change. |
VOTING_BIAS_COMMAND | Add virtual voters that oppose every command vote. |
VOTING_BIAS_INCLUDE | Add virtual voters that oppose every include vote. |
VOTING_BIAS_KICK | Add virtual voters that oppose every kick vote. |
VOTING_BIAS_SUSPEND | Add virtual voters that oppose every suspend vote. |
VOTING_DECAY | One non-voter is ignored everytime this many secons pass. |
VOTING_HARM_TIME | The minimum time in seconds between two harmful votes against the same player. |
VOTING_KICK_MINHARM | Minimal number of harmful votes (suspension, kick,..) that need to have been issued (success is not required) against a player before a kick vote issued via the menu really results in a kick; otherwise, the result is a simple suspension. |
VOTING_KICK_TIME | The minimum time in seconds between two kick votes against the same player. |
VOTING_MATURITY | The minimum time in seconds a player needs to be online with the same name before he can issue votes. |
VOTING_PRIVACY | Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public |
VOTING_SPAM_ISSUE | The spam level of issuing a vote. |
VOTING_SPAM_REJECT | The spam level of getting your vote rejected. |
VOTING_START_DECAY | Number of seconds after that the non-voters start to get ignored. |
VOTING_SUSPEND | Suspends voting for n minutes. |
VOTING_SUSPEND_DEFAULT | Default value for VOTING_SUSPEND. |
VOTING_SUSPEND_ROUNDS | The number of rounds "/vote suspend <player>" suspends a player for. |
VOTING_TIMEOUT | Votes older than this time out and are rejected. |
VOTING_TIMEOUT_PER_VOTER | Additional value for VOTING_TIMEOUT for every voter present. |
VOTING_UNSUSPEND | Allows voting again. |
WAIT_FOR_EXTERNAL_SCRIPT | Let the server wait for an external script between two rounds until the script switches this setting back to 0. |
WAIT_FOR_EXTERNAL_SCRIPT_TIMEOUT | If the server has been paused by WAIT_FOR_EXTERNAL_SCRIPT for more seconds than this, kickstart the game. |
WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
WHITE_SPARKS | Draw sparks in white (instead of cycle colors). |
WIN_ZONE_DEATHS | A value of 1 turns it into a death zone. |
WIN_ZONE_EXPANSION | Expansion speed of the instant win zone |
WIN_ZONE_INITIAL_SIZE | Initial size of the instant win zone |
WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated |
WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated |
WIN_ZONE_RANDOMNESS | Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. |
WORD_DELIMITERS | Characters that count as word delimiters when skipping over words in a text input field. |
WRAP_MENU | If set, you leave a menu to the top and reenter it at the bottom. |
ZDEPTH | z buffer depth to use (0: 16 1: from color depth 2: 32) |