Console Commands
From Armagetron
List of Commands
This list was generated by starting Armagetron Advanced version 0.3.0_alpha20060325 with the --doc
option and using vim to turn it into a table.
Command | Meaning |
---|---|
ADMIN_PASS | Password for the basic in game admin |
AI_IQ | IQ of the AI opponents |
ALIVE_LOCX | Horizontal position of the alive headcount display |
ALIVE_LOCY | Vertical position of the alive headcount display |
ALIVE_SIZE | Size of the alive headcount display |
ALLOW_CAM_1_0 | Allow/forbid the different camera modes |
ALLOW_CAM_1_1 | Allow/forbid the different camera modes |
ALLOW_CAM_1_2 | Allow/forbid the different camera modes |
ALLOW_CAM_1_3 | Allow/forbid the different camera modes |
ALLOW_CAM_1_4 | Allow/forbid the different camera modes |
ALLOW_CAM_1_5 | Allow/forbid the different camera modes |
ALLOW_CAM_1_6 | Allow/forbid the different camera modes |
ALLOW_CAM_1_7 | Allow/forbid the different camera modes |
ALLOW_CAM_2_0 | Allow/forbid the different camera modes |
ALLOW_CAM_2_1 | Allow/forbid the different camera modes |
ALLOW_CAM_2_2 | Allow/forbid the different camera modes |
ALLOW_CAM_2_3 | Allow/forbid the different camera modes |
ALLOW_CAM_2_4 | Allow/forbid the different camera modes |
ALLOW_CAM_2_5 | Allow/forbid the different camera modes |
ALLOW_CAM_2_6 | Allow/forbid the different camera modes |
ALLOW_CAM_2_7 | Allow/forbid the different camera modes |
ALLOW_CAM_3_0 | Allow/forbid the different camera modes |
ALLOW_CAM_3_1 | Allow/forbid the different camera modes |
ALLOW_CAM_3_2 | Allow/forbid the different camera modes |
ALLOW_CAM_3_3 | Allow/forbid the different camera modes |
ALLOW_CAM_3_4 | Allow/forbid the different camera modes |
ALLOW_CAM_3_5 | Allow/forbid the different camera modes |
ALLOW_CAM_3_6 | Allow/forbid the different camera modes |
ALLOW_CAM_3_7 | Allow/forbid the different camera modes |
ALLOW_CAM_4_0 | Allow/forbid the different camera modes |
ALLOW_CAM_4_1 | Allow/forbid the different camera modes |
ALLOW_CAM_4_2 | Allow/forbid the different camera modes |
ALLOW_CAM_4_3 | Allow/forbid the different camera modes |
ALLOW_CAM_4_4 | Allow/forbid the different camera modes |
ALLOW_CAM_4_5 | Allow/forbid the different camera modes |
ALLOW_CAM_4_6 | Allow/forbid the different camera modes |
ALLOW_CAM_4_7 | Allow/forbid the different camera modes |
ALLOW_CONTROL_DURING_CHAT | If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid). |
ALLOW_ENEMIES_SAME_CLIENT | If set to 1, this allows two players that play on the same client to fight for points with each other. |
ALLOW_ENEMIES_SAME_IP | If set to 1, this allows two players that apparently come from the same machine to fight for points with each other. |
ALLOW_IMPOSTERS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. |
ALLOW_IMPOSTORS | If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed. |
ALLOW_TEAM_NAME_COLOR | Allow a team to be named after a color |
ALLOW_TEAM_NAME_PLAYER | Allow a team to be named after the leading player |
ALLOW_VOTING | If set to 1, voting will be allowed for players. |
ALLOW_VOTING_SPECTATOR | If set to 1, voting will be allowed for spectators. |
ALPHA_BLEND | Enable alpha blending |
ARENA_AXES | In how many directions a cycle can turn 4 is the default, 6 is hexatron |
ARENA_AXES_OVERRIDE | Block out older clients when ARENA_AXES differs from its default? |
ARMAGETRON_LAST_SCREENMODE | Last screen resolution |
ARMAGETRON_LAST_WINDOWSIZE | Last Window size |
ARMAGETRON_SCREENMODE | Screen resolution |
ARMAGETRON_WINDOWSIZE | Window size |
AUTO_AIS | Automatically spawn AI players? |
AUTO_INCAM_1 | Automatically switch to internal camera in a maze |
AUTO_INCAM_2 | Automatically switch to internal camera in a maze |
AUTO_INCAM_3 | Automatically switch to internal camera in a maze |
AUTO_INCAM_4 | Automatically switch to internal camera in a maze |
AUTO_IQ | Automatically adjust AI IQ? |
AUTO_TEAM | Flag indicating whether players should be put into teams automatically. |
BACKWARD_COMPATIBILITY | Maximum number of old protocol versions to support. |
BAN | Bans the specified player from the server (kicks him first) for a variable time in minutes. |
BAN_IP | Bans the spedified IP address from the server for a variable time. |
BAN_LIST | Prints a list of currently banned IPs. |
BIG_BROTHER | Did we already send the big brother information? |
BOOKMARK_0_ADDRESS | Server adress of the 1st server bookmark |
BOOKMARK_0_NAME | Name of the 1st server bookmark |
BOOKMARK_0_PORT | Server port of the 1st server bookmark |
BOOKMARK_10_ADDRESS | Server adress of the 11th server bookmark |
BOOKMARK_10_NAME | Name of the 11th server bookmark |
BOOKMARK_10_PORT | Server port of the 11th server bookmark |
BOOKMARK_1_ADDRESS | Server adress of the 2nd server bookmark |
BOOKMARK_1_NAME | Name of the 2nd server bookmark |
BOOKMARK_1_PORT | Server port of the 2nd server bookmark |
BOOKMARK_2_ADDRESS | Server adress of the 3rd server bookmark |
BOOKMARK_2_NAME | Name of the 3rd server bookmark |
BOOKMARK_2_PORT | Server port of the 3rd server bookmark |
BOOKMARK_3_ADDRESS | Server adress of the 4th server bookmark |
BOOKMARK_3_NAME | Name of the 4th server bookmark |
