Reason
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High Rubber Tilt
Fortress is certainly a great leap for Armagetron, but contrary to popular belief, it is a relatively new game play. Before the double-grind, the spinning zones, or even the forced team play, there was one choice you made: High or Low? I'm speaking of the amount of rubber you favored, of course. Even with the extended history of simple high and low rubber in Armagetron, it is greatly shadowed by the "new school" of fortress. Don't believe me? Look at the competitions on the Wiki. For this reason, I will allow high rubber players to self-organize their own "ladle-based" tournament that will be played on one day, over the course of several hours.