Search results

From Armagetron
  • The server runs on a AMD Athlon XP 3000+ (Barton) CPU, and has 1 gb RAM, and is located
    313 bytes (49 words) - 00:13, 28 August 2021
  • CPU
    2 KB (286 words) - 11:52, 28 August 2021
  • | 38th || 1 Points || CPU || First Round || N/A || N/A || N/A ||
    4 KB (663 words) - 13:25, 27 August 2021
  • ...ramerate substantially. Profiling shows that they can take over 10% of the CPU time Armagetron Advanced uses.
    3 KB (496 words) - 11:05, 23 August 2021
  • ...IENTS number of clients to the server, open up a process viewer that shows CPU load for the server process, and play with DEDICATE_FPS until the process u There's no hard and fast rule, and CPU usage will vary depending on how much it has to simulate, so pick a DEDICAT
    13 KB (2,316 words) - 13:28, 24 August 2021
  • {{TSTeam|Anime Anarchists|CPU|forums|Renegade|forums}}
    4 KB (626 words) - 13:48, 27 August 2021
  • {{TSTeam|Pocket Scrubs|Renegade|forums|CPU}}
    4 KB (625 words) - 13:48, 27 August 2021
  • ==== ArmagetronAd takes most or all the CPU time, how come? ==== AA takes all the CPU time it needs to simulate and render the scene as fast as you'll allow it t
    26 KB (4,471 words) - 11:14, 23 August 2021
  • ...it allows you to tailor the simulation for your hardware, so on a smaller CPU, you should consider limiting the framerate of the simulation to improve ga .... For Mac OS X, there's one with a ".dmg" extension for you. Usually the CPU architecture and OS are embedded in the filename, so pick the right one and
    20 KB (3,463 words) - 19:34, 23 August 2021
  • Don't go overboard, however, since all renditions will use up valuable CPU processing-time and reduce your [[Frames Per Second|fps]]. Check out [[Effe
    5 KB (889 words) - 12:04, 24 August 2021
  • {{TSTeam|Bigger than Jesus|Renegade|forums|CPU}}
    5 KB (752 words) - 13:48, 27 August 2021
  • where there is something about efficiency, speed, economy of cpu time etc, elegance even
    7 KB (1,281 words) - 14:03, 27 August 2021
  • ...will be sent to the machine and it will have to spend some of its precious CPU time receiving the spam. In the meantime, game clients suffer a little bit *'''(13+14)''' CPU lag on server and client, when the processor is not strong enough to simula
    21 KB (3,665 words) - 16:49, 23 August 2021
  • .../or threads, if you have something such as Hyperthreading enabled) on your CPU.
    14 KB (2,173 words) - 23:32, 26 May 2023
  • | [[Wild West]] || Johnny, CPU, CompGuyGene|| Sumo, Fortress, HRS, CTF(S), || Yes || https://discord.gg/ux
    18 KB (2,346 words) - 00:11, 28 August 2021
  • ...want to build a "Performance" gauge that includes ping, frames per second, cpu usage, overall system load, and bandwidth usage. That would require placin
    32 KB (4,820 words) - 22:12, 22 August 2021
  • ...NC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping || 10
    74 KB (11,340 words) - 22:20, 22 August 2021
  • ...NC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping || 10
    90 KB (13,774 words) - 22:20, 22 August 2021
  • ...NC_FF || Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping || 10
    91 KB (14,042 words) - 22:20, 22 August 2021