BOOKMARK_3_PORT | Server port of the 4th server bookmark |
BOOKMARK_4_ADDRESS | Server adress of the 5th server bookmark |
BOOKMARK_4_NAME | Name of the 5th server bookmark |
BOOKMARK_4_PORT | Server port of the 5th server bookmark |
BOOKMARK_5_ADDRESS | Server adress of the 6th server bookmark |
BOOKMARK_5_NAME | Name of the 6th server bookmark |
BOOKMARK_5_PORT | Server port of the 6th server bookmark |
BOOKMARK_6_ADDRESS | Server adress of the 7th server bookmark |
BOOKMARK_6_NAME | Name of the 7th server bookmark |
BOOKMARK_6_PORT | Server port of the 7th server bookmark |
BOOKMARK_7_ADDRESS | Server adress of the 8th server bookmark |
BOOKMARK_7_NAME | Name of the 8th server bookmark |
BOOKMARK_7_PORT | Server port of the 8th server bookmark |
BOOKMARK_8_ADDRESS | Server adress of the 9th server bookmark |
BOOKMARK_8_NAME | Name of the 9th server bookmark |
BOOKMARK_8_PORT | Server port of the 9th server bookmark |
BOOKMARK_9_ADDRESS | Server adress of the 10th server bookmark |
BOOKMARK_9_NAME | Name of the 10th server bookmark |
BOOKMARK_9_PORT | Server port of the 10th server bookmark |
BRAKE_GAUGE_BAR | brake_gauge_bar_help |
BRAKE_GAUGE_LOCX | Horizontal position of the brake meter |
BRAKE_GAUGE_LOCY | Vertical position of the brake meter |
BRAKE_GAUGE_SIZE | Size of the brake meter |
BUG_COLOR_OVERFLOW | Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail. |
BUG_RIP | Allows the rim wall to be ripped open by a VERY close grind. |
BUG_TRANSPARENCY | Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests |
BUG_TRANSPARENCY_DEMAND | Unsupported: use transparency instead of lowering walls |
BUG_TUNNEL | Allows players to pass through walls on odd occasions. |
CAMCENTER_1 | Center internal camera on driving direction |
CAMCENTER_2 | Center internal camera on driving direction |
CAMCENTER_3 | Center internal camera on driving direction |
CAMCENTER_4 | Center internal camera on driving direction |
CAMERA_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
CAMERA_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK. |
CAMERA_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
CAMERA_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
CAMERA_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE. |
CAMERA_CUSTOM_TURN_SPEED | Speed the custom camera turns with |
CAMERA_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse |
CAMERA_CUSTOM_ZOOM | Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation |
CAMERA_FOLLOW_START_X | Start position of the fixed external camera |
CAMERA_FOLLOW_START_Y | Start position of the fixed external camera |
CAMERA_FOLLOW_START_Z | Start position of the fixed external camera |
CAMERA_FORBID_CUSTOM | Forbids the use of the custom camera on all clients |
CAMERA_FORBID_FOLLOW | Forbids the use of the fixed external camera on all clients |
CAMERA_FORBID_FREE | Forbids the use of the free camera on all clients |
CAMERA_FORBID_IN | Forbids the use of the internal camera on all clients |
CAMERA_FORBID_SERVER_CUSTOM | Forbid the use of the server custom camera? |
CAMERA_FORBID_SMART | Forbids the use of the internal camera on all clients |
CAMERA_FREE_START_X | Start position of the free camera |
CAMERA_FREE_START_Y | Start position of the free camera |
CAMERA_FREE_START_Z | Start position of the free camera |
CAMERA_GLANCE_MODE | Way the camera switches into glances. Valid settings range from 0 to 3 |
CAMERA_IN_TURN_SPEED | Speed the internal camera turns with |
CAMERA_MER_XYDIST | camera_mer_xydist_help |
CAMERA_MER_Z | camera_mer_z_help |
CAMERA_SERVER_CUSTOM_BACK | Position of the custom camera: how much is it moved back from the cycle? |
CAMERA_SERVER_CUSTOM_BACK_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK. |
CAMERA_SERVER_CUSTOM_PITCH | Position of the custom camera: how much does it look up/down? |
CAMERA_SERVER_CUSTOM_RISE | Position of the custom camera: how much is it moved up from the cycle? |
CAMERA_SERVER_CUSTOM_RISE_FROMSPEED | This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE. |
CAMERA_SERVER_CUSTOM_TURN_SPEED | Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative. |
CAMERA_SERVER_CUSTOM_TURN_SPEED_180 | Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse |
CAMERA_SMART_GLANCE_BACK | Horizontal distance of the smartcam from the cycle when glancing |
CAMERA_SMART_GLANCE_HEIGHT | Elevation of the smartcam when glancing |
CAMERA_SMART_START_X | Start position of the smart camera |
CAMERA_SMART_START_Y | Start position of the smart camera |
CAMERA_SMART_START_Z | Start position of the smart camera |
CAMERA_VISIBILITY_CLIP_SPEED | Speed with wich the visibility targets is brought into view |
CAMERA_VISIBILITY_EXTENSION | Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object |
CAMERA_VISIBILITY_LOWER_WALL | If set to 1, walls are lowerd when they block the view and the camera is not moved |
CAMERA_VISIBILITY_LOWER_WALL_SMART | Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera |
CAMERA_VISIBILITY_RECOVERY_SPEED | The speed the external visibility targets recovers from wall hits |
CAMERA_VISIBILITY_SIDESKEW | Extra forward component of the sideways visibility targets |
CAMERA_VISIBILITY_WALL_DISTANCE | The distance the visibility targets keep from walls |
CAMWOBBLE_1 | Lets the internal camera move with your cycle |
CAMWOBBLE_2 | Lets the internal camera move with your cycle |
CAMWOBBLE_3 | Lets the internal camera move with your cycle |
CAMWOBBLE_4 | Lets the internal camera move with your cycle |
CENTER_MESSAGE | Prints a big message on the screen of all connected clients. |
CHATTER_REMOVE_TIME | Time in seconds after which a permanent chatter is removed from the game |
CHECK_ERRORS | Listen to errors claiming a video mode does not exist |
CLIENT_PORT | Port we try to connect to |
CM_LOCY | Vertical position of the center messages |
COCKPIT_FILE | cockpit_file_help |
COLORDEPTH | colour depth to use (0: 16 1: desktop 2: 24) |
COLOR_B_1 | Cycle and wall colour, blue component. |
COLOR_B_2 | Cycle and wall colour, blue component. |
COLOR_B_3 | Cycle and wall colour, blue component. |
COLOR_B_4 | Cycle and wall colour, blue component. |
COLOR_G_1 | Cycle and wall colour, green component. |
COLOR_G_2 | Cycle and wall colour, green component. |
COLOR_G_3 | Cycle and wall colour, green component. |
COLOR_G_4 | Cycle and wall colour, green component. |
COLOR_R_1 | Cycle and wall colour, red component. |
COLOR_R_2 | Cycle and wall colour, red component. |
COLOR_R_3 | Cycle and wall colour, red component. |
COLOR_R_4 | Cycle and wall colour, red component. |
COLOR_STRINGS | Print coloured strings |
CONFIG_ROTATION | config_rotation_help |
CONSOLE_COLUMNS | Number of characters in each line of console output |
CONSOLE_MESSAGE | Prints a message on the console of all connected clients. |
CONSOLE_ROWS | Number of lines of console output without user intervention |
CONSOLE_ROWS_MAX | Number of lines of console output when scrolling back |
CUSTOM_MUSIC_PLAYLIST | custom_music_playlist_help |
CUSTOM_SCREEN_ASPECT | Custom screen aspect ratio ( pixel width/pixel height) |
CUSTOM_SCREEN_HEIGHT | Custom screen size |
CUSTOM_SCREEN_WIDTH | Custom screen size |
CUSTOM_SERVER_NAME | Name of the server to connect to |
CYCLE_ACCEL | Wall acceleration factor |
CYCLE_ACCEL_ENEMY | Multiplicator to CYCLE_ACCEL for your enemies' walls |
CYCLE_ACCEL_ENEMY_OVERRIDE | Block out older clients when CYCLE_ACCEL_ENEMY differs from its default? |
CYCLE_ACCEL_OFFSET | Minimum numeric wall distance, must be positive |
CYCLE_ACCEL_RIM | Multiplicator to CYCLE_ACCEL for the rim walls |
CYCLE_ACCEL_RIM_OVERRIDE | Block out older clients when CYCLE_ACCEL_RIM differs from its default? |
CYCLE_ACCEL_SELF | Multiplicator to CYCLE_ACCEL for your own wall |
CYCLE_ACCEL_SELF_OVERRIDE | Block out older clients when CYCLE_ACCEL_SELF differs from its default? |
CYCLE_ACCEL_SLINGSHOT | Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall |
CYCLE_ACCEL_SLINGSHOT_OVERRIDE | Block out older clients when CYCLE_ACCEL_SLINGSHOT differs from its default? |
CYCLE_ACCEL_TEAM | Multiplicator to CYCLE_ACCEL for your temmates' walls |
CYCLE_ACCEL_TEAM_OVERRIDE | Block out older clients when CYCLE_ACCEL_TEAM differs from its default? |
CYCLE_AVOID_OLDCLIENT_BAD_SYNC | If set to 1, old clients will not get sync messages in situations that are known to confuse them |
CYCLE_BLINK_FREQUENCY | Frequency in Hz an invulnerable cycle blinks with. |
CYCLE_BRAKE | Brake intensity |
CYCLE_BRAKE_DEPLETE | Rate at which the brake reservoir depletes when you are braking |
CYCLE_BRAKE_DEPLETE_OVERRIDE | Block out older clients when CYCLE_BRAKE_DEPLETE differs from its default? |
CYCLE_BRAKE_REFILL | Rate at which the brake reservoir refills when you are not braking |
CYCLE_BRAKE_REFILL_OVERRIDE | Block out older clients when CYCLE_BRAKE_REFILL differs from its default? |
CYCLE_DELAY | Minimum time between turns (must be greater than 0) |
CYCLE_DELAY_TIMEBASED | Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well. |
CYCLE_DELAY_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_DELAY_TIMEBASED differs from its default? |
CYCLE_DIST_WALL_SHRINK | Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs. |
CYCLE_DIST_WALL_SHRINK_OFFSETDistance | offset in wall length calculation. See settings.cfg for full docs. |
CYCLE_FAIR_ANTILAG | If set to 1, this deactivates the anti lag-sliding code when old clients are connected |
CYCLE_FIRST_SPAWN_PROTECTION | Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round. |
CYCLE_INVULNERABLE_TIME | Time in seconds a cycle is invulnerable after a respawn. |
CYCLE_MAX_REFCOUNT | Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks. |
CYCLE_PACKETLOSS_TOLERANCE | Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating. |
CYCLE_PING_RUBBER | Additional niceness for high ping players |
CYCLE_RUBBER | Niceness factor to allow you drive really close to a wall |
CYCLE_RUBBER_DELAY | During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS. |
CYCLE_RUBBER_DELAY_BONUS | Factor for CYCLE_RUBBER_DELAY rubber efficiency. |
CYCLE_RUBBER_DELAY_BONUS_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY_BONUS differs from its default? |
CYCLE_RUBBER_DELAY_OVERRIDE | Block out older clients when CYCLE_RUBBER_DELAY differs from its default? |
CYCLE_RUBBER_LEGACY | Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here. |
CYCLE_RUBBER_MALUS_TURN_OVERRIDE | Block out older clients when CYCLE_RUBBER_MALUS_TURN differs from its default? |
CYCLE_RUBBER_MINADJUST | When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance) |
CYCLE_RUBBER_MINADJUST_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINADJUST differs from its default? |
CYCLE_RUBBER_MINDISTANCE | The minimal distance rubber code keeps you from the wall in front of you |
CYCLE_RUBBER_MINDISTANCE_LEGACY | Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected |
CYCLE_RUBBER_MINDISTANCE_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE differs from its default? |
CYCLE_RUBBER_MINDISTANCE_PREPARATION | Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED. |
CYCLE_RUBBER_MINDISTANCE_PREPARATION_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_PREPARATION differs from its default? |
CYCLE_RUBBER_MINDISTANCE_RATIO | Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you |
CYCLE_RUBBER_MINDISTANCE_RATIO_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RATIO differs from its default? |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR | Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber) |
CYCLE_RUBBER_MINDISTANCE_RESERVOIR_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_RESERVOIR differs from its default? |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED | Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION. |
CYCLE_RUBBER_MINDISTANCE_UNPREPARED_OVERRIDE | Block out older clients when CYCLE_RUBBER_MINDISTANCE_UNPREPARED differs from its default? |
CYCLE_RUBBER_SPEED | Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value}) |
CYCLE_RUBBER_SPEED_OVERRIDE | Block out older clients when CYCLE_RUBBER_SPEED differs from its default? |
CYCLE_RUBBER_TIME | Timescale rubber is restored on. |
CYCLE_RUBBER_TIMEBASED | Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well. |
CYCLE_RUBBER_TIMEBASED_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIMEBASED differs from its default? |
CYCLE_RUBBER_TIME_OVERRIDE | Block out older clients when CYCLE_RUBBER_TIME differs from its default? |
CYCLE_RUBBER_WALL_SHRINK | With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length. |
CYCLE_RUBBER_WALL_SHRINK_OVERRIDE | Block out older clients when CYCLE_RUBBER_WALL_SHRINK differs from its default? |
CYCLE_SMOOTH_MIN_SPEED | Minimum speed of smooth correction relative to cycle speed. |
CYCLE_SMOOTH_THRESHOLD | Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly. |
CYCLE_SMOOTH_TIME | Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy. |
CYCLE_SOUND_SPEED | Sound speed divisor |
CYCLE_SPEED | Basic speed of your cycle if you drive straight and not close to walls |
CYCLE_SPEED_DECAY_ABOVE | Rate of cycle speed approaching the value of CYCLE_SPEED from above |
CYCLE_SPEED_DECAY_ABOVE_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_ABOVE differs from its default? |
CYCLE_SPEED_DECAY_BELOW | Rate of cycle speed approaching the value of CYCLE_SPEED from below |
CYCLE_SPEED_DECAY_BELOW_OVERRIDE | Block out older clients when CYCLE_SPEED_DECAY_BELOW differs from its default? |
CYCLE_SPEED_MIN | Minimal speed of your cycle, measured relative to CYCLE_SPEED |
CYCLE_SPEED_MIN_OVERRIDE | Block out older clients when CYCLE_SPEED_MIN differs from its default? |
CYCLE_START_SPEED | Initial cycle speed |
CYCLE_SYNC_FF | Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping |
CYCLE_SYNC_FF_STEPS | Number of extrapolation simulation timesteps each real timestep; increase for better accuracy |
CYCLE_SYNC_INTERVAL_ENEMY | Time in seconds between server-client updates of enemy cycles |
CYCLE_SYNC_INTERVAL_SELF | Time in seconds between server-client updates of enemy cycles owned by the client itself |
CYCLE_TIME_TOLERANCE | Maximum time difference of execution of turns on server and client (for clients that send timing information) |
CYCLE_TIME_TOLERANCE_OVERRIDEBlock | out older clients when CYCLE_TIME_TOLERANCE differs from its default? |
CYCLE_TURN_MEMORY | Number of pending turns a cycle will memorize exactly |
CYCLE_TURN_SPEED_FACTOR | Factor the speed of a lightcycle is multiplied with when turning |
CYCLE_TURN_SPEED_FACTOR_OVERRIDE | Block out older clients when CYCLE_TURN_SPEED_FACTOR differs from its default? |
CYCLE_WALL_NEAR | Maximum accelerating wall distance |
CYCLE_WALL_TIME | Time in seconds a cycle does not make a wall after a respawn. |
DEDICATED_IDLE | After running this time (in hours), the dedicated server takes the next chance to quit. |
DITHER | Use dithering |
DOUBLEBIND_TIME | Time in seconds during which no two different keyboard events can trigger the same action |
DOUBLEBIND_TIME_OVERRIDE | Block out older clients when DOUBLEBIND_TIME differs from its default? |
ENEMY_CHATBOT_PENALTY | Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall |
ENEMY_CURRENTTIME_INFLUENCE | If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed. |
ENEMY_DEAD_PENALTY | Penalty on the effective time in seconds if the enemy influence detection comes from a dead player |
ENEMY_SUICIDE_TIMEOUT | If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide. |
ENEMY_TEAMMATE_PENALTY | Penalty on the effective time in seconds if the enemy influence detection is from a teammate |
EXPLOSION | Enable explosions? |
EXPLOSION_RADIUS | Blast radius of the cycle explosions |
EXTRA_ROUND_TIME | Lenght of an extra pause at the beginning of the round |
FADEOUT_NAME_DELAY | Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always. |
FAILED_ATTEMPTS | Number of failed attemts to initialise graphics mode |
FASTEST_LOCX | Horizontal position of the fastest player display |
FASTEST_LOCY | Vertical position of the fastest player display |
FASTEST_SIZE | Size of the fastest player display |
FAST_FORWARD_MAXSTEP | Maximum recording time between rendered frames in fast forward mode |
FAST_FORWARD_MAXSTEP_REAL | Maximum real time between rendered frames in fast forward mode |
FAST_FORWARD_MAXSTEP_REL | Maximum fraction of the time left until the end of FF mode between rendered frames |
FAV_NUM_PER_TEAM_PLAYER_1 | The favourite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_2 | The favourite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_3 | The favourite number of players per team for this player |
FAV_NUM_PER_TEAM_PLAYER_4 | The favourite number of players per team for this player |
FILTER_COLOR_NAMES | Filter color codes from player names. |
FILTER_COLOR_SERVER_NAMES | Filter color codes from server names in the server browser. |
FILTER_COLOR_STRINGS | Filter color codes from strings coming in over the network. |
FILTER_NAME_ENDS | Filter whitespace and other junk from beginnings and ends of player names. |
FINISH_TYPE | What happens when the last human is dead? |
FIRST_USE | Is this the first time you use Armagetron Advanced? |
FLOOR_BLUE | Floor colour |
FLOOR_DETAIL | Floor detail settings |
FLOOR_GREEN | Floor colour |
FLOOR_MIRROR | Floor mirror mode |
FLOOR_MIRROR_INT | Intensity of the floor mirror effect |
FLOOR_RED | Floor colour |
FORTRESS_CONQUEST_DECAY_RATE | Rate a fortress zone "recovers" from being conquered |
FORTRESS_CONQUEST_RATE | Rate a fortress zone gets conquered with for each enemy in it |
FORTRESS_DEFEND_RATE | Rate a fortress zone "recovers" for each defending player |
FULLSCREEN | Fullscreen or windowed mode? |
GAME_TIMEOUT | Base timeout for game state synchronisation; gives appoximately the maximum time between rounds. |
GAME_TYPE | Type of game played |
GL_EXTENSIONS | OpenGL system information |
GL_RENDERER | OpenGL system information |
GL_VENDOR | OpenGL system information |
GL_VERSION | OpenGL system information |
GRID_SIZE | Distance between gridlines |
GRID_SIZE_MOVIEPACK | Distance between gridlines when moviepack is active |
GUI_TRACK | gui_track_help |
HIGH_RIM | Draw high rim walls |
HISTORY_SIZE_CHAT | Number of lines kept in the chat history. |
HISTORY_SIZE_CONSOLE | Number of lines kept in the console history. |
IDLE_KICK_TIME | Time in seconds after which an inactive player is kicked |
IDLE_REMOVE_TIME | Time in seconds after which an inactive player is removed from the game |
INCLUDE | Includes the following file |
INFINITY_PLANE | Use infinite points (Does not work properly on most Windows systems) |
INSTANT_CHAT_STRING_1_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_1_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_2_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_3_9 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_1 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_10 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_11 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_12 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_13 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_14 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_15 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_16 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_17 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_18 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_19 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_2 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_20 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_21 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_22 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_23 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_24 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_25 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_3 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_4 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_5 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_6 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_7 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_8 | Instant chat available with hotkeys |
INSTANT_CHAT_STRING_4_9 | Instant chat available with hotkeys |
KEEP_WINDOW_ACTIVE | Keeps rendering active when the program window loses input focus. |
KEYBOARD | Keyboard settings |
KICK | Kicks the specified player from the server. |
KILL | Kill a specific player (as warning before a kick) |
LAG_O_METER | Draw Lag-O-Meter in network play |
LAG_O_METER_SCALE | Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug. |
LANGUAGE_FIRST | The language Armagetron Advanced will use |
LANGUAGE_SECOND | Fallback language if the first language is not available |
LAST_CHAT_BREAK_TIME | Last round time a player in chat mode is able to pause the timer |
LAST_CHECK_ERRORS | Listen to errors claiming a video mode does not exist, last successful init |
LAST_COLORDEPTH | colour depth, last successful init |
LAST_FULLSCREEN | Fullscreen or windowed mode, last successful init |
LAST_ZDEPTH | z buffer depth, last successful init |
LIMIT_ROUNDS | End the match after this number of rounds |
LIMIT_SCORE | End the match when a player reaches this score |
LIMIT_TIME | End the match after this number of minutes |
LINE_ANTIALIAS | Enable line antialiasing |
LOWER_SKY | Draw lower sky plane |
MAP_FILE | File that contains the map used for playing |
MAP_FILE_OVERRIDE | Block out older clients when MAP_FILE differs from its default? |
MAP_ROTATION | map_rotation_help |
MAX_CLIENTS | Maximum number of network clients to accept |
MAX_CLIENTS_SAME_IP_HARD | Maximum number of network clients to accept from the same IP; more logins will be ignored |
MAX_CLIENTS_SAME_IP_SOFT | Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full |
MAX_IN_RATE | Maximum network input rate |
MAX_OUT_RATE | Maximum network output rate |
MAX_PLAYERS_SAME_IP | maximum number of players from the same IP (note that each client can legally host up to four players) |
MAX_VOTES | The maximum number of total votes that can be active at any given moment. |
MAX_VOTES_PER_VOTER | The maximum number of votes suggested by each voter that can be active at any given moment. |
MESSAGE_OF_DAY | Message sent to clients on connection |
MIN_PLAYERS | Minimum number of players |
MIN_VOTERS | Number of voters that need to be online to enable voting. |
MOUSE_GRAB | Grab the mouse pointer, so it can't leave the window |
MOVIEPACK | Use the moviepack if available |
MOVIEPACK_FLOOR_BLUE | Floor colour |
MOVIEPACK_FLOOR_GREEN | Floor colour |
MOVIEPACK_FLOOR_RED | Floor colour |
MOVIEPACK_RIM_WALL_STRETCH_X | Extension of one square of rim wall texture in the horizontal direction for the moviepack |
MOVIEPACK_RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction for the moviepack |
MOVIEPACK_WALL_STRETCH | The distance of the vertical lines on the moviepack walls |
MUSIC_ACTIVE | music_active_help |
MUSIC_PLAYLIST | music_playlist_help |
MUSIC_VOLUME | music_volume_help |
NAME_TEAM_AFTER_PLAYER_1 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_2 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_3 | If set, the team is named after the leading player |
NAME_TEAM_AFTER_PLAYER_4 | If set, the team is named after the leading player |
NETWORK_AUTOBAN_FACTOR | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
NETWORK_AUTOBAN_MAX_KPH | Maximal value of the kicks per hour; larger values are smoothly clamped. |
NETWORK_AUTOBAN_OFFSET | Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get. |
NETWORK_MIN_BAN | When a client's connection is blocked because he's banned, make him banned for at least this many seconds. |
NETWORK_SPECTATOR_TIME | If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated. |
NEW_FEATURE_DELAY | Disable features that only came in during the last X protocol versions. |
NEW_TEAM_ALLOWED | Is it currently allowed to create a new team? |
NUM_AIS | Number of AI players |
PASSWORD | Password setting |
PASSWORD_STORAGE | Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all. |
PERSP_CORRECT | Enable perspective correction |
PING_CHARITY | How much ping are you willing to take over from your opponent? |
PING_FLOOD_GLOBAL | The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection. |
PING_FLOOD_TIME_10 | Minimum time for 10 ping packets from one machine to arrive. |
PING_FLOOD_TIME_100 | Minimum time for 100 ping packets from one machine to arrive. |
PING_FLOOD_TIME_20 | Minimum time for 20 ping packets from one machine to arrive. |
PING_FLOOD_TIME_50 | Minimum time for 50 ping packets from one machine to arrive. |
PING_LOCX | Horizontal position of the ping display |
PING_LOCY | Vertical position of the ping display |
PING_SIZE | Size of the ping display |
PLAYERS | Prints list of currently active players |
PLAYER_1 | Player name |
PLAYER_2 | Player name |
PLAYER_3 | Player name |
PLAYER_4 | Player name |
PLAYER_CHAT_WAIT_FRACTION | Maximum fraction of time to wait for a single player to stop chatting. |
PLAYER_CHAT_WAIT_MAX | Maximum time in seconds to wait for a single player to stop chatting. |
PLAYER_CHAT_WAIT_SINGLE | Set to 1 if only one player should get his chat wait time reduced at any given time. |
PLAYER_CHAT_WAIT_TEAMLEADER | Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer. |
PNG_SCREENSHOT | Store screenshots as PNG files, not BMP files. |
POLY_ANTIALIAS | Enable polygon antialiasing |
PREDICT_OBJECTS | Predict cycle movement in network play |
REAL_ARENA_SIZE_FACTOR | The currently active arena size. Leave it alone! Change size_factor instead. |
REAL_CYCLE_SPEED_FACTOR | The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead. |
RECORDING_DEBUGLEVEL | Level of additonal information in recording file. |
RESOURCE_REPOSITORY_CLIENT | URI the client uses to search for map files if they aren't stored locally. Better leave it alone |
RESOURCE_REPOSITORY_SERVER | URI clients and the server use to search for map files if they aren't stored locally |
RIM_WALL_STRETCH_X | Extension of the rim wall texture in the horizontal direction |
RIM_WALL_STRETCH_Y | Extension of the rim wall texture in the vertical direction |
RIM_WALL_WRAP_Y | Set to 1 if the rim wall texture should repeat in the vertical direction |
ROTATION_TYPE | rotation_type_help |
ROUND_CENTER_MESSAGE | Big message sent to clients after every round |
ROUND_CONSOLE_MESSAGE | Message sent to clients after every round |
RUBBER_GAUGE_BAR | rubber_gauge_bar_help |
RUBBER_GAUGE_LOCX | Horizontal position of the rubber meter |
RUBBER_GAUGE_LOCY | Vertical position of the rubber meter |
RUBBER_GAUGE_SIZE | Size of the rubber meter |
SAY | Dedicated server only: let the server administator say something. |
SCORE_DEATHZONE | What you get for hitting the Death Zone |
SCORE_DIE | What you get for dying |
SCORE_KILL | What you get for killing someone |
SCORE_LOCX | Horizontal position of the score display |
SCORE_LOCY | Vertical position of the score display |
SCORE_SIZE | Size of the score display |
SCORE_SUICIDE | What you get for stupidly dying |
SCORE_WIN | What you get for winning a round |
SERVER_DNS | If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes. |
SERVER_IP | IP the server listens on |
SERVER_NAME | Name of this server |
SERVER_PORT | Port this server listens on |
SETTING_LEGACY_BEHAVIOR_ANNOYING | Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE |
SETTING_LEGACY_BEHAVIOR_BREAKING | Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE |
SETTING_LEGACY_BEHAVIOR_BUMPYDefault | legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED |
SETTING_LEGACY_BEHAVIOR_CHEATING | Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME |
SETTING_LEGACY_BEHAVIOR_VISUAL | Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything) |
SHOW_ALIVE | Show the number of enemies and friends left on the HUD? |
SHOW_BRAKE | Show the brake meter on the HUD? |
SHOW_FASTEST | Show the fastest player on the HUD? |
SHOW_FPS | Enable fps display |
SHOW_HUD | Show the HUD? |
SHOW_OWN_NAME | Should your name be displayed above your cycle on your screen? |
SHOW_PING | Show your ping on the HUD? |
SHOW_RUBBER | Show the rubber meter on the HUD? |
SHOW_SCORE | Show your single player scores on the HUD? |
SHOW_SPEED | Show the speed meter on the HUD? |
SHOW_TIME | Show the current time in the top- right corner? |
SILENCE_ALL | If set to 1, all chat messages will be omitted. |
SINCLUDE | Includes the following file silently, without error message if it is not found |
SIZE_FACTOR | Arena size modifier |
SKY_WOBBLE | Sky animation |
SMART_GLANCE_CUSTOM_1 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_2 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_3 | Use custom camera settings when glancing with the smart camera |
SMART_GLANCE_CUSTOM_4 | Use custom camera settings when glancing with the smart camera |
SMOOTH_SHADING | Enable smooth shading |
SOFTWARE_RENDERER | Is the OpenGL renderer not hadware accelerated? |
SOUND_CHANNELS | Number of channels your soundcard supports |
SOUND_QUALITY | Sound quality [0=off, 3=high] |
SPAM_AUTOKICK | Spam score that causes you to get kicked instantly. |
SPAM_MAXLEN | Maximal length of chat message. |
SPAM_MAXLEN_OVERRIDE | Block out older clients when SPAM_MAXLEN differs from its default? |
SPAM_PENALTY | Number of seconds to silence a spammer. |
SPAM_PROTECTION | Harshness of spam protection; determines min delay between chat messages accepted. |
SPAM_PROTECTION_CHAT | Extra factor for SPAM_PROTECTION for chat messages. |
SPAM_PROTECTION_REPEAT | Minimum time between identical chat messages. |
SPAM_PROTECTION_VOTE | Extra factor for SPAM_PROTECTION for votes. |
SPARKS | Draw sparks when going too close to a wall |
SPAWN_WINGMEN_BACK | Determines how much each wingman is placed backwards in a team. |
SPAWN_WINGMEN_SIDE | Determines how much each wingman is placed sidewards in a team. |
SPECTATOR_MODE_1 | Sets spectator mode for this player |
SPECTATOR_MODE_2 | Sets spectator mode for this player |
SPECTATOR_MODE_3 | Sets spectator mode for this player |
SPECTATOR_MODE_4 | Sets spectator mode for this player |
SPEED_FACTOR | Speed modifier for the cycles |
SPEED_GAUGE_BAR | speed_gauge_bar_help |
SPEED_GAUGE_LOCX | Horizontal position of the speed meter |
SPEED_GAUGE_LOCY | Vertical position of the speed meter |
SPEED_GAUGE_SIZE | Size of the speed meter |
SP_AI_IQ | IQ of the AI opponents in single player mode |
SP_AUTO_AIS | Automatically spawn AI players in single player mode? |
SP_AUTO_IQ | Automatically adjust AI IQ in single player mode? |
SP_EXPLOSION_RADIUS | Blast radius of the cycle explosions in single player mode |
SP_FINISH_TYPE | What happens when the last human is dead in single player mode? |
SP_GAME_TYPE | Type of game played in single player mode |
SP_LIMIT_ROUNDS | End the match after this number of rounds in single player mode |
SP_LIMIT_SCORE | End the match when a player reaches this score in single player mode |
SP_LIMIT_TIME | End the match after this number of minutes in single player mode |
SP_MIN_PLAYERS | Minimum number of players in single player mode |
SP_NUM_AIS | Number of AI players in single player mode |
SP_SCORE_WIN | What you get for winning a round in single player mode |
SP_SIZE_FACTOR | Arena size modifier |
SP_SPEED_FACTOR | Speed modifier for the cycles |
SP_TEAMS_MAX | Maximum number of teams in single player mode |
SP_TEAMS_MIN | Minimum number of teams in single player mode |
SP_TEAM_BALANCE_ON_QUIT | Balance teams on player quit in single player mode? |
SP_TEAM_BALANCE_WITH_AIS | Balance teams with AI players in single player mode? |
SP_TEAM_MAX_IMBALANCE | Maximum allowed temporary team imbalance in single player mode |
SP_TEAM_MAX_IMBALANCE_PERM | Maximum allowed permanent team imbalance in single player mode |
SP_TEAM_MAX_PLAYERS | Maximum number of players per team in single player mode |
SP_TEAM_MIN_PLAYERS | Minimum number of players per team in single player mode |
SP_WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
SP_WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
SP_WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated in single player mode |
SP_WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode |
START_CAM_1 | Initial Camera |
START_CAM_2 | Initial Camera |
START_CAM_3 | Initial Camera |
START_CAM_4 | Initial Camera |
START_FOV_1 | Initial field of vision |
START_FOV_2 | Initial field of vision |
START_FOV_3 | Initial field of vision |
START_FOV_4 | Initial field of vision |
START_NEW_MATCH | Initiates a new match |
STAT_OUTPUT | stat_output_help |
SWAP_MODE | Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish(). |
TALK_TO_MASTER | Announce this server on the internet? |
TEAMS_MAX | Maximum number of teams |
TEAMS_MIN | Minimum number of teams |
TEAM_BALANCE_ON_QUIT | Balance teams on player quit? |
TEAM_BALANCE_WITH_AIS | Balance teams with AI players? |
TEAM_MAX_IMBALANCE | Maximum allowed temporary team imbalance |
TEAM_MAX_IMBALANCE_PERM | Maximum allowed permanent team imbalance |
TEAM_MAX_PLAYERS | Maximum number of players per team |
TEAM_MIN_PLAYERS | Minimum number of players per team |
TEXTURES_HI | Use high colour textures |
TEXTURE_MODE_0 | Floor Texture: |
TEXTURE_MODE_1 | Wall Textures: |
TEXTURE_MODE_2 | Object Textures: |
TEXTURE_MODE_3 | Font: |
TEXT_OUT | Enable console text output |
TITLE_TRACK | title_track_help |
TOPOLOGY_POLICE | The topology police does posteriori checks to determine whether game moves were legal. |
UNBAN_IP | Revokes the ban of the specified IP address. |
UPPER_SKY | Draw upper sky plane |
URL | HTTP URI assiciated with a server |
USE_CUSTOM_PLAYLIST | use_custom_playlist_help |
USE_DISPLAYLISTS | Use display lists for rendering the cycles? |
VIEWPORT_CONF | Viewport configuration; decides how many players can play on this computer |
VIEWPORT_TO_PLAYER_1 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_2 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_3 | Assign this viewport to a player |
VIEWPORT_TO_PLAYER_4 | Assign this viewport to a player |
VOTE_USE_SERVER_CONTROLLED_KICK | Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1. |
VOTE_USE_SERVER_CONTROLLED_KICK_OVERRIDE | Block out older clients when VOTE_USE_SERVER_CONTROLLED_KICK differs from its default? |
VOTING_BIAS | Add virtual voters that oppose every change. |
VOTING_DECAY | One non-voter is ignored everytime this many secons pass. |
VOTING_KICK_TIME | The minimum time in seconds between two kick votes against the same player. |
VOTING_PRIVACY | Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public |
VOTING_SPAM_ISSUE | The spam level of issuing a vote. |
VOTING_SPAM_REJECT | The spam level of getting your vote rejected. |
VOTING_START_DECAY | Number of seconds after that the non-voters start to get ignored. |
VOTING_TIMEOUT | Votes older than this time out and are rejected. |
VOTING_TIMEOUT_PER_VOTER | Additional value for VOTING_TIMEOUT for every voter present. |
WALLS_LENGTH | Length of the cycle walls in meters; negative values will make the walls infinite. |
WALLS_STAY_UP_DELAY | Number of seconds the walls stay up after a player died; negative values will keep them up forever. |
WHITE_SPARKS | Draw sparks in white (instead of cycle colors). |
WIN_ZONE_DEATHS | A value of 1 turns it into a death zone. |
WIN_ZONE_EXPANSION | Expansion speed of the instant win zone |
WIN_ZONE_INITIAL_SIZE | Initial size of the instant win zone |
WIN_ZONE_MIN_LAST_DEATH | Minimum number of seconds since the last death before the instant win zone is activated |
WIN_ZONE_MIN_ROUND_TIME | Minimum number of seconds the round has to be going on before the instant win zone is activated |
WIN_ZONE_RANDOMNESS | Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it. |
WORD_DELIMITERS | Characters that count as word delimiters when skipping over words in a text input field. |
WRAP_MENU | If set, you leave a menu to the top and reenter it at the bottom. |
ZDEPTH | z buffer depth to use (0: 16 1: from colour depth 2: 32) |
ZTRICK | Performance tweak; does not work on most Windows systems |
HÎM was here :